Gundam: Battle Assault 2/Zaku IIS

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Introduction

Char's Zaku II-S is one of the most aggressive suits in the entire game. IIS has some of the best movement speeds in the game and accordingly some of the best offense. From a DP that leads into a full combo, buttons that are incredibly plus and rewarding, and the unique ability to special cancel on block or whiff, Char Zaku can turn the tides of any game once he has an opening. Thanks to his highly plus 5WK, Char Zaku will have no problem keeping on the aggression and forcing his opponents to dodge. These factors make this suit leagues above his green counterpart in nearly every category. Despite rampant aggression, strong mixups, and infinite combos that can take you across the screen with 5WK and Cracker Grenade, Zaku II-S struggles in many matchups. The primary issue is his unique thrusters, which send him flying across the screen farther than anyone else. While characters like Ball can take advantage of this with divekick triangle jumps, IIS is forced to predictably parachute down with cracker grenades. Furthermore, his buttons are tied for the stubbiest in the game, although his movement helps make up for this deficiency. With all this in mind, Char Zaku is one of scariest suits in the game but also one of the most demanding, making him one of the toughest characters to master.

Archetype: Combo and Rushdown


Strengths Weaknesses
  • Incredible Offensive Pressure: Char Zaku's close range is uniquely powerful. He possesses multiple heavily plus on block normals like 5WK, a whopping +10 on block, multiple instant overheads between j.2WP, j.WK, and j.2SK, and some of the most reliable chip pressure thanks to his exclusive ability to cancel his 5WP and 2WP into specials on whiff. This becomes truly terrifying when you add in his infinite, meaning almost any hit can cost a stock.
  • Cracker Grenade: Char's Cracker Grenades are reliable for combo extensions and pressure. Additionally, while low priority they can help him set up a wall to run behind or halt approaches.
  • Powerful DP: Zaku II-S's DP is one of if not the best in the game, having not only invincibility, leading into a combo. With good execution this can lead into an infinite and thus a stock.
  • Lightning Speed: Zaku II-S possesses some of the best movement speeds in the game, with his fast dash and air speed making him one of the best characters at dash blocking in, and his huge backdash making him good at making space when needed.
  • Low Health: Zaku II-S has one of the worst defensive ratings, along the likes of Wing Zero. While not awful, it's not uncommon for him to lose a stock from a single combo, especially against characters with strong supers.
  • Thruster Overextension: Despite having the fastest thruster jump in the entire game, he violently flies across the screen at 2x the average speed. This makes getting in from the air incredibly predictable as he can only come down by using Cracker Grenades to stop his momentum. While it can serve the purpose of getting out of the corner better, this is niche compared to the flexibility of a regular thruster jump.
  • Stubby Range: While incredible for pressure, Zaku IIS' normals are tied for being the stubbiest in the game. This means he can't play mid range and in essence has to force his way in to enact his gameplan. While Cracker Grenades and his machine gun can help, both are low priority and thus will lose out to characters with even slightly better zoning.

All damage values were tested on characters with 100% damage taken

Character Summary

Move list

Special Moves
26P (Air OK) - Zaku Machine Gun: Fires a volley of shots, low priority, average ammo consumption, varies with button strength.
24P (Air OK) - Cracker Grenade: Throws lingering cracker grenades, effective combo tool, forces trades, can be destroyed.
626P (Air OK) - Rising Tackle: High-profile DP, invulnerability on start-up, strong combo-tool, doesn't knock down.
624P - Heat Hawk: Slow overhead unblockable, close-range.
Super
26X+X - Cracker Special: Throws a flurry of cracker grenades, invulnerability on start-up, plus on block, can be destroyed.
Command Normals
6SK - Shoulder Tackle: Charges at the opponents with a shoulder tackle, can be effectively combod into for cracker grenade or Super.
j.2SK - Stomping: Stomp-down normal, can cross-up, can lead into a cracker grenade combo.
j.2WP - Low Punch: Can be used on crouching opponent as an instant overhead (IOH), and as a universal combo tool that can link into many attacks.
j.6K - Front Kick: Can be used as a good close-mid range spacing and punish tool, can link into cracker grenade combos, and be thrown out after landing super to extend combos.
Stats & vitals

  • Damage Taken = 118.75% (C)
  • Base Damage Multiplier = 93.75% (B)
  • Walk Speed = 3 (A)
  • Dash Speed = 7 (A)
  • Thruster Speed = 12 (SS)
  • Button + Button action = Spot Dodge
  • Backdash Type = Hop
Quick combo reference

Basic BNB: Easy combo(s) for helping beginners.

