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Idol Showdown
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Idol Showdown is a fighting game featuring personalities from Hololive Production, a VTuber agency created by Cover Corporation. It is being developed by Besto Game Team, and was released worldwide on May 5th, 2023 for PC.
Idols
Idol Showdown (IS) | |
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Developers |
Besto Game Team |
Systems | |
Official Websites | |
Online Play |
Rollback Netcode |
1v1 Public/Private Lobbies | |
Community Channels |
Official News
May 13, 2023 Update Version 1.1.1
- Features
- General Features:
- - Lobbies - Added ability to assign a tag to a Lobby
- - Possible tags are: none, newcomer, casual, veteran, god
- - Lobbies - Added ability to filter lobbies based on tags.
- - Online - added GGPO Frame Delay option
- - Training Room - Frame Advantage - this feature is currently a work in progress and is known to be inaccurate for ground/wallbounces (such as Aki’s Standing Heavy).
- Gameplay Features:
- Teching:
- - Air Tech and Ground techs are now performed by holding any attack button when a tech is possible.
- - You are still able to influence the direction of an air tech by holding the respective direction while teching
- - After an Air Tech, you are now invulnerable until hitting the ground OR performing any aerial action
- Teching:
- Infinite Prevention System (IPS)
- - When IPS invulnerability is triggered in midair, you are now invulnerable until either teching or hitting the ground.
- - This contrasts with the old IPS System, where invulnerability would run out as soon as the tech window began.
- Infinite Prevention System (IPS)
- Bugfixes
- General Bugfixes
- - System Mechanics - STAR Meter - Fixed issue where having exactly 250 meter would not allow you to perform an EX move.
- - System Mechanics - Burst - Fixed issue where Burst would not cancel out knockback momentum
- - Stage - Fixed bug where certain combos could not be performed on the Idol Showdown Stage. Now all stages should be identical.
- - Tutorial - Bugfix where Superchat cancel and Combo into specials tutorials would sometimes not pass the player when the condition was performed.
- - Fixed issue where frame data could be inconsistent at the start of a match
- - General Online stability updates
- - General Localization and text fixes.
- General Bugfixes
- Gameplay Bugfixes
- For this patch, our focus was on resolving attacks or character gameplay mechanics that were not working as intended and fixing bugs. Balancing adjustments will come in a future patch.
- Fubuki:
- - Lucky 22H - SSR Yukkuri Flip- Now is Air Unblockable, just like the other versions of Pachi
- - Lucky 214X - Grounded SSR Blizzard Swirl - Now has projectile invulnerability frames that match the other versions of Blizzard Swirl
- - Lucky 214X - Grounded SSR Blizzard Swirl - Fixed bug where attempting to Burst the lucky tail swirl would leave the opponent unable to move.
- - 236L/M Oruyanke (all variants) - Fixed issue where Hitstun and Blockstun were incorrectly set far below the intended values
- Suisei:
- - 5M - Resolved bug where Hitstun and Blockstun could be very inconsistent.
- Sora
- - 236M - On Stage! (High) - Fixed issue where the Blockstun was higher than hitstun.
- - 22M - A-egis Reflector! - Fixed issue when reflecting Ayame’s Ghost where even after reflect you would still be cursed
- Botan
- - j.H - Fixed issue where normal could deal chip damage.
- - j.2H - Lead Curtain - Correct sprite offset to better reflect Hitbox and Hurtbox.
- - j.2H - Lead Curtain - reduced visual hitstop
- Aki
- - j.S/ - Going Down - Removed STAR meter gain on execution. This will now match the STAR meter gain of Aki’s other teleport special moves
- - 236M - Bad Boy - Fixed bug where the move was not obeying projectile limits. It will now behave similarly to Good Boy
- Korone
- - 6M - Orayo! - Will now connect both hits more consistently
- - 5M - Fixed issue where normal could deal chip damage
- Coco:
- - 22H - Essence of Insertion: Tail-Slam - Fixed issue that was causing the opponent to be sent much further than expected.
