A shoto like kind of character with zoning tools and great keep away tools.
Normal Moves
5A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
2A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
9A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
66A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Dash normal, Technical only
662A
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Crouching dash normal, Technical only
5B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
2B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
3B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
6B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Launcher
9B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
66B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Dash normal, Technical only
662B
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Crouching dash normal, Technical only
5C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
2C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
9C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
66C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Dash normal
662C
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Crouching dash normal
Special Moves
Silver Spread 236A/B/C
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
Shoots low, follow up with 6a/b/c 6a/b/c 4a/b/c
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
Shoots mid, follow up with 6a/b/c 6a/b/c 4a/b/c
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
Shoots high, follow up with 6a/b/c 6a/b/c 4a/b/c
Vertical Wedge 214A/B/C
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
Lands close
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
Lands medium
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
Lands Far
Silver Rain (Air only) 236A/B/C
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX
Spinning Sabre 623A/B/C
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX
Grand Rip Sabre 421A/B
Version
Damage
Guard
Startup
Adv Hit
Adv Block
A
-
-
-
-
-
Version
Damage
Guard
Startup
Adv Hit
Adv Block
B
-
-
-
-
-
Vortex Sabre 421C/[C]
Version
Damage
Guard
Startup
Adv Hit
Adv Block
C
-
-
-
-
-
EX, Holding C down causes the sword to return back to silvis, it doesn't change damage but it will drag the opponent back to silvis.
Groove Specific
Cross Brake Sabre 3D/[D]
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Assault Only, Charged version can only be blocked with just guard.
Vortex Sabre: Chase 3D
Damage
Guard
Startup
Adv Hit
Adv Block
-
-
-
-
-
Offensive move with several possible outcomes:
If the spinning blade manages to hit an airborne opponent, it will "suck" him or her in, doing 4 hits before finally transforming and immediately hitting for a 5 hit combo total.
Grounded characters normally get hit once by the spinning form, and, second time, by the transformed blade which homes in on the opponent's exact X-Y-Z position (as it was at the moment of the blade's transformation).
If the opponent jumps into the spinning blade while it's in midair, he or she will get 2-3 hits as per the first scenario.