Hinokakera Chaotic Eclipse/Aya Immortal

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Overview
Overview

Aya Immortal (Also known as Kakusei Aya and often shortened to "Kaya") has little to do with the usual Aya, sporting a different movelist and an additional meter unofficially called "Heat" or "Kakusei Meter" otherwise.

Playstyle
Kaya is a weird character, but could fit into being a Rushdown with somewhat good pressure. With her "Heat" Meter, she changes as she fights, which essentially means the more aggro you are with her, the better.
Pros Cons
  • PlaceHolder -
  • Slow Start - Kaya has to start each match without any meter which limits her options, she requires meter to be effective.
  • Meter Consumption - Using certain specials, as well as EX moves subtract from your meter by a certain amount. Unless you've got the bar to back it up, you'll have a slightly hard time managing her heat.
Hikake Kaya CSS Name.png

Hikake Aya immortal profile.png

Character Properties
Weight: Placeholder
Dash Startup: Placeholder


Introduction

Kaya's main mechanic is her Heat Meter, which changes how she plays. From her normal buttons, to her specials. You can accumulate heat by hitting with her B/C buttons. Heat Gauge has a maximum value of 1000 points. You stat the game at zero, and the gauge carries over at whatever percentage it was at the end of the round.

Heat has 4 Levels.


Level 1: Red

0-249 Points. Default, standard, stale bread and water without any Ice Kaya. Not very good, so take this as a "Regigigas has slow start" kind of situation. You want to get out of this area AS SOON AS POSSIBLE.


Level 2: Orange

350-699 Points. Getting somewhere Kaya. Unlocks her 6B, EX Geysers, and her 2363214C Super. In this state, meterless geysers have increased speed and damage. Also, 2C gains launch property.


Level 3: Yellow

700-999 Points. Now THIS is where you wanna be at with Kaya. Her 236A/B receives a damage buff, 236C gains a Third Hit, A further damage/speed increase for meterless Geysers, 2363214C gains even more hits. This is usually where you want to STAY with Kaya. But, if that doesn't suit your taste...


Level 4: White

MAX Points. Usually, you're either here by getting overzealous with your moves, or using her 22C to install. Either way, there's still sauce to be had. Increased walk speed, launch property on 5C, throw will bounce higher and leads to full combo, 2363214C gains ANOTHER Hit increase.

Once you reach White Heat, your heat meter begins to drain at the speed of about 1 per frame, meaning your silly little anime power up will last ~16.6 Seconds. It won't deplete during hitstop, but will decrease at the time between rounds.

Usually only get here if you wanna end round with style, or just want her perks right away and have the meter to burn.

Normal Moves

Standing Normals

5A
5A
Damage Guard Startup Adv Hit Adv Block
- - - - -
5B
5B
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 20 Heat. Attack that serves as an Anti-Air, and can be used as an air starter from punish. Moves you forward slightly.

5C
5C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Give 80 Heat raw, and 40 when in combo.

Crouching Normals

2A
2A
Damage Guard Startup Adv Hit Adv Block
- - - - -
2B
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 20 Heat.

2C
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 40 Heat. Only knocks down on Orange and White heat.

Jumping Normals

j.A
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 10 Heat.

j.C
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 10 Heat.

Command Normals

4B
4B
Damage Guard Startup Adv Hit Adv Block
- - - - -

Universal Overhead.

6B
6B
Damage Guard Startup Adv Hit Adv Block
- - - - -
3B
3B
Damage Guard Startup Adv Hit Adv Block
- - - - -

Launch.

4C
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Throw. With White Heat, it bounces the opponent higher.


66B
T-Groove Only
Damage Guard Startup Adv Hit Adv Block
- - - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
5C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 80 Heat raw, 40 When comboed into. When in White Heat, it gains a launch property.

2C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives 40 Heat. Low. Only knocks down on Orange and White heat.

3C
T-Groove Only
Damage Guard Startup Adv Hit Adv Block
- - - - -
Throw
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

It's just Wild Throw. When on White Heat, Kaya bounces the opponent higher.

j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

Super Moves

Damage Guard Startup Adv Hit Adv Block
- - - - -


General Strategy

Overview

General
Controls
FAQ
Netplay
System
HUD
Characters
Raven
Silvis Laws
Aya
Camille Enfield
Kasumi Seiga Freslight
Celes Alfort
Hardy Alfort
Clestis Farrell
Aronia Excel
Kakeru
Malakh
Ashley
Aya Immortal