Idol Showdown/Game Data

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Movement

Dash

Framedata:

  • 5 fames startup (looks like the startup of the crouch animation and standing up again while sliding forward slightly and a little dust cloud appears at the feet of the character)
  • 11 frames Run animation
  • You can Dashblock on Frame 17
  • Buttons seem to be able to be used immediately at least on F2
  • all data disregards the time it takes to input 66

(maybe a tas can test the theoretical time)

Ground Movement Data

Character Forward Walk Speed Backward Walk Speed Run Speed Backdash Duration Backdash Distance Backdash Invuln
Aki 10 6 25 21F 260 (1~15F) Grab
Ayame 12.04 6.99 25 24F 275 (1~18F) Grab
Botan 10.98 6.97 25 27F 300 (1~21F) Grab
Coco 8.04 6.98 21.2 26F 255 (1~20F) Grab
Fubuki 10 6 25 24F 265 (1~19F) Grab
Korone 10 6.49 25 24F 290 (1~19F) Grab
Ollie 9 6 27 24F 265 (1~19F) Grab
Pekora 9.77 7.26 25 24F 265 (1~19F) Grab
Sora 9.02 6 20.3 28F 345 (1~23F) Grab
Suisei 9.03 6.98 25 16F 165 (1~10F) Grab

System Protections

Grab Protection Data

State Grab Invuln Attributes
Hitstun 0F -
Blockstun 6F Inherited by moves used during invuln window
Hard Knockdown 6F Inherited by moves used during invuln window
Quick Tech 6F Inherited by moves used during invuln window

Navigation

The Game
FAQ
Glossary
HUD & UI
Virtual Frontier
News & Updates
The Battle System
Controls
System
Resources
Game Data
Idols
Aki Rosenthal
Ayame Nakiri
Botan Shishiro
Coco Kiryu
Fubuki Shirakami
Korone Inugami
Kureiji Ollie
Pekora Usada
Sora Tokino
Suisei Hoshimachi
Collabs
Kanata Amane
Amelia Watson
Marine Houshou
Iroha Kazama
Risu Ayunda
Mio Ookami
Roboco
Miko Sakura
Kaela Kovalskia
Kiara Takanashi
Moona Hoshinova
AZKi