Fate Unlimited Codes/Saber

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Saber
FUC Saber Profile.png
Health 10,500
Prejump 4
Backdash 25F (Invulnerable 1-15)


Introduction

Saber possesses fast disjointed normals and functions primarily as a rekka character. Saber can apply offense in her pressure or reset situations with her command backdash (214X). Her damage output has a very high ceiling and her fast speed allows her to compensate for her lack of a projectile in most of her matchups. Avalon is a commital counter that prevents others from zoning her too much.


Normals

5A
FUC Saber 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
230 All N, S, R, A 5 26 17 -3

A standing short range slash.


2A
FUC Saber 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
210 Low N, S, R, A 6 26 15 -4

A crouching short range slash.


5B
FUC Saber 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 All N, S, R, A 10 36 18 -7

Saber performs a midrange straight stab.


2B
FUC Saber 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
370 Low N, S, R, A 12 41 16 -12

Saber performs a close range sweep that knocks her opponents off their feet.


6B
FUC Saber 6B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 High N, S, R, A 27 51 10 -13

Saber steps forward before performing and overhead slash.


5C
FUC Saber 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 All N, S, R, A 17 46 13 -15

Saber performs a powerful midrange slash.


2C
FUC Saber 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 All J, N, S, R, A 12 46 16 -17

Saber launches the opponent into the air with a vertical slash.


6A+B
Damage Guard Cancel Startup Total Length Blockstun Block Adv
1000 None A 4 51 - -

Saber grabs her opponent before leaping into the air and slashing at her opponent.

Specials

236X (Rekka 1)
FUC Saber 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A (Rekka 1) 350 All U, R, A 15 41 21 -4
236B (Rekka 1) 400 All U, R, A 20 46 22 -3
236C (Rekka 1) 450 All U, R, A 25 51 23 -2

Saber rushes forward and does a horizontal slash. She travels further the heavier the button she uses.


236X (Rekka 2)
FUC Saber 236X2.png
FUC Saber 236X3.png
FUC Saber 236X4.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A (Rekka 2) 350 All U, R, A 12 - 20 -9

Saber performs a vertical slash that steps in.

This combos from any starter.

236B (Rekka 2) 400 Low U, R, A 19 - 21 -5

Sabers performs a low poke that steps in.

This combos from any starter

236C (Rekka 2) 450 High U, R, A 27 - 16 -7

Saber performs an overhead slash that steps in.

This only combos from 236C. It can be linked into 5A.


236X (Rekka 3)
FUC Saber 236X5.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A (Rekka 3) 600 All R, A 18 - 16 -11

Saber performs a vertical slash that knocks her opponent down.

This combos from any starter.

236B (Rekka 3) 700 All R, A 23 - 19 -9

Saber performs a vertical slash that knocks her opponent down.

This combos from 236B and 236C.

236C (Rekka 3) 750 All R, A 25 - 25 -3

Saber performs a vertical slash that staggers her opponent.

This only combos from 236C. It can easily be followed up.


623X
FUC Saber 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 600 All R, A 10 46 24 -12
623B 780 All R, A 5 46 20 -15

Saber launches the opponent into the air while balancing on one foot. A version is jump cancellable while B version is bad.

623C 1015 All R, A 5 66 22 -18

Saber performing 2 vertical slashes that act as an anti-air or a reversal.

Startup on this move is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.


214X
FUC Saber 214X.png
FUC Saber 214X2.png
FUC Saber 214X3.png
FUC Saber 214X4.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A - - R, A - 31 - -

Saber sidesteps clockwise.

214B - - R, A - 31 - -

Saber backsteps

214C - - R, A - 31 - -

Saber Sidesteps counter clockwise.

A Follow up 500 Low R, A 10 41 23 -7

Saber steps in and performs a low attack. This knocks down on counterhit.

B Follow up 350 All R, A 16 41 21 -4

Saber steps in and performs a mid attack. This never knocksdown.

C Follow up 750 All R, A 9 46 21 -15

Saber steps in and launches the opponent. This can start a combo on counterhit.

Supers (WIP)

236236A
FUC Saber 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
1500 All - 8 + 11 58 - -15

Saber shoots a blast of powerful air at her opponent. It launches her opponent into the air and can continue into a combo in the corner.

This costs 100 meter.


236236A (While Activated)
FUC Saber 236236A (While Activated).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2000 All - 8 + 8 68 - -18

Saber shoots a beam of energy at her opponent with Excalibur.

This costs 100 meter.


214214C (While Activated)
FUC Saber 214214C (While Activated).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2300+ - - - 31 - -

Saber summons Avalon and counters any attacks that come towards her. This will shoot an unblockable excalibur beam for 3000+ damage at an opponent that is able to block or is far away or will perform a 2300 damage slash against opponents that are close to her and cannot block. It can start a combo if it performs the grounded slash.

This costs 100 meter.