Normal Moves

5WP
GBA2 Zaku IIS 5WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the move and the uses it has.

Toggle Hitboxes
Toggle Hitboxes
5SP
GBA2 Zaku IIS 5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5WK
GBA2 Zaku IIS 5WK.png
I'm not gonna sugarcoat it
I'm not gonna sugarcoat it
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

If you don't know how to do the loop just use it as a combo starter.

Toggle Hitboxes
Toggle Hitboxes
5SK
GBA2 Zaku IIS 5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WP
GBA2 Zaku IIS 2WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SP
GBA2 Zaku IIS 2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WK
GBA2 Zaku IIS 2WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SK
GBA2 Zaku IIS 2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WP
GBA2 Zaku IIS j.WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SP
GBA2 Zaku IIS j.SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WK
GBA2 Zaku IIS j.WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SK
GBA2 Zaku IIS j.SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

Mainly used as a air-to-air rather than a jump in.

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Shoulder Tackle
6SK
GBA2 Zaku IIS 6SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Stomping
j.2SK
GBA2 Zaku IIS j.2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Low Punch
j.2WP
GBA2 Zaku IIS j.2WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes
Front Kick
j.6SK
GBA2 Zaku IIS j.6SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe a command normal. Add bullet points if necessary.

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Zaku Machine Gun
26P (Air OK)
GBA2 Zaku IIS 26P.png
- - - - - - - -

If a move has more than one version, generally decribe it here.

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP - High/Low - - - - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab

Fires a volley of bullets from Zaku's machine gun. Uses 50 ammo

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
SP - High/Low - - - - - -

Same as the WP version but fires more shots, thus doing more damage. Uses 100 ammo

Toggle Hitboxes
Toggle Hitboxes
Cracker Grenade
24P
GBA2 Zaku IIS 24P.png
"How to do okizeme 101"
"How to do okizeme 101"
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Rising Tackle
26K
GBA2 Zaku IIS 26K.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

When there's only one version describe the move as a whole here.

Toggle Hitboxes
Toggle Hitboxes
Heat Hawk
624P
GBA2 Zaku IIS 624P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WX/SX - High/Low - - - - - -

Your unblockable attack. You may accidentally use this when you're trying to use 24P instead, and I feel so bad for you if that does happen.

Toggle Hitboxes
Toggle Hitboxes

Super Move

Cracker Special
26WP+SP
GBA2 Zaku IIS 26WP+SP.png
Funny and/or informative caption
Funny and/or informative caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.

Offense

Describe how a character runs their offense.

Defense

Describe how a character defends themselves when they're on the receiving end.

Additional Resources

Links to any additional resources, delete category if there are none.

Additional Categories

Add any further categories as needed, just make sure they're worth a whole section.

Combos

Midscreen

Commbo Example (5WP > 2WP > 2SK)

Damage. Describe when to use the combo and how hard it is.

Corner

Combo Example

Combo desc

Matchups

Overall

Their general matchup spread, how good are they across the board. Do they have weaknesses against an archetype? Does they do especially well against a certain group?

