Glove on Fight 2: Gleam of Force/HUD
1) Health Gauge
This gauge shows how much health characters have. Player 1 is on the left, and Player 2 is on the right.
2) Super Arts Level
This indicator is used for executing Super Arts, as well as Heroic Bomber. Super Arts Level can be gained by hitting or getting hit with attacks, blocking attacks, and parrying. Each player can store up to 9 Super Arts Levels, and how close a player is to gaining another level is indicated by a red bar behind the counter.
3) Endurance Gauge
This gauge displays Endurance, which increases the speed at which you can recover from attacks. When a player getting hit or blocking an attack, the endurance gauge will deplete. The Endurance Gauge ranges from 100% to 0%, but can enter negative values with back stabs and counter hits, resulting in Heart Break. Both players start each round with 100% Endurance.
4) Deadline Gauge
This gauge represents which player is dominant in positioning. Deadline boosts the damage done by attacks. Playing passively will decrease the Deadline Gauge, and playing aggressively will increase the Deadline Gauge. The red and blue arrows represent Player 1 and Player 2's positions on the stage respectively. The Measure Gauge listed underneath represents the distance between both players.
5) Rush Indicator
Displays how many hits are dealt within a combo. Underneath the rush indicator is Flow, displaying how many hits a player has done before being hit by an opponent's attack, which resets it to zero. Next to Flow is Damage, which displays how much damage the current combo has inflicted.
6) Infight Timer
Displays the remaining time Infight lasts. When Infight is activated by a player, this timer will appear above their character and start to decrease. If the timer runs out and the measure value is less than 200, Infight will linger for a few seconds ,shown by the flickering of the timer.
7) Points
Each round a player wins will be counted in Points, lighting up in red. Normally it takes two Points to win a match, but this can be changed in the game's settings.
8) Resist Information
When a player resists an attack, the damage resisted will display here, along with a time decrease which allows the player to recover quicker.
9) Hit Announcements
Additional texts can appear during battle, notably Counter Hits and Back Stab (displayed as Back Stub in-game).
10) Last Timer
Shows the current round's remaining time. When it reaches 0, the outcome of the battle is decided by the referee. Underneath are two numbers. The left number shows the game speed, and the right number in brackets shows the render speed or fps. Ideally it would stay at 120 (60).