Sesshomaru (殺生丸)
Introduction
Are you challenging me? Pathetic, stop it.
Character Voice: Ken Narita
Sesshomaru, the half-brother of Inuyasha, is an oddball character character to put it lightly. He doesn't cater well to one specific play-style, and has various odd tools for different purposes, but is most regularly played as a zoner. Sesshomaru is largely defined by two things; his great 2SP special, which is one of the best dedicated meterless anti-airs in the game and the crux of his zoning gameplan, and his not-so-great inability to do meaningful damage against crouchers because 5SP cannot hit crouching opponents...
While not a completely incompetent character, Sessho can take an excessive amount of patience and effort to find results with, but is definitely a good pick for a player who likes to set the pace of the match themselves and play strategically.
Strengths |
Weaknesses
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- Decently long ranged pokes in 2W, 5W and 5S
- Can do flashy, good damage and high corner carry combos off of hits on standing opponents with 5SP
- 2SP is a huge and relatively quick anti-air, and largely Sessho's most important move
- Aside from combos, 5SP is good for chip damage and attempting to approach if you need to
- 66SP / Super is fantastic at punishing things, especially projectiles, from midscreen due to its very fast start-up and high damage/range
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- 5SP whiffs on crouchers (including the 5SP ender from his auto-combos), severely hindering Sessho's damage and corner carry on crouchers
- 4SP, while large, can fail to cover Sessho from certain angles and large disjointed attacks, and is very slow which makes it inadequate for a reversal
- 66SP / Super physically cannot hit opponents in the corner, due to his transformation's hitbox being locked to midscreen
- Can get overwhelmed and backed into the corner easily due to 2SP having semi slow recovery and not having a projectile
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Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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2W
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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Low
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-
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5W-W-W
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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2W-W-W
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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5S
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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2S
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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5S-S-S
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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2S-S-S
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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Jump Normals
j.W
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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j.S
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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4
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-
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Dash Attacks
Forward Dash Attack
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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Backward Dash Attack
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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Special Moves
5SP 毒華爪; Dokkasou (Poison Luster Claw)
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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4SP 光の鞭; Hikari no Muchi (Whip of Light) Initial size Initial size Middle size Middle size Apex size Apex size
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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2SP 闘鬼神; Toukijin (Fighting Ogre God)
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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66SP 妖怪変化; Youkai Henge (Yaoguai/Youkai Transform) "Small fry...!" "Small fry...!" Watch me have my lost arm reappear Watch me have my lost arm reappear
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Guard
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Hitbox
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-
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Strategy
Combos