Gundam: Battle Assault 2/Zaku II

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Introduction

Everyone's favorite green grunt, Denim Zaku is here. Referred to as Zaku-II, or Green Zaku, this suit was the original Zaku from the Battle Master games with his red counterpart having been a secret character, but has since been overshadowed by it. What sets Denim apart from his Char counterpart is the lack of excessively chainable normals such as crouching and standing WP and WK, j.WP, and j.2WP, and the drastic decrease in speed. Because of this, many players have overlooked him, with the GBA2 newcomers significantly overpowering and limiting Zaku's options in many ways - making him one of the more contrast and examples of power creep differences from the original Battle Master series. For reasons like this he is usually considered to be one of the worst characters in the game, alongside Big Zam and GP02A. Denim Zaku is not all faults though, he makes up for some of this in more cushioned health, controllable thruster arcs, and being able to super OTG opponents. Zaku II is an excellent pick for those who are looking for a more rounded-out neutral, and want a more traditional fighting game character, while still being able to special cancel into cracker grenades and enjoy a wide array of conventional creativity within their playstyle.


Archetype: Footsies and Pressure


Strengths Weaknesses
  • Solid DP: Zaku II's DP is invincible and leads to a combo on hit, and when taken on its own merits, it's pretty good. However unlike Char's DP, Denim has to be more creative about his chains and cannot rely on repeated j.WP attacks to extend his combos.
  • High/Low Mixup: Zaku II has multiple IOH normals which leads him run a decent high low game, on top of a relatively strong chain and pressure table, giving him a number of angles and situational follow-ups that other characters don't typically have from the air.
  • Cracker Grenade: Cracker Grenades are reliable for anything from combo extensions on the ground, air, and can be combined with the likes of moves such as j.6SK in the corner to set up for DP. By throwing cracker grenades, Denim Zaku grants himself insurance for characters attempting to stuff him out with normals or rushdown approaches, allowing him to passively control space and condition pressure with high-low mixups and cross-ups.
  • Stubby: Zaku II's normals are among the stubbiest in the game and his projectile's and speed aren't nearly good enough to make up for it allowing opponents to play around Denim Zaku almost entirely.
  • Weak Conversion Ability: Owing to his stubby normals, Zaku's ability to convert is fairly weak. He needs close hits to combo into a knockdown and has no solid way to get big damage outside the corner or callouts with his reversals e.g. Super and DP.
  • Slow Movement: While not the worst, Zaku is slow to get around which only makes his other flaws that much more pronounced, meaning he will have a tough time closing the distance and getting in.
  • Can't Deal With Zoning: While 26P is a good move in a vacuum, all of Zaku's projectiles are low priority. On top of that, his slow movement and stubbiness means he can't chase down or contest the zoners of the game without risking his life.
  • Low Health: While his health is higher than his Char counterpart, Denim's Zaku II has the same amount of health as the likes of RX-78, Hamma, and Hygogg, meaning he will overheat much earlier and to combos that most suits normally wouldn't.
  • Lacks Plus Frames: Unlike his red counterpart, Zaku has few plus moves making it hard to enforce his mixup game and keep opponents in pressure once he finally does get in.

All damage values were tested on characters with 100% damage taken

Character Summary

Move list

Special Moves
26P (Air OK) - Zaku Machine Gun: Fires a volley of shots, low priority, average ammo consumption, varies with button strength.
24P (Air OK) - Cracker Grenade: Throws lingering cracker grenades, effective combo tool, forces trades, can be destroyed.
626P (Air OK) - Rising Tackle: High-profile DP, invulnerability on start-up, strong combo-tool, doesn't knock down.
624P - Heat Hawk: Slow overhead unblockable, close-range.
Super
26X+X - Cracker Special: Throws a flurry of cracker grenades, invulnerability on start-up, can be used on OTG opponents, plus on block, can be destroyed.
Command Normals
6SK - Shoulder Tackle: Charges at the opponents with a shoulder tackle, can be effectively combod into for cracker grenade or Super.
j.2SK - Stomping: Stomp-down normal, can cross-up, can lead into a cracker grenade combo.
j.2WP - Low Punch: Can be used on crouching opponent as an instant overhead (IOH), and as a universal combo tool that can link into many attacks.
j.6K - Front Kick: Can be used as a good close-mid range spacing and punish tool, can link into cracker grenade combos, and be thrown out after landing super to extend combos.
Stats & vitals

  • Damage Taken = 112.5% (C)
  • Base Damage Multiplier = 93.75% (B)
  • Walk Speed = Forward: 3 (A), Back: 1.5 (B)
  • Dash Speed = 5 (C)
  • Button + Button action = Dodge
  • Backdash Type = Hop
Quick combo reference

Basic BNB: Easy combo(s) for helping beginners.

