JoJo's Bizarre Adventure: All-Star Battle R
JoJo's Bizarre Adventure: All-Star Battle R (ASBR) | |
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Developers |
CyberConnect2 |
Publishers |
Bandai Namco Entertainment |
Systems |
Steam |
Official Websites | |
Online Play | |
Delay-based | |
Community Channels | |
Main Discord Server |
JoJo's Bizarre Adventure: All-Star Battle R is a fighting game based on the long-running JoJo's Bizarre Adventure franchise, featuring a cast of over 50 JoJo characters from across the series' history. Developed by CyberConnect2 (creators of the Naruto: Ultimate Ninja Storm series, as well as Demon Slayer: The Hinokami Chronicles) and published by Bandai Namco Entertainment, it was released on September 1st, 2022 for Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch. Despite being touted as a "remaster" of the original JoJo's Bizarre Adventure: All-Star Battle from 2013, All-Star Battle R includes a multitude of new changes from the original game, including an overhauled combat system, new gameplay modes, and a massive rebalancing of the entire cast.
- Fluid Movement: Taking place within a 2D plane, All-Star Battle R features movement options such as walking, running, jumping, and stepping into the background/foreground; in addition, certain characters have access to unique options such as air dashes, flight, or super jumps. This all allows for a diverse amount of ways to both close in and create space.
- Four-Button Fighter: In combat, All-Star Battle R uses three main attack buttons: Light, Medium, and Heavy. In addition, every character is associated with a Style, which interacts with the Style button to trigger Style-specific mechanics (and sometimes character-specific ones). Examples include: performing enhanced moves, calling forth a Stand to alter the character's moveset, activating a special enhancement, or even (dis)mounting a horse, among others.
- Dynamic Assists: All-Star Battle R's combat system allows players to choose one main character and one non-playable Assist to summon in combat. Assists can cover a multitude of use cases and are all uniquely different, from projectile-based Assists to help zoners cover more ground, to Assists that strike as Overheads and Lows to open up the opponent in blockstrings. Assists also allow for breaking an opponent's combo (or interrupting a true blockstring) by calling them while on the defensive, allowing for momentum to smoothly flow back and forth over the course of a game.
- Stylish Evade/Guard: All-Star Battle features the mechanic known as Stylish Evade, which allows players to invincibly sidestep any move if it is blocked within a few frames of it landing, similar to the Instant Block mechanic found in several other fighting games. While the mechanic returns in All-Star Battle R, a new mechanic called Stylish Guard has also been introduced, which allows usage of the same invincible sidestep through a universal parry. The differences between the two systems are very noticeable, as Stylish Guard is a much more punishable technique; nevertheless, it is the main way to get out of high pressure situations, and is one of the centerpieces of the neutral game.
- Infinite Prevention System (IPS): The combo system in All-Star Battle R allows the use of a single move twice in one combo; attempting to use said move more than twice will cause the victim to forcibly drop out. However, there are ways to play around this: for example, characters who can switch between modes can use a given normal attack twice, switch modes (such as with Quick Stand On), and then use the same attack two more times, preventing the combo from dropping because those are accounted for as separate moves. This gives the combo system a solid level of depth while still being simple enough for newcomers to understand.
- Easy Beat: All-Star Battle R features an optional autocombo system known as Easy Beat, similar to the autocombos found in CyberConnect2's other anime games. By repeatedly pressing the Light Attack button, the character performs a simple Light-Medium-Heavy string into a Special Move, which can then chain into a Heart Heat Attack (depending on the character). Easy Beats are typically decent combos for beginners as well as safe on block in some situations, making them an easy tool for new players to use as they get into the game.
This wiki was created to serve as a general hub for the game and its resources, as well as a general location for all of the game's techniques and information regardless of skill level. If you would like to read more information about in-game mechanics or general beginner tips, check out the System, FAQ and Glossary pages for information on terminology, mechanics, game data, and how to start out playing.
Contributing to the Wiki
This wiki is also a heavy work-in-progress. As such, there are some parts of it (such as character-specific pages) that will remain under construction for the foreseeable future. Please bear with us as we continue to work!
Help is always appreciated, but please review the following guidelines before contributing, to ensure that the pages remain consistent and well-written. To stay in touch with the editors of the ASBR wiki, join the ASBR wiki discord.
Wiki Roadmap
Quick link to Roadmaps page for editing
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