Luvia is a versatile grappler with relatively oppressive pressure thanks to her plus on block overhead special (421A). She is able to setup a lot of dangerous situations on block to get her command grab or to start strings on an opponent attempting to jump away from her command grab. Her neutral game is her weakest aspect, allowing her to be zoned out by a large amount of the cast and each attack she uses has risk of being pushblocked and reseting her to a dangerous range. At a distance, in some matchups she can abuse her 236X which is a solid fireball.
Strengths
Weaknesses
Has very strong combo that has the potential to unburstable ToD
Has a healthy variety of mix ups
The majority of her moves is only 10% descale
Strong anti-air with 421X that bounce the target, leading to combo
Has very versatile Rekka, for none ToD routes, she can always end with both meter damage and Hard Knock Down
Has the best command grabs in the game, B and C version can lead to combo
Steep learning curve
Requires high speed input on the same button repeatedly, which can put a strain on the player
Weak neutral
Low mobility
Limited effective range, her 236A is only a makeshift projectile
Vulnerable to pushblock
Opponent can back dash against her command grab and some characters are fast enough to punish her
Many of her moves have significant startup and recovery, making her susceptible to whiff punish
Her 22C~A is supposed to be her initiator, but it has no protection, and she can easily be punished by using it
Normals
5A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
220
All
N, S, R, A
4
29
24
+0
Luvia slaps her opponent across the face. Unfortunately slaps whiff vs crouchers.
15% descale
2A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
250
Low
N, S, R, A
7
31
25
+2
Luvia steps on her opponent's toes.
17% descale
5B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
300
All
N, S, R, A
13
37
20
-3
Luvia chops her opponent's throat.
10% descale
2B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
330
Low
N, S, R, A
12
36
16
-7
Luvia performs a crouching lowkick. This is a good poke for Luvia's standards.
10% descale
6B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
350
All
N, S, R, A
16
46
26
-3
Luvia steps forward and performs a powerful punch to the opponent's face.
10% descale
5C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
300
All
N, R, A
8
46
16
-21
Luvia shoots a gandr shot and her opponent's legs. This can only cancel into 2C.
10% descale
2C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
400
Low
S, R, A
11
41
21
-8
Luvia sweeps the opponent's legs. It is her longest range comboable normal.
10% descale
j.A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
250
High
J*, N, S, A
5
-
13
-
10% descale
j.B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
350
High
J*, N, S, A
11
-
16
-
10% descale
j.C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
430
High
A
15
-
26
-
10% descale
Throw 6A+B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
700
None
A
4
41
-
-
Luvia grabs her opponent and launches fire jewels into the air to distract her opponent before kicking her opponent across the stage.
This move is combo-able with corner
30% descale
Specials
Gand Shot 236X
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
236A
900
All
R, A
11
51
16
+2
Luvia fires 3 gandr shots at her opponent. This is an important normal for her neutral game.
This attack has 3 hits, dealing 300 base damage each
236B
813
All
R, A
13
59
N/A
N/A
Luvia fires 3 gandr shots diagonally upwards as an anti-air.
This attack has 3 hits, dealing 300 base damage each
236C
900
All
R, A
21
61
26
-13
Luvia fires 1 powerful gandr shot towards her opponent.
10% descale per hit for every version
Call 623X (1st Rekka)
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
623A (1st Rekka)
400
All
J*, U, R, A
7
45
28
-9
Luvia performs a Wind (A), Fire (B) or Ice (C) launcher.
The A version is jump cancellable vs airborne opponents.
623B (1st Rekka)
500
All
U, R, A
7
50
27
-14
The B version and C version launch grounded opponents.
This attack has 2 hits, dealing 250 base damage each
623C (1st Rekka)
750
All
U, R, A
7
59
29
-22
The C version is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.
C version usually leaves the opponent too high to hit with a followup except on counterhit.
10% descale per hit for every version
Call/Grace 46X (2nd Rekka)
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
46A (2nd Rekka)
300
All
U, R, A
17
45
28
+1
Luvia performs a Wind (A), Fire (B) or Ice (C) follow up.
The A and B version can combo off of any starter. Neither launch a grounded opponent.
10% descale per hit
646B (2nd Rekka)
400
All
U, R, A
20
49
19
-9
This move has 2 hits, dealing 200 base damage each
10% descale per hit
646C (2nd Rekka)
450
High
U, R, A
27
61
19
-14
The C version is an overhead that ground bounces your opponent.
Luvia performs a Wind (A), Fire (B) or Ice (C) ender.
10% descale per hit
63214B (3rd Rekka)
660
All
J, R, A
24
68
29
-14
All versions will launch an airborne opponent; however, only the (B) ender allows Luvia to continue a combo vs an airborne opponent.
