Super Gotcha Force/FAQ

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  • Why the PAL version of Gotcha Force?

The PAL version had much more gecko code hacking progress than the NTSC version, so we started from there and haven't found a reason to do NTSC because of the 60hz toggle available in the PAL version.


  • Can I play Story Mode?

The mod is not balanced around Story Mode. There will be several inconsistencies with hit-states and improper character balance. If you are to play it please do it on a new save file as levelling up will mess with some of the Borg stat values.


  • Where are the characters? How do I make a force?

Go to the Force Edit menu option (the green gear) and all of the characters will be in this huge box for you to choose and order.


  • What are the multi-colored boxes that load when I press A in VS Mode?

Those are Gotcha Boxes. Each time you load one, the game reads the memory card in Slot A and stores the save data inside that box. For netplay, since we use a universal Box with all characters, you only need to load a single GF Box (the red one).


  • Why isn't 2v2 supported?

Mostly because of lack of gecko code space to modify game values for all four ports.


  • The aim marker changes shapes and colors. What do they mean?

If its a simple red circle, your moves will not home-in. If it's a red circle with bumps, it means you are in shooting range. If that same circle is enveloped in spinning spikes, you are in melee range. If the circle becomes yellow, it means your opponent has suffered a knockdown, or is invincible.


  • How do I avoid screen moves that always seem to hit?

Every time you start an airdash, your tracking resets. All airdashes have a cooldown, but in most cases, it takes too long and these piercing type moves always land. By cancelling an airdash into a jump, you can immediately restart your airdash, as long as you have enough boost or jump stocks. A common strategy is to mash jump + airdash input when you think your opponent is about to use a screen move or a very fast melee attack. You can also achieve this effect by backturned shooting and then cancelling the animation by airdashing.


  • Can this be played on Nintendont?

Not yet.


General
FAQ
Controls
Stages
Netplay
Glossary
Links
Machine Borgs
G Red
Isaac
Ninja Borgs
Knight Borgs
Vlad
Girl Borgs
Kei
Musha Borgs
Knuckle Borgs
Jack
Gun Borgs
Billy
Hero Borgs
Wizard Borgs
Idol Borg
Demon Borgs
Bug Borgs