Specific Matchups

GBA2 Neue Ziel icon.png
Neue Ziel
(Even)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Big Zam icon.png
Big Zam
(Advantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hydra icon.png
Hydra
(Disadvantage)
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Epyon icon.png
Epyon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dark icon.png
Dark
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Psyco icon.png
Psyco
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Quin Mantha icon.png
Quin Mantha
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Acguy icon.png
Acguy
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hygogg icon.png
Hygogg
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 GP-02A icon.png
GP-02A
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Gundam ZZ icon.png
Gundam ZZ
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Ball icon.png
Ball
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeong icon.png
Zeong
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sazabi icon.png
Sazabi
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 RX-78 icon.png
RX-78
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku II icon.png
Zaku II
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 V Gundam icon.png
v Gundam
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zaku IIS icon.png
Zaku IIS
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Heavy Arms icon.png
Heavy Arms
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Sandrock icon.png
Sandrock
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Wing icon.png
Wing
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Deathscythe icon.png
Deathscythe
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Altron icon.png
Altron
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Tallgeese III icon.png
Tallgeese III
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Bolt icon.png
Bolt
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Dragon icon.png
Dragon
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Burning icon.png
Burning
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Maxter icon.png
Maxter
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Rose icon.png
Rose
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Master icon.png
Master
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Zeta icon.png
Zeta
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 The-O icon.png
The-O
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Qubeley icon.png
Qubeley
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?
GBA2 Hamma Hamma icon.png
Hamma Hamma
[Character Page]
  • Overview: Describe overall the flow of the matchup.
  • Neutral: How does neutral work in the matchup? Do any tools in particular affect it?
  • Offense: When you're on offense do they have tools to counter you? How does it flow, can you mix them?
  • Defense: When you're on defense do you have tools to counter them? How does it flow, how do they mix you?

Frame Data

Fill in frame data here, if it has an additional property that lasts for certain frames list it in Notes (i.e. XF~XF Invincible, XF~XF Armor). Delete this line when it's done.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5WP   |       |         |        |          |
                     5SP   |       |         |        |          |
                     5WK   |       |         |        |          |
                     5SK   |       |         |        |          |
                     2WP   |       |         |        |          |
                     2SP   |       |         |        |          |
                     2WK   |       |         |        |          |
                     2SK   |       |         |        |          |
                    j.WP   |       |         |        |          |
                    j.SP   |       |         |        |          |
                    j.WK   |       |         |        |          |
                    j.SK   |       |         |        |          |
          Command Normals  ---------------------------------------
                     6SK   |       |         |        |          | 
                   j.2SL   |       |         |        |          | 
                   j.2WP   |       |         |        |          | 
                   j.6SK   |       |         |        |          | 
                 Specials  ---------------------------------------
                     26P   |       |         |        |          |
                     24P   |       |         |        |          |
                     26K   |       |         |        |          |
                    624P   |       |         |        |          |
           Super           ---------------------------------------
                 26WP+SP   |       |         |        |          | ?F~?F invincible

Chain Table

Fill in the character's chain options, similar to a Guilty Gear wiki Gattling Table. Make sure you get everything. Delete the specials section if the character has no cancelable specials. If a character has a whiff/block cancelable special, add [+] after it (i.e. 5WP[+], 2WP[+]). If a move is only cancelable on a specific hit, specify it (i.e. 5SP (First Hit Only) or 5SP (Second Hit Only)). Delete this line when it's finished.

Chains
WP WK SP SK Special Cancel
5WP - - - - Yes/No
2WP - - - - Yes/No
5WK - - - - Yes/No
2WK - - - - Yes/No
5SP - - - - Yes/No
2SP - - - - Yes/No
5SK - - - - Yes/No
2SK - - - - No
Air Chains
WP WK SP SK Special Cancel
j.WP - - - - Yes/No
j.WK - - - - Yes/No
j.2WK - - - - Yes/No
j.SP - - - - Yes/No
j.SK - - - - Yes/No
j.2SK - - - - Yes/No
Specials
Cancel Options
XP XP, XK
XP XP, XK
Special Name (Input), Special Name (Input), and Special Name(Input) cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff

Trivia

  • Add any fun facts about the character worth noting.
File:GBA2 X Ending.png
X's ending picture. Only add if they have one.



Zaku IIS Wiki Roadmap

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Overview

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Strategy 0/25
Combos 0/16
Matchups 0/34

GBA2 Navigation

The Game
Getting Started
FAQ
HUD & UI
Links
The Battle System
Controls
Offense
Defense
Movement
Game Data
Neue Ziel
Big Zam
Hydra
Epyon
Dark
Psyco
Quin Mantha
Acguy
Hygogg
GP-02A
Gundam ZZ
Ball
Zeong
Sazabi
RX-78
Zaku II
ν Gundam
Zaku IIS
Heavy Arms
Sandrock
Wing
Deathscythe Hell
Altron
Tallgeese III
Bolt
Dragon
Burning
Maxter
Rose
Master
​Hidden Characters
Zeta
The-O
Qubeley
Hamma Hamma