Fate Unlimited Codes/Leysritt

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Leysritt
FUC Leysritt Profile.png
Health 9,000
Prejump 4
Backdash 25F (Invulnerable 1-15)
Backdash Distance 1.3794
Sidestep Type Neutral Inward Spiral
Weight Very Light


Introduction

Leysritt functions primarily through the excessive amount of armor she possesses as a character. Despite having the smallest health pool, Leysritt's defining characteristic seems to be her ability to tank a hit and score devastating counter hits in return using 5C, j.C, 623B or 623C (all lose to grab, but beat most attacks). She can get overwhelmed by an enemy up close given her armor often has several startup frames, but her high easy damage off of any opener or grab makes her a dangerous presence.


Normals

5A
FUC Leysritt 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 All N, S, R, A 7 31 23 +0

Leysritt does a one handed pommel strike.

  • 15% descale


2A
FUC Leysritt 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
270 Low N, S, R, A 10 39 23 -5

Same as 5A but crouching.

  • 17% descale


6A
FUC Leysritt 6A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 All N, S, R, A 13 41 6 -6

Leysritt steps forward before jabbing with her pommel.

  • 15% descale


5B
FUC Leysritt 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
350 All N, S, R, A 17 46 21 -7

Leysritt steps forward and stabs the opponent with the tip of her weapon.

  • 15% descale


2B
FUC Leysritt 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
370 Low N, S, R, A 19 46 16 -10

Leysritt sweeps her opponent off the ground with the blade of her weapon.

  • 15% descale


6B
FUC Leysritt 6B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
420 All N, S, R, A 18 51 21 -11

Leysritt steps forward and performs a horizontal slash.

  • 15% descale


5C
FUC Leysritt 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
470 All N, R, A 22 63 32 -8

Leysritt performs a slow heavy attack. This can be combod into, but almost always leaves a gap in pressure strings. It has armor and will beat most attempts to mash out of pressure.

  • 15% descale


2C
FUC Leysritt 2C.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
2C 500 Low S, R, A 24 61 24 -12
  • 15% descale
2[C] 700 None S, R, A 35 72 - -

Leysritt performs a heavy sweep. If charged, this sweep becomes unblockable. It does not have to be fully charged, so it's recommended that players learn the timing themselves.

  • 15% descale


6C
FUC Leysritt 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 All J, S, R, A 23 61 21 -16

Leysritt pops the opponent into the air with a behind the back pommel strike.

  • 15% descale


j.A
FUC Leysritt j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 High J*, N, A 12 - 13 -
  • 15% descale


j.B
FUC Leysritt j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
370 High J*, N, A 18 - 20 -
  • 15% descale


j.C
FUC Leysritt j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 High A 27 - 37 -
  • 15% descale


6A+B
FUC Leysritt 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 None A 4 51 - -

Leysritt tosses her opponent into the air behind her. This can be linked into 214C to start a combo.

  • 30% descale

Specials

236X
FUC Leysritt 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 850 All R, A 18 61 26 -2

Leysritt does a spinning slash into a vertical slice.

  • This move has 2 hits, dealing 350 and 500 base damage respectively
236B 900 All R, A 25 68 17 -9

Leysritt performs 2 spinning slashes. This will push the opponent far away on hit and on block which makes it valuable for positioning.

  • This move has 2 hits, dealing 400 and 500 base damage respectively
236C 1200 All R, A 25 81 21 -4

Leysritt performs a series of spinning attacks that leaves the opponent airborne. Can start a combo on a grounded opponent or can extend a combo by ground bouncing an airborne opponent.

This move has armor for its entire startup. This move has a gap on block between its 2nd and 3rd hit.

  • This move has 3 hits, dealing 400, 300 and 500 base damage respectively
  • 10% descale per hit for all versions


623X
FUC Leysritt 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 800 All J, R, A 10 61 21 -12

Leysritt flips the opponent into the air.

  • This move has 2 hits, dealing 300 and 500 base damage respectively
623B 950 All R, A 15 72 21 -14

Leysritt performs anti-air slices. This move has armor starting on frame 1 and causes a knockdown if not cancelled.

  • This move has 2 hits, dealing 300 and 650 base damage respectively
623C 1200 All R, A 7 86 21 -15

Leysritt performs anti-air slices. This move has armor starting on frame 1 and causes a knockdown if not cancelled.

Startup on this move is armored and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.

  • This move has 3 hits, dealing 300, 500 and 400 base damage respectively
  • 10% descale per hit for all versions


214X
FUC Leysritt 214X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A 700 High R*, A 27 61 31 -2

Leysritt jumps slightly into the air before performing an overhead attack.

214B 800 High R*, A 32 67 21 -12

Leysritt jumps high into the air before performing an overhead attack.

214C 1115 High J, R*, A 33 86 21 -16

Leysritt jumps high into the air before performing an overhead attack followed by a launcher.

  • This move has 2 hits, dealing 800 and 350 respectively
  • 10% descale per hit for all versions


421X
FUC Leysritt 421X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
421A 700 All U, R, A 13 51 31 -6
421B 700 All U, R, A 13 51 33 -4
421C 700 Low U, R, A 13 51 26 -11

These strikes are almost all identical with A functioning as a high attack, B as a mid and C as a low. Each version can cancel into the others as a unique 1-time cancel. This has very large pushback.

  • 10% descale per hit for every version

Supers (WIP)

236236A
FUC Leysritt 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2200 All - 9 + 12 232 - -87

Leysritt releases a flurry of slashes on her opponent/on their block. These attacks have a gap, but they are best punished by waiting until the attack is fully complete.

