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Gotcha Force ReBalanced
|Gotcha Force ReBalanced|
|Brutalmoon (ReBalanced Mod)|
|Glass_Knuckle (ReBalanced Mod)|
Dolphin (Delay-Based Netcode)
Gotcha Force ReBalanced is a competitive mod of the GameCube title "Gotcha Force" developed by Capcom. The game was originally released in Japan on November 27, 2003 and is a 2v2 ratio based arena fighter made with the Mobile Suit Gundam: Gundam vs. Zeta Gundam engine, and shares a lot of mechanics and similarities to the Gundam Versus series in general.
The ReBalanced mod, developed by Brutalmoon and Glass_Knuckle, revamps the game's "Cost" ratio system and the cast's stat and ammo values for a more balanced competitive experience, along with a more fluid and extended combo system with untechable setups and powerful counter-hit punishes. It also adds mechanics such as the "Super Jump" to prevent ceiling stalling strategies, a "Z-Drop" input to fast-fall while in neutral air state, and a "Self-Destruct" mechanic for strategy or matchup-forfeit.
The mod is most played online through Dolphin Netplay delay-based netcode, with its own emulator build provided with all of the files pre-installed.
|In Progress / Completed||To-do|