JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati

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Introduction

The deuteragonist of the fifth part of JoJo's Bizarre Adventure, Vento Aureo, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.

Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "I'll finish you from afar." teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back.

Playstyle
JJASBR Bruno Small Icon.png Bruno Bucciarati is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace.
Pros Cons
  • Footsies: The majority of Bucciarati's normals in both Stand Off and Stand On serve as great pokes, giving him an edge in neutral.
  • Mobility: Equipped with special moves like "Close, zipper!" and "I'll finish you from afar.", Bucciarati can be one of the more tricky characters to get breathing room against.
  • Comeback King: Having access to both Resolve Mode and a revive allows him to come back from dire situations.
  • Air Control: Moves like 3H can lead to long punishes, which may make the opponent think twice before jumping.
  • Consistent Damage: Most confirms lead to massive damage and can be done off of many different starters.
  • Meter Reliant: Although Bucciarati is great at gaining meter, he constantly requires it to get his offense started.
  • Lack of Okizeme: Bucciarati doesn't really have any tools to use after a hard knockdown, relying more on things like cross-up s.jM.
  • No Meterless Reversals: While Bucciarati's HHA is a great reversal option, it's still his only real choice.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_BRU
#ASBR_BUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Bruno 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Mid 4 - - -2 -

Bucciarati performs a backhanded attack.

  • Standard jab, good for stopping dash jumps.
5M
5M
JJASBR Bruno 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -4 -

Bucciarati performs a low kick.

  • Does not hit Low, despite its appearance.
  • Good range for pokes.
  • Great combo filler.
5H
5H
JJASBR Bruno 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Mid 14 - - -6 -

Bucciarati summons Sticky Fingers, who performs a punch outwards.

  • Good range for pokes.
2L
2L
JJASBR Bruno 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -2 -

Bucciarati performs a crouching jab.

  • Standard Low jab.
2M
2M
JJASBR Bruno 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -4 -

Bucciarati performs a crouching punch upwards.

  • Good combo filler.
  • Reaches above Bucciarati, giving it potential as an anti-air.
2H
2H
JJASBR Bruno 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low 14 - - -4 HKD

Bucciarati summons Stick Fingers, who attacks with a sweeping kick.

  • Causes hard knockdown.
  • Good range for pokes.
3X
3L/M/H
I've got you!
JJASBR Bruno 3L.png
3L
3L
JJASBR Bruno 3M.png
3M
3M
JJASBR Bruno 3H.png
3H
3H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid 14 - - -10 KD
Medium 40 Mid 14 - - -10 KD
Heavy 40 Mid 10 - - - KD

Bucciarati unzips his arm and uses it to punch from a distance

  • Different versions launch Bucciarati's arm at different angles.
  • Launches on hit.
  • Deals Chip Damage.
  • Cannot be canceled into GHA.

L version:

  • Aims downwards.
  • Launches opponents towards the ground.

M version:

  • Aims outwards.
  • Launches opponents away.

H version:

  • Aims upwards.
  • Launches opponents upwards.
  • Cannot hit grounded opponents unless they're very tall.
JL
j.L
JJASBR Bruno Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 8 - - - -

Bucciarati performs a jumping punch.

  • Good for air-to-airs.
  • Can be used after a j.3L that hits at a low altitude.
JM
j.M
JJASBR Bruno Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 10 - - - -

Bucciarati performs a kick outwards.

  • Great for air-to-airs.
  • If landed as an air-to-air from a normal jump (as opposed to a dash-jump), it can be canceled into j.3L > j.M for a full combo.
JH
j.H
JJASBR Bruno Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead 14 - - - -

Bucciarati summons Stick Fingers, who performs a punch downwards.

  • Good for jump-ins.
J3X
j.3L/M/H
I've got you! (Air)
JJASBR Bruno Jump 3L.png
j.3L
j.3L
JJASBR Bruno Jump 3M.png
j.3M
j.3M
JJASBR Bruno Jump 3H.png
j.3H
j.3H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Mid 10 - - - KD
Medium 60 Mid 10 - Total XX - KD
Heavy 60 Mid 10 - Total XX - KD

While in the air, Bucciarati unzips his arm and uses it to punch from a distance.

  • Different versions launch Bucciarati's arm at different angles.
  • Launches on hit.
  • Deals Chip Damage.

L version:

  • Aims outwards.
  • Launches opponents outwards.

M version:

  • Aims diagonally.
  • Launches opponents diagonally downwards.

H version:

  • Aims downwards.
  • Spikes opponents towards the ground.

Special Moves

236X-214X
Close, zipper!
236L/M/H or 214L/M/H
JJASBR Bruno 236X.png
236 is forward
236 is forward
JJASBR Bruno 214X.png
214 is backward
214 is backward
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - Total XX - -
Medium - - - - Total XX - -
Heavy - - - - Total XX - -

Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly.

  • The distance traveled changes depending on the version used.
    • All Back versions cover slightly less distance than the Forward versions.
  • Bucciarati can pass through opponents during the move.
  • Can be canceled into 22L, a jump or Throw at the end of the animation.

L version:

  • Reaches about 1/3 of the screen.

M version:

  • Stops short of midscreen.

H version:

  • Reaches slightly past midscreen.
236X-X
So, I gotta beat you, huh?
L/M/H during "Close, zipper!"
JJASBR Bruno 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid 8 - - -14 -
Medium 50 Mid - - - - -
Heavy 50 Mid - - - - -

Bucciarati performs a kick toward the opponent.

  • The distance traveled by Bucciarati changes depending on the version used, with the rest of the move's properties being identical otherwise.
  • Causes knockback on hit and can trigger a wallbounce.
  • Auto-corrects towards the opponent.
421X
Saw it coming miles away!
421L/M/H
JJASBR Bruno 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Low 20 - - -20 KD
Medium 55 