Hinokakera Chaotic Eclipse/Celes Alfort

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Overview
Introduction

(From Google translating his bio from the html manual): He has the ability to "Flame Binding", which envelops his weapon and entire body in flames. He comes from a wealthy family with ties to the court, and has grown up without any particular inconveniences. However, one incident led to the disappearance of his father, who was a law enforcement officer, and Ceres lost his memory at the time. Later, his sister was elected as a prisoner and placed herself in the court.Thus, Ceres, who is now alone, decides to embark on a journey in search of their father and the memories they lost.

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Flame Binding
In addition to her usual stance, Celes can enter one of the two Fire

modes - "Fire Sword" (FS) and "Fire Armour" (FA) - using a special command, or both via a super move.

After one of these has been activated, the Flame gauge above her Brake meter fills up and starts gradually decreasing. If idle, at lasts 20 seconds. During that time, Celes is powered up, gains access to new attacks and also gradual Power accumulation in Sword mode (roughly 1 point every 2 seconds) or enhanced guard regeneration in Armour mode.

All of the Sword and Armour exclusive moves take away a portion of the Fire meter - the actual amount depends on the attack. However, none of these moves require an exact number of Fire "points" to operate - having a pixel of it is sufficient.

Once Celes enters one of the solo modes, the second mode's icon will be X-ed for about 2-3 seconds, prohibiting the switch. Celes can switch to the second mode freely afterwards, but she cannot re-enter her current mode.

There is no limit to how many times she can enter either mode or switch

between them during the match
Hikake Celes profile.png

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- - - - -
2A
Damage Guard Startup Adv Hit Adv Block
- - - - -
5B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
5C
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
4B
Damage Guard Startup Adv Hit Adv Block
- - - - -
6C
Damage Guard Startup Adv Hit Adv Block
- - - - -

can do 4C after for a followup

3C
Damage Guard Startup Adv Hit Adv Block
- - - - -

launcer

66A
Damage Guard Startup Adv Hit Adv Block
- - - - -
662A
Damage Guard Startup Adv Hit Adv Block
- - - - -
66B
Damage Guard Startup Adv Hit Adv Block
- - - - -
662B
Damage Guard Startup Adv Hit Adv Block
- - - - -
66C
Damage Guard Startup Adv Hit Adv Block
- - - - -
662C
Damage Guard Startup Adv Hit Adv Block
- - - - -
J.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
J.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
J.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

all ex moves use 25 meter

Shipuken Yuki Tsubaki
214A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A 702 - - - -
Version Damage Guard Startup Adv Hit Adv Block
B 995 - - - -
Version Damage Guard Startup Adv Hit Adv Block
C 1674 - - - -

EX

Renbuken Yumezakura
J.214A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
Version Damage Guard Startup Adv Hit Adv Block
C 1246 - - - -

EX

Flame Binding
22A/B
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

Flame Blade, lasts 20 seconds

Version Damage Guard Startup Adv Hit Adv Block
B - - - - -

Flame armor, lasts 20 seconds

Flame Blade specific moves

Masenken Sekiryuureka
236A/B/C
POWAH WHAVE
POWAH WHAVE
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
Version Damage Guard Startup Adv Hit Adv Block
C 1411 - - - -

EX

Madouken Karyu Shoen
623A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
Version Damage Guard Startup Adv Hit Adv Block
C 1749 - - - -

EX

Mazinken Koryusenku Kakuyaku
421C
Damage Guard Startup Adv Hit Adv Block
1809 - - - -

EX

Flame Armor Specific Moves

Majinken Koryusenku Maihime
421C
Damage Guard Startup Adv Hit Adv Block
1019 - - - -

EX

Imashimame no Honoo
22B
Damage Guard Startup Adv Hit Adv Block
- - - - -
Imashimame no Honoo
46B after blocking
Damage Guard Startup Adv Hit Adv Block
- - - - -

EX, yes they share the same name

Super Moves

all super moves cost 50 meter

Flame-clad Heavy Armor
22C
Damage Guard Startup Adv Hit Adv Block
- - - - -

gives you both flame blade and armor, lasts 40 seconds,

Maouken Hiryuhou Gou
2141236C
Damage Guard Startup Adv Hit Adv Block
- - - - -

requires flame blade

Masenrecken Suzakutensho
2363214C
Damage Guard Startup Adv Hit Adv Block
- - - - -

requires flame armor, can be done in the air

Celestial Feather
236236C/J.236236C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Requires Overdrive mode and 100 brake, Can be canceled into during a combo, but it tends to scale like crazy so if you do it to try and flex on em, it better kill.

General Strategy

Overview

Combos


General
Controls
FAQ
Netplay
System
HUD
Characters
Raven
Silvis Laws
Aya
Camille Enfield
Kasumi Seiga Freslight
Celes Alfort
Hardy Alfort
Clestis Farrell
Aronia Excel
Kakeru
Malakh
Ashley
Aya Immortal