Fate Unlimited Codes/Rider

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Rider
FUC Rider Profile.png
Health 9,500
Prejump 4F
Backdash 30F (Invulnerable 1-20)
Backdash Distance 1.5937
Sidestep Type Very Aggressive Inward Spiral
Weight Very Light


Introduction

Rider has good range on some of her fastest moves which allows her to maintain high pressure on her opponents once she gets in. Her attacks can begin a consistent combo off of any opener and most of her specials provide some level of mobility during pressure giving her a solid method around pushblock. She lacks a good super unscale, so she pushes people into the corner and then combos multiple 623C's to drain the opponents meter instead of going for high damage. Abuse her divekick (j.C) to get big advantage on block.


Normals

5A
FUC Rider 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
200 Low N, S, R, A 5 26 19 -1

Rider performs a standing low kick.

  • Proration: 20%
  • Proration Penalty: 15%


2A
FUC Rider 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
200 Low N, S, R, A 6 26 14 -5

Rider crouches and kicks the opponents' shins.

  • Proration: 20%
  • Proration Penalty: 17%


5B
FUC Rider 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
270 All N, S, R, A 8 36 22 -5

Rider fully extends her leg for a midrange kick.

  • Proration: 15%


2B
FUC Rider 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 Low N, S, R, A 10 34 16 -7

Rider crouches under high attacks while performing a midrange kick.

  • Proration: 15%


6B
FUC Rider 6B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
370 High N, S, R, A 30 41 11 +1

Rider steps forward before performing an overhead axe kick.

  • Proration: 15%


5C
FUC Rider 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
350 All N, S, R, A 12 41 26 -2

Rider quickly moves forward and stabs the opponent with her dagger. This is her longest range normal.

  • Proration: 10%


2C
FUC Rider 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
200, 200 All J, N, S, R, A 10 51 24 (each hit) -5

Rider anti-airs with a multihitting chain diagonally upwards.

  • Can be used for unscaling Super. But the timing must be very precise.
  • Proration: 10%
  • Proration Penalty: 17%


j.A
FUC Rider j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
230 High J*, N, S, A 8 - 12 -
  • Proration: 20%


j.B
FUC Rider j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 High J*, N, S, A 12 - 16 -
  • Proration: 15%


j.C
FUC Rider j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
380 All A 15 - 26 -

Rider does a divekick that immediately halts her air momentum and then descends very quickly. As one of Rider's best and most important normals, it's very useful for both changing air trajectory to avoid jumping into danger, and is also capable of crossing up which makes it great for left/right mix-up during her okizeme vortex. In pressure, it can be used as a low/throw crush that allows for a full combo on hit, gives great plus frames on block, and stays safe on whiff if the opponent steps it or backdashes.

j.C can also be used incredibly close to the ground, to the point where if it is used too close to the ground, Rider can land before the attack even comes out. Sometimes this can be used for mindgames, but is important to note since doing j.C too soon after jumping can result in her getting punished if the opponent mashed on the gap.

  • Proration: 10%


6A+B
FUC Rider 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 None A 4 51 - -

Rider ""Happy Throws"" her opponent and flips them into the air. This can be followed up by (236B-A > 6239A) to start a combo.

  • Proration Penalty: 30%

Specials

Every one of Rider's Special Move has 15% proration

236X
FUC Rider 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 300 All U, R, A 12 53 12 -28
236B 300 All U, R, A 12 53 12 -26
236C 300 All U, R, A 12 53 12 -28

All versions have Rider throw a projectile chain at her opponents.

A version is an anti-air, B version goes straight forward and C version is aimed diagonally towards the ground.

All 3 chains have the same followups.

A Follow Up - N/A R, A - - - -

Rider pulls the opponent towards her (sometimes flips them to her other side). This can start or continue a combo as long as the opponent is off the ground.. Press the A button as soon as the chain is thrown out to maximize the comboability.

B Follow Up 500 All R, A 12 61 21 -3

Rider juggles the opponent with a jumping kick. This can continue into a combo in the corner.

C Follow Up 500 (among 2 hits) N/A R, A - - - -

Rider will perform a hardknockdown cinematic that swaps sides with her opponent. This is her primary way of ending combos.


623X
FUC Rider 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 500 All J, R, A 7 41 21 -12

Rider kicks the opponent into the air. This is a key combo tool for her.

623B 800 All R, A 7 41 18 -15

Rider kicks the opponent into the air. Can be combo off of if it hits at the later part of its animation.

623C 200, 300, 650 All R, A 10 46 13, 8, 8 -21

Rider kicks the opponent 3 times. This may be used mid-combo in the corner.

Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.


214X
FUC Rider 214X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A 450 Low R, A 9 36 23 -3
214B 480 Low R, A 14 41 21 -5
214C 150,230, 370 Low R, A 20 51 8, 8, 9 -11

Rider performs a sliding low kick. B and C versions travel farther and can begin combos while A version is faster and safer on block.

  • C version can combo into 623A


646X
FUC Rider 646X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
646A 500 All R, A 10 41 26 -4
646B 600 All R, A 18 51 25 -7
646C 700 All R, A 25 61 25 -10

Rider launches herself forward with a standing kick.

A and B version can be used in juggle situations.

B version will crumple a grounded opponent

C version cannot be combo off of, but the opponent can tech within 30 frames if they're high enough, then they will become True Knock Down.


22X
FUC Rider 22X.png
FUC Rider 22X2.png
FUC Rider 22X3.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
22A - All - - 46 - -

Rider jumps backwards and prepares a follow-up attack.