236236C (Grail Super)
FUC Saber 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - - 61 - -16

Saber slashes with excalibur before using her noble phantasm.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

Normal chain order: 5A > 2A > 5B, 2B > 6B > 5C, 2C

Note: "normals" refers to 5A 2A 5B 5C Because 2B sweeps, you cannot do 2B 5C in combos, if you do 2B either do 2B 5B 623A or 2B 2C 623A and jump/move on off of 6B you just go straight to 5C and continue, and off of a jB/jC, skip the A normals as those add too much damage scaling


BASIC COMBOS


Extremely Basic air ender combo (about 1600 damage): normals > 2C 623A jc. > jA jB dj. > jA jB jC


Basic DP ender (about 1800-2500 damage depending on variation): normals > 2C 623A jc. > jA jC > land 62369B/C(~C) (the ~C ender is optional, costs 50 meter, and ends in a hard knockdown)


Super enders: (the super itself does minimum 1200 damage if all hits connect) 623B/C > act > 623C > delay > 236236A 623B/C > act > 236A~236A~236C > 236236A


HARD COMBOS

Rekka Loop is a very difficult combo, however it is Saber's best corner carry option, and a large part of how her high damage stuff works, therefore it is strongly suggested to learn it. You need to do a landing tkc for the 623A after the jump or it will be too slow. Additionally you need to be careful inputting 2C 236A~236A > 2C 236A~236A. Ultimately this takes a lot of practice and you really should make sure to practice this on both sides.


Rekka Loop/midscreen wind loop: (between wind supers, dash towards the opponent then do 2C and do it again)

normals > (2C 623A jc. > jA jC > land 62369A 2369A~236A > 2C 236A~236A > 2C 236236A)xN


Rekka loop to 623B/C(~C) ender:

normals > 2C 623A jc. > jA jC > land 62369A 2369A~236A > 2C 236A~236A > 2C 236A~236A~236C > 623B/C(~C)


Harder super ender (does a bit more damage than the easier versions): 623B/C > act > jump > jA jC > land 62369A 2369A~236A~236C > 236236A


WALL WIND LOOP/ELFIN LOOP/2147X~C LOOP EXPLANATION AND EXAMPLES


this combo works by alternating 2147A~C and 2147C~C against the wall, you want to make sure to keep hitting them into the wall, so do not side step too close to the wall with 2147X~C Sometimes you need to use 2147A~C or 2147C~C twice in a row. After you reach 8-10 hits, they fall too fast to keep going, so reset gravity with 2362369A. You must be very aware of your stage positioning, as 214A goes to Saber's left, 214C to her right

An example of this loop:

236236A > ((2147A~C 2147C~C)x4 > 2362369A)xN

Important notes about wall wind loop/elfin loop: count the number of hits between supers, NOT the number of groupings of hits. There is a rhythm to it, the time between the 2147X~C's gets shorter as you do more of them, until you have to reset gravity because there isnt enough time for another 2147X~C

Additionally 62369B/C > 623B/C > rc can be done for the gravity reset, but you only get 6-7 hits before needing to reset gravity again 62369B/C activate can also be done. By doing the C version both times you can do some meter damage. And you can end with 62369B/C > 623B/C~C if you want as well


Additionally, (2369A~236A~236C > 623B/C > rc/act > next loop) works too


COMBOING OFF OF AVALON


Avalon when it gets grounded counter hit version, leaves the opponent in crumple state, (you will be on the right always) there is enough time to launch the opponent with 623A, but not by much, so the timing is a bit precise The combo you can do off of it depends on how much meter you have left in the activate. If you have none, you can do longer combos by meter regaining after the activate runs out. The basic version is (zero meter after Avalon) AVALON > 623A jc. > jA jC > land 62369A 2369A~236A > 2C > 236A~236A > 2C 236A~236A~236C > 623B~C If you have too much meter after Avalon hits, you can omit the C followup to the 623B and end with 623B/C


This totals to about 5.5k. You can get more but how much more is character specific.

Excalibur enders post Avalon (30 meter post Avalon, about 4k) AVALON > 623A~62369C > delay > 236236A

(60 meter post Avalon, about 4.5k) AVALON > 623A jc. > jA jC > land 62369C > delay > 236236A

(100 meter post Avalon, about 5.5k) AVALON > 623A jc. > jA jC > land 62369A 2369A~236A~236C > 236236A


Avalon combo I saw in a combo music video done on Rin (might not work fully on anyone else, needs medium or small stage):

AVALON > 623A jc. > jA jC > land 62369A 2369A~236A > 2C 236A~236A > 2C 236A~236A~236C > 623B > rc > 2147X~C loop (7 hits) > 2369A~236A~236C > act > (2147X~C loop (11 hits) > 62369A 62369B > 623B > act > jump > jA jC > land 62369A 2369A~236A~236C > 236236A


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