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JoJo's Bizarre Adventure: All-Star Battle R
|JoJo's Bizarre Adventure: All-Star Battle R|
Bandai Namco Entertainment
JoJo's Bizarre Adventure: All-Star Battle R is a 3D assist-based fighting game based on the JoJo's Bizarre Adventure franchise. With a cast of over 50 JoJo characters, the game acts as a successor to the original JoJo's Bizarre Adventure: All-Star Battle from 2013. Developed by CyberConnect2, creators of the Naruto: Ultimate Ninja Storm and Demon Slayer: The Hinokami Chronicles arena fighters, and published by Bandai Namco Entertainment, it was released on September 1st, 2022 for Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X and Nintendo Switch. All-Star Battle R includes a multitude of new changes from the original game, including an overhauled combat system, new gameplay modes, and a massive rebalancing of the entire cast.
- Dynamic assists: All-Star Battle R's combat system has been revamped, now allowing players to choose one main character and one non-playable assist to summon in combat. Assists can cover a multitude of use cases and are all uniquely different, from projectile assists to help zoners cover more ground, or assists that strike as overheads and lows to open up the opponent in blockstrings. Assists also allow breaking an opponent's combo or true blockstring by calling them while being hit, allowing for momentum to smoothly flow back and forth over the course of a game.
- Four-button fighter: All-Star Battle R uses four main buttons in combat: a light, medium, and heavy attack, as well as a Style button. The Style button causes a unique mechanic for each character, such as calling forth a Stand for Stand characters and altering their moveset, activating a special install for Mode characters, or mounting their horse for Mounted characters. As such, all combos on the wiki will use LMHS notation for the purposes of combo guides.
- Stylish Evade/Guard: All-Star Battle and its sequel feature the mechanic known as Stylish Evade, which allows players to invincibly sidestep any move if back or down-back (4 or 1) is pressed within a few frames of the move landing, similar to the Instant Block mechanic found in several other fighting games. With All-Star Battle R's release, however, a new mechanic has been introduced called Stylish Guard, which allows usage of the same invincible sidestep through a universal parry tied to a moderately different input (2 + light + dodge). The differences between the two systems are very noticeable, as Stylish Guard is a much more punishable technique; nevertheless, it is the main way to get out of high pressure situations, and is one of the centerpieces of ASBR's neutral game.
- Infinite Prevention System: The combo system in All-Star Battle R has been heavily tweaked to account for the new system changes. The IPS in the game allows the use of a single move twice in one combo before dropping out, with some exceptions. For example, while using 2L three times in a combo would trigger IPS, a Stand character who uses 2L twice, goes into Quick Stand On to activate their Stand, and then uses 2L two more times, would not drop the combo because those are accounted for as separate inputs. This gives the combo system a solid level of depth while still being simple enough for newcomers to understand.
- Easy Beat: All-Star Battle R features an optional autocombo system known as Easy Beat, similar to the autocombos found in CyberConnect2's other anime games. By repeatedly pressing the light attack button, the character performs a simple light-medium-heavy string into a special move, which then can cancel into a super with another press of the light button, depending on the character. These Easy Beats are typically decent combos for beginners as well as safe on block in some situations, making them an easy tool for new players to use as they get into the game.
This wiki was created to serve as a general hub for the game and its resources, in order to have a general location for all of the game's techniques and information regardless of skill level. If you would like to read more information about in-game mechanics or general beginner's tips, check out the FAQ and Glossary pages for information on terminology, mechanics, game data, and how to start out playing.
This wiki is also a heavy work-in-progress, and as such, there are some parts of the wiki such as character-specific pages that will remain under construction for the foreseeable future. Please bear with us as we continue to work!
Contributing to the Wiki
Help is always appreciated, but before contributing, please review the following guidelines, to ensure that the pages remain consistent and well-written. To stay in touch with the editors of the ASBR wiki, join the ASBR wiki discord.
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