Hinokakera Chaotic Eclipse/Aya Immortal
Aya Immortal (Also known as Kakusei Aya and often shortened to "Kaya") has little to do with the usual Aya, sporting a different movelist and an additional meter unofficially called "Heat" or "Kakusei Meter" otherwise.
Kaya is a weird character, but could fit into being a Rushdown with somewhat good pressure. With her "Heat" Meter, she changes as she fights, which essentially means the more aggro you are with her, the better. | |
Pros | Cons |
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Introduction
Kaya's main mechanic is her Heat Meter, which changes how she plays. From her normal buttons, to her specials. You can accumulate heat by hitting with her B/C buttons. Heat Gauge has a maximum value of 1000 points. You stat the game at zero, and the gauge carries over at whatever percentage it was at the end of the round.
Heat has 4 Levels.
Level 1: Red
0-249 Points. Default, standard, stale bread and water without any Ice Kaya. Not very good, so take this as a "Regigigas has slow start" kind of situation. You want to get out of this area AS SOON AS POSSIBLE.
Level 2: Orange
350-699 Points. Getting somewhere Kaya. Unlocks her 6B, EX Geysers, and her 2363214C Super. In this state, meterless geysers have increased speed and damage. Also, 2C gains launch property.
Level 3: Yellow
700-999 Points. Now THIS is where you wanna be at with Kaya. Her 236A/B receives a damage buff, 236C gains a Third Hit, A further damage/speed increase for meterless Geysers, 2363214C gains even more hits. This is usually where you want to STAY with Kaya. But, if that doesn't suit your taste...
Level 4: White
MAX Points. Usually, you're either here by getting overzealous with your moves, or using her 22C to install. Either way, there's still sauce to be had. Increased walk speed, launch property on 5C, throw will bounce higher and leads to full combo, 2363214C gains ANOTHER Hit increase.
Once you reach White Heat, your heat meter begins to drain at the speed of about 1 per frame, meaning your silly little anime power up will last ~16.6 Seconds. It won't deplete during hitstop, but will decrease at the time between rounds.
Usually only get here if you wanna end round with style, or just want her perks right away and have the meter to burn.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Jumping Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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Command Normals
4B
4B
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6B
6B
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3B
3B
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4C
4C
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66B
T-Groove Only |
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2B
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j.B
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5C
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2C
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3C
T-Groove Only |
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Throw
4C |
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j.C
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Special Moves
Super Moves