Normal Moves

5WP
Zaku 5WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
7.5 High/Low 10 2 7 10/12 (S/C) 8 -

Cross punch; Tied with 2WP and j.WP for the fastest recovery of Denim Zaku's moves.

Toggle Hitboxes
Toggle Hitboxes
5SP
GBA2 Zaku 5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
21.75 High/Low 13 11 13 -9/-7 -11 -

A hook.

Toggle Hitboxes
Toggle Hitboxes
5WK
GBA2 Zaku 5WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
11.25 High/Low 7 2 13 4/6 2 -

Calf kick; Denim Zaku's lowest startup move in its arsenal.

Toggle Hitboxes
Toggle Hitboxes
5SK
GBA2 Zaku 5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
22.5 High/Low 12 6 19 -10/-12 -12 -

Front kick.

Toggle Hitboxes
Toggle Hitboxes
2WP
GBA2 Zaku 2WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
7.5 Low 9 2 7 10/12 8 -

Low cross punch; Tied with 5WP and j.WP for the fastest recovery of Denim Zaku's moves.

Toggle Hitboxes
Toggle Hitboxes
2SP
GBA2 Zaku 2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
18.75 Low 14 3 17 -5/-7 -7 -

Overhand punch.

Toggle Hitboxes
Toggle Hitboxes
2WK
GBA2 Zaku 2WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
11.25 Low 8 9 8 3/5 1 -

Sweep kick with Denim Zaku's front leg.

Toggle Hitboxes
Toggle Hitboxes
2SK
GBA2 Zaku 2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
15 Low 12 5 31 KD -23 -

Sweep kick with Denim Zaku's back leg.

Toggle Hitboxes
Toggle Hitboxes
j.WP
GBA2 Zaku jWP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
7.5 High 12 10 7 2/7 0 -

A strike with the pommel of its Heat Hawk; Tied with 5WP and 2WP for the fastest recovery of Denim Zaku's moves.

Toggle Hitboxes
Toggle Hitboxes
j.SP
GBA2 Zaku jSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
18.75 High 11 8 15 -8/-6 -10 -

Overhand punch.

Toggle Hitboxes
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j.WK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
11.25 High 9 22 (on hit) -3/-1 -5 -

F

Toggle Hitboxes
Toggle Hitboxes
j.SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
22.5 High/Low 8 4 25 - - -

F

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Shoulder Tackle
6SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
22.5 High/Low 16 13 20 3 -20 -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Low Punch
j.2WP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
7.5 High 6 18 (on hit) 3/5 1 -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Stomping
j.2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
22.5 High 11 8 3 4/6 2 -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Front Kick
j.6SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
22.5 High 10 7 19 -11//-9 -13 -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Machine Gun
qcfP (Air OK)
- - - - - - - -

If a move has more than one version, generally describe it here.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP 4.69 (x5) High/Low 18, 5, 5, 5, 5 - 33 -4/-2 -6 Ammo, Projectile

Describe the weak version of the move.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
SP 4.69 (x10) High/Low 18, 5, 5, 5, 5, 5, 5, 5, 5, 5 - 33 -4/-2 -6 Ammo, Projectile

Describe the strong version of the move.

Toggle Hitboxes
Toggle Hitboxes
Cracker
qcbP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP 7.5 (x3, x9 on hit) High/Low 24, 3, 3 64 24 17 4 Projectile

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Rising Tackle
dpK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP 30 High/Low 19 28 27+ 18 -42 Invincible F1-17

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Heat Hawk
hcbP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP 30 N/A 49 6 24 -10/-8 N/A Unblockable

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Cracker Special
qcfX+X
Funny and/or informative caption
Funny and/or informative caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
7.5 (x27) High/Low - - - - 0 -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources, delete category if there are none.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

Midscreen

Commbo Example (5WP > 2WP > 2SK)

Damage. Describe when to use the combo and how hard it is.

Corner

Combo Example

Combo desc

Matchups

Overall

Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?