This move has 2 hits, dealing 330 damage each
10% descale per hit
63214C (3rd Rekka)
700
All
R, A
29
70
30
-10
The C version will freeze a grounded opponent, allowing the player to easily combo from there. The A and B versions act the same vs grounded opponents.
10% descale per hit
Jewel Squash 421X
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
421A
550
High
R*, A
26
61
35
+1
Luvia jumps forward with a fast overhead attack.
The A version, while fastest and safest on block, cannot combo without a cancel or counterhit.
10% descale per hit
421B
600
High
R*, A
27
62
23
-11
The B version will groundbounce your opponent allowing for it to combo start or extend.
17% descale per hit
421C
650
High
R*, A
29
65
20
-15
The C version will freeze a grounded opponent, allowing for large combo potential. If they opponent is airborne, they will groundbounce similar to the B version.
17% descale per hit
Backdrop 360X
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
360A
1200
None
A
6
40
-
-
Luvia's 3 flavours of command grab. Only the A version is not combo-able
360B
1300
None
A
11
39
-
-
30% descale
360C
1400
None
A
15
41
-
-
30% descale
Hunting Lady 22C
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
22C > A
-
None
A
37
53
-
-
Luvia rushes forward and command grabs her opponent, swapping sides with them. Though this command grab does no damage, it combos into 5A.
22C > B
-
Low
R, A
32
63
12
-18
22C > C
-
High
R, A
32
63
12
-18
Luvia leaps at the opponent and grabs their legs (B version) or Head (C version). This is a hitgrab with the following follow ups:
- Queen Slap follow up (464646...)
Queen Slap follow up deals 30 unscaled damage per hit until the 24th slap and the 25th (the last) slap deals 100 unscaled damage. Totalling 820 potential damage
Generally, it is not feasible for human player to reach 25 hits, so Gandr will mostly likely deal more damage
it's physically possible to reach 27 slaps with TAS - I do not know the base damage for the 26th and 27th slaps because I'm unable to reach there.
However, the slap follow up ends each grapple with a bounce, so it becomes easier to connect with another grapple without using too many normal hits, resulting in more potential loops
- Gandr follow up (B > B > B > B > B > B > B > B)
Gandr follow up deals 800 unscaled damage
- Spangle Necklace Follow up (C > B > A > B > C > A+B+C)
Spangle Necklace follow up deals total of 1000 unscaled damage and ends the combo
Gandr is the follow up you'll most often use.
Every version is Hard Knock Down, but Gem version is the only one that is not combo-able
22C > D
-
-
A
-
33
-
-
Luvia will cancel her grapple stance and return to neutral.
Supers (WIP)
EleGand/Celebrity 236236A (Air OK)
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
2000
All
-
5 + 6
81
-
-17
Luvia shoots 20 Gandr shots straight forward at her opponent. This can be performed while Luvia is airborne and will instead aim her Gandr shots diagonally downwards.
Costs 100 meter.
Lady Forklift 236236B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
2400
None
-
6 + 4
47
-
-
Luvia rushes forward and grabs her opponent. It cannot begin a combo and cannot be used in a combo
Costs 100 meter.
Ultimately Edelfelt 236236C (Grail Super)
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
4000
All
-
10 + 2
46
-
-40
Luvia freezes the opponent with jewels, then dances around them hitting them with wind jewels, launching them into the air where she jumps and sits on them as they land in fire jewels.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.
Reduces your meter to 0.
Combos (WIP)
Beginner combo | 2458 damage (with 50% meter damage and Hard Knock Down) (Video Demonstration)
This combo aims to teach you about the most common attack string. it does not contain any difficult technique
Basic combo | 2868 Damage (with 50% meter damage and Hard Knock Down) (Video Demonstration)
This combo aims to teach you about the special jump cancel (AKA tiger knee cancel/tkc), as well as starting to give you a habbit of one of the most important sequences: 5C > 2C > 623A > tkc >
Intermediate Combo | 3691 Damage (with 50% meter damage and Hard Knock Down) (Video Demonstration)
We are ramping up the difficulty a little bit, this combo will get you familiar with how Luvia plays with her grapple and how to chain them into another attack
Keep in mind this is a very rare case. in real match, Luvia is very unlikely to ToD characters with high HP, which include Kirei, Saber Alter and Berserker. The only possibility is that they have less than 100% meter and she catches them
The Hunting Lady combo is only safe from burst up until around 10,700 damage, meaning the next grapple will put Luvia at risk. Which is why I decided to go with unscaled Super ender
Removing j.C will lower the combo's damage by 150, which is still enough to kill Kirei, as long as you don't drop the combo