- Virtual Frontier Bugfixes
- - Collections Screen - Fixed issue where the Collections screen would sometimes display only the KFP bucket
May 9, 2023 - Hotfix 1.0.7, 1.0.8
- Hotfix Version 1.0.8
- Bugfixes:
- 1. Fixed softlock when going from any mode to Tutorial or Training Mode
- 2. Fixed Credits scroll
- Hotfix Version 1.0.7
- Gameplay Adjustments:
- 1. Botan: Standing Medium followup attack: Reduced blockstun frames
- Gameplay Bugfixes:
- 1. Fixed Issue where after a victory you would be unable to control your character if a victory did not occur on the other player's end
- 2. General Online Net Stability improvements
- Other Bugfixes:
- 1. Fixed "black screen" issue on startup caused by settings load failure.
- 2. Removed Houshou Marine's AI exploit with Botan
- 3. General Localization improvements
May 7, 2023 - Hotfix 1.0.4, 1.0.5, 1.0.6
- Hotfix Version 1.0.6
- Additions:
- Sora new voice lines added
- Gameplay Bugfixes
- 1. Fixed issue where the winning player would sometimes lose control after a KO, allowing the other player to win
- 2. Command grabs should now beat normal grabs when both players grab simultaneously
- 3. Resolved issue that allowed players to gain multiple superchats during superfreeze
- 4. Resolved issue where Effect from being in an Infinite combo loop would not reflect the actual invincibility period.
- 5. Resolved issue with performance caused by Star Specials and Super Star specials
- 6. Resolved issue where certain sequences could cause Grabs could do double or Triple damage
- 7. Sora: Re:Play - Resolved bug that was causing mines to do less damage then intended
- 8. Botan: Forward + Medium: Resolved issue causing Botan to cross up with the opponent in the Corner
- Other Bugfixes
- 1. Resolved issue with Error Logs taking up a lot of disk space.
- 2. General Online stability improvements
- 3. Tutorial Logic update
- Developer Note
- 1. We are currently investigating the Infinite Prevention System and will be likely putting out an update in a future update.
- Hotfix Version 1.0.5
- Features:
- Started Replacing Botan Voice lines with Botan's Requested voicelines. (Thank You So much!)
- Bugfixes:
- - Resolved issue where Botan's POIs were not detected as projectiles by AI
- - Resolved issue in Training Mode where Instant Block setting would not reduce pushback
- - Resolved issue causing launch problems on some systems.
- - General Online bugfixes
- Hotfix Version 1.0.4
- - Added New Song to Collections Screen
- Bugfixes:
- - General Online stability bugfixes
- - General Localization updates
- - Resolved issue where the AI would not be disabled upon going to Tutorial after playing Arcade Mode
- - Botan: Resolved issue where you could be grabbed while in knockdown
May 6, 2023 - Hotfix 1.0.3
- Hotfix Version 1.0.3
- UI Bugfixes:
- - Fixed issue where Character Select and Stage Select could sometimes be loaded during match
- - Fixed Leave panel displaying behind lobby button
- - Arcade Mode now displays correct stage number.
- - Various Localization adjustments
- - Fixed issue where Match start banner would still display when entering Training Mode
- - Fixed issue where stage select will crash for certain systems. Stage previews will be temporarily disabled while we resolve this issue
- General Gameplay Bugfixes:
- - Burst: Resolved issue with burst destroying your own Projectiles
- - Burst: Resolved issue that allowed you to combo out of burst
- - Fixed bug that allowed you to preserve jump momentum after certain performing jump S attacks
- - Fixed issue where air attacks could sometimes be performed on the ground.
- Character Bugfixes:
- - Suisei: Fixed Error in Suisei's Command list description for Forward + Heavy
- - Botan: Fixed issue where Botan's Super could be cancelled mid animation.
- - Korone: Super: Fixed issue where you could be interrupted after the Super Animation confirm animation began.
- - Sora: Updated Command list descriptions for 214H
- - Sora: 236L: Resolved issue where you could not detonate the mine
- - Sora: 22M Fixed issue with Hitstop
- - Collab: Kanata: Call-In: Resolved issue when the person summoning Kanata was hit after Kanata grabs the opponent.
- - Collab: Ame: Off-Collab: Resolved issue where opponents under the effect of timestop always be counted as being in a combo
- - Collab: Kanata: Off-Collab: Resolved issue with waves and scaling
- Known Issues in Progress:
- - Issue with binding keys to Arrow Keys
- - Issue with Collabs displaying in Command List
- - Issue with Performance when using repeated Star Specials and Super Star Specials
May 5, 2023 - Release!
- Idol Showdown is now available on Steam!
IS Wiki Roadmap
Click here for character page roadmaps.
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