22B 0 All - - 52 - -

Rider jumps over her opponent and prepares a follow-up attack.

A Follow Up 750 All R, A 14 46 31 +0

Rider performs an anti-air high kick. This can start a combo in the corner.

B Follow Up 600 All R, A 18 46 21 -6

Rider performs a sliding low kick. This can start a combo midscreen.

C Follow Up 1000 High R*, A 45 60 21 +7

Rider teleports behind the opponent and performs an overhead kick.

22C 850 High R*, A 45 58 21 +9

Rider teleports in front of the opponent and performs an overhead kick.


j.236X
FUC Rider j.236A.png
A
A
FUC Rider j.236B.png
B
B
FUC Rider j.236C.png
C
C
Damage Guard Cancel Startup Total Length Blockstun Block Adv
150*3 All R*, A 12 - 26 -

Rider throw her chained stake in one of the 3 angle.

Supers (WIP)

236236A
FUC Rider 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
85 ~ 2,295 All - 15 + 5 89 8 0

Rider summons her chariot and performs a full screen anti-air reversal. This is invincible until it is active.

This costs 100 meter.


236236B
FUC Rider 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- - - 10 + 41 51 - -

Rider removes her blindfold. This costs 100 meter to perform.

This is not an attack, but it gives her access to her 300 meter activate ability, Breaker Gorgon.

This costs 100 meter.


236236C (Grail Super)
FUC Rider 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 10 + 5 41 21 -4

Rider freezes her opponents with her deadly gaze before following up with a powerful beam attack.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

Damage/Corner Carry (kick loop)(Video Demonstration)

Any grounded normals > 646B > (623A > 6469B)x4 > 5B > 5C > 2C > 623A > 236B~C

You can replace the 236B~C with 236236A, but the unscale is frame perfect from 2C and it's rarely worth the meter if you don't unscale with it. If you reach the corner and want some meter kill from this, you could alternatively finish with (623A > 6239C) loops, but how many loops and how valid it is to do that depends on how many kicks it took you to reach the corner.

• If you're not confident, you can reduce (623A > 6469B) down to x3, as well as omitting the last 623A

• Keep in mind you have time after 646B connects, make sure to use Sidestep to shorten the distance to the corner (Video Demonstration)


Damage/Sideswap (chain loop)

Any grounded normal > 646B > (623A > 2369B-A > 5C)x4 > 623A > 2369B-C

You can only do one side swap and switch into kick loops if your back is to the corner and you want to get your opponent in the corner as soon as possible. The 623As can be replaced by 2Cs to remove the need to Tiger Knee Cancel from the combo; however it may limit the number of loops you can do and will decrease the total damage.


Happy Throw combo (Video Demonstration)

You have to press the follow up A right after 236B. Don't wait until the chain actually hit

• If you need to side swap to reach corner

 Throw → 236B~A > 623A → tkc 236A~A → [623A → tkc 646B/623B/623C]x2 → 623A → tkc 236B~C

• If you don't need to side swap

 Throw → 236B~A > [623A → tkc 646B/623B/623C]x3 → 623A → tkc 236B~C

• If you already reach corner

 Throw → 236B~B > [623A → tkc 646B/623B/623C]x3 → 623A → tkc 236B~C


Mid-screen (Video Demonstration)

Normals > 646B > [623A > 6469B]xn > corner > [623A > 62369C]xN > 5B > (5C > 2C) > 623A > 236B~C

• n+N = 5 : just think of [623A > x] as 1 loop. and you can do a total of 5 loops

 For example, if you use [623A > 6469B]x2 then you can do [623A > 62369C]x3

• add some delays against light characters (Video Demonstration)

• omit 5C and/or 2C, if you want better consistency. You can also let 2C hit only once.


Blindfold Removal V1 (Mid-screen) (Video Demonstration)

Normals > 646B > [623A > 6469B]x2 > corner > [623A > 623B] > [623A > 62369C]x2 > activate > 646C > 236236B

For large stages, add 5A after j.C because you need to do [623A > 6469B]x3 and skip [623A > 623B]


Blindfold Removal V2 (Mid-screen) (Video Demonstration)

Normals > 646B > activate > 236236B > [623A > 6469B]xn > corner > [623A > 62369B]xN > 5B > (5C > 2C) > 623A > 236B~C


Corner Meter Kill 1

Any grounded normal > 646B > (623C)x2 > (623A > 6239C)x2 > 623A > 2369B~C


Corner Meter Kill 2

Any grounded normal > 646B > 623C > 5B > 623C > (623A > 6239C)x2 > 623A > 2369B~C

You can give up hard knockdown on either of these by doing a final 623C instead of the chain finisher. Whether you need the 5B is character dependent since 623C is only fast at the bottom, so it's too slow to combo into itself on some characters (it combos into itself on Archer for example, but not Salter)


Corner Meter Kill 3 (against tall characters except Leysritt (Video Demonstration)

Normals > 646B > [623A > 62369C]x5 > 623A > 2369B~C

  • it's possible add a few hits in before the finisher, but it's not advised as it would reduce the consistency (Video Demonstration)


Notes

As shown above, most of Rider's combos optimally start as grounded combos; however, by removing the 646B in any of the above combos they will work vs an opponent who is hit while airborne. It is important to remember that gravity increases for each hit your opponent receives while airborne, so multihitting moves (like 623C) will increase your opponents gravity more that single hitting moves. The more hits your opponent receives before going into the above combos, the fewer loops you will be able to execute.

General
Controls
System Specifics
HUD
FAQ
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Glossary
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
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Saber Alter
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Zero Lancer