Specific Matchups

GBA2 Neue Ziel icon.png
Neue Ziel
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Big Zam icon.png
Big Zam
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hydra icon.png
Hydra
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Epyon icon.png
Epyon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dark icon.png
Dark
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Psyco icon.png
Psyco
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Quin Mantha icon.png
Quin Mantha
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Acguy icon.png
Acguy
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hygogg icon.png
Hygogg
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 GP-02A icon.png
GP-02A
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Gundam ZZ icon.png
Gundam ZZ
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Ball icon.png
Ball
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeong icon.png
Zeong
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sazabi icon.png
Sazabi
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 RX-78 icon.png
RX-78
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku II icon.png
Zaku II
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 V Gundam icon.png
v Gundam
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku IIS icon.png
Zaku IIS
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Heavy Arms icon.png
Heavy Arms
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sandrock icon.png
Sandrock
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Wing icon.png
Wing
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Deathscythe icon.png
Deathscythe
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Altron icon.png
Altron
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Tallgeese III icon.png
Tallgeese III
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Bolt icon.png
Bolt
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dragon icon.png
Dragon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Burning icon.png
Burning
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Maxter icon.png
Maxter
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Rose icon.png
Rose
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Master icon.png
Master
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeta icon.png
Zeta
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 The-O icon.png
The-O
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Qubeley icon.png
Qubeley
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hamma Hamma icon.png
Hamma Hamma
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?

Frame Data

Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5WP   |       |         |        |          |
                     5SP   |       |         |        |          |
                     5WK   |       |         |        |          |
                     5SK   |       |         |        |          |
                     2WP   |       |         |        |          |
                     2SP   |       |         |        |          |
                     2WK   |       |         |        |          |
                     2SK   |       |         |        |          |
                    j.WP   |       |         |        |          |
                    j.SP   |       |         |        |          |
                    j.WK   |       |         |        |          |
                    j.SK   |       |         |        |          |
          Command Normals  ---------------------------------------
                      6X   |       |         |        |          | 
                 Specials  ---------------------------------------
                      XP   |       |         |        |          |
           Super           ---------------------------------------
                   26X+X   |       |         |        |          | ?F~?F invincible

Chain Table

Chains
WP WK SP SK Special Cancel
5WP 2WP 5WK, 2WK 5SP, 2SP 5SK, 2SK, 6SK Yes
2WP - 5WK, 2WK 5SP, 2SP 5SK, 2SK, 6SK Yes
5WK - - - 5SK, 2SK, 6SK Yes
2WK - - - 5SK, 2SK, 6SK Yes
5SP - - - 5SK, 2SK, 6SK Yes
2SP - - - 5SK, 2SK, 6SK Yes
5SK - - - - Yes
2SK - - - - Yes*
6SK - - - - Yes

2SK: Machine Gun (26P) and Cracker Special (26X+X) cannot be canceled into.

Air Chains
WP WK SP SK Special Cancel
j.WP - j.WK j.SP j.SK, j.2SK, j.6SK Yes
j.2WP - j.WK j.SP j.SK, j.2SK, j.6SK Yes
j.WK - - j.SP j.SK, j.2SK, j.6SK Yes
j.SP - - - j.SK, j.2SK, j.6SK Yes
j.SK - - - - Yes
j.2SK - - - - Yes
j.6SK - - - - Yes
Specials
WP WK SP SK Special Cancel
626K j.WP, j.2WP - - j.SK, j.2SK, j.6SK No

Heat Hawk (624P) cannot be special canceled into.

Trivia

  • Add any fun facts about the character worth noting.
File:GBA2 X Ending.png
X's ending picture. Only add if they have one.



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Overview

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Strategy 0/25
Combos 0/16
Matchups 0/34

GBA2 Navigation

The Game
Getting Started
FAQ
HUD & UI
Links
The Battle System
Controls
Offense
Defense
Movement
Game Data
Neue Ziel
Big Zam
Hydra
Epyon
Dark
Psyco
Quin Mantha
Acguy
Hygogg
GP-02A
Gundam ZZ
Ball
Zeong
Sazabi
RX-78
Zaku II
ν Gundam
Zaku IIS
Heavy Arms
Sandrock
Wing
Deathscythe Hell
Altron
Tallgeese III
Bolt
Dragon
Burning
Maxter
Rose
Master
​Hidden Characters
Zeta
The-O
Qubeley
Hamma Hamma