This costs 100 meter to perform.


236236B
FUC Leysritt 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- - - 11 + 10 21 - -

Leysritt prays and grants herself a super armor bar that drains over time or when she takes damage.

  • This costs 100 meter to perform.
  • She gets 400 units of armor which depletes by 1 per frame
  • She takes 150% amplified damage while the armor is active
  • Base Damage * 0.3 = armor damage (units) For example, an attack with 900 base damage will deplete 270 units of armor.
  • An attack that exceeds the threshold will go through the armor instantly. for example, an attack with more than 500 damage will instantly go through 100 units of armor and cause hitstun as if the armor doesn't exist (except with the amplified damage part)


236236C (Grail Super)
FUC Leysritt 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 9 + 7 66 - -32

Leysritt attempts to launch her opponent into the air in preperation for a finishing assault.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

Drills

Big combos are simply small combos stringed together, based on situation. Rather than memorizing all of the long combosIt's, it's a lot easier to learn the drills, and then choose them in a real situation.

Openers

Leysritt's 5B > 6B is very likely to whiff against small characters (which are 8 out of 17 playable characters). She has to alter the first rep and merge that into an opener

  • Against Tall characters: 6A > 5B > 6B > combo rep.
  • Against Small characters: 6A > 5B > 6B > 5C > 6C > 623A > high jump > j.B > j.C > j. B > combo rep.

Combo rep.

rep. (short for repetition) is a series of moves which you can repeat for multiple times, thanks to them having an extender at the end of the string

  • Regular rep.: 6C > 2147C > high jump > j.B > j.C > j.B >
  • Einzbern Forest corner: 6C > normal jump > j.B > double jump > j.B > j.C > fast fall > j.B >

Combo Finishers

Finishers are a series of moves that you use when you can no longer repeat the rep without special types of cancels, such as Reflect Cancel or Activation Cancel

  • 5A > (6A) > 623A > 6239C

use 6239B instead of 6239C if you require more meter for activation

omit the (6A) against Berserker

Combo Examples

none of her combo require corner. In fact, corner can be bad for her sometimes, especially in the Einzbern Forest, where her 214C can whiff - that she has to alter the combo and make it weaker. The good thing is that her j.2C can make her switch sides with the opponent, so they wouldn't have their back agaisnt the corner anymore. But if you don't want this to happen, simply jump upward (not forward) before using it


Activation BnB

The purpose of these combos is not about dealing more damage, but rather to use 2 of her Supers: 236236A and 236236B with just slightly more than 1 meter.

All of these combos do not require any meter to start

but if you have over 0.3 meter when you start a combo, be sure to use 623C instead of 623B before activation

Basic Activation BnB

Damage: 4291

5B > 6B > 236C > 6B > 236C > 6C > jump delay jB > land > 5A > 6A > 5B > 6B > 623A > tkc 623B > act > 236236A - [show video example]

  • Does not work on Berserker
  • Can choose to end with 623B, or replace the 623B with 623C


Advanced Activation BnB

Damage: 5091

6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 623B > activate > 623C > 236236B > 236236A - [show video example]


Double Pray White | 5507 damage with HKD ender (Video Demonstration) j.B > 6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 62369C > activate > 236236B > 623B > 236236B


Double Pray White V2 | 3983c damage (Video Demonstration) j.B > 6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 62369C > rc > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 62369B > activate > 236236B > 623C > 236236B > 623A > 42147B > 42147A


Full Screen The main purpose of this combo is to be able to punish zoners. She can duck under an attack and counter with 2C, then start a combo from a great distance.

The next objective is to let her semi-zone the opponent she doesn't want to be close, such as Sakura who can work around her armor

Damage: 4378

2B > 6B > 236C > 6B > 2147C > jump(fast fall) > j.B > 5A > 6A > 623A > 6239B > activate > 236236A > 236236B - [show video example]

  • If you start from around 1.5 meter, replace 6239B with 6239C
  • Involves jumping, be careful if the opponent has enough meter to burst
  • Does not work against Berserker. At least not fully

Throw BnB

Liz doesn't have too many options to break open a guard. but she can do a lot of damage from Throw

Damage: 2534

Throw > 214C > high jump > j.B > j.C > j.B > 6C > 214C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]

Meter Control BnB

There are some match up that her 236236B armor doesn't matter. in which case, you might want to change to a different strategy.

These combos offer good damage and meter control, making bursting a difficult task for the opponent

RC BnB - Basic variant

Damage: 4885.

6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > 2147C > j.B > j.C > j.B > 5A > 6A > 623A > 6239C > Reflect Cancel > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]

  • 5B > 6B Can whiff against small characters, unless the distance is very close
  • Works against everyone who's not small, and also not Berserker
  • against Berserker - [show video example]


RC BnB - small characters variant (Bazett, Caster, Luvia, Saber, Salter, Sakura, Shiro, Rin)

Damage: 4808

6A > 5B > 6B > 5C > 2C > 623A > high jump > j.B > j.C > j.B > 6C > 2147C >high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C > Reflect Cancel > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]

  • Works against everyone except Berserker



RC BnB - Einzbern Forest variant

Damage: 4590.

6A > 5B > 6B > 6C > 2147C > high jump > j.B > j.C > j.B > 6C > normal jump > j.B > double jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C > Reflect Cancel > 6C > 2147C > high jump > j.B > j.C > j.B > 5A > 6A > 623A > 6239C - [show video example]

Range Comparison

Leysritt Range.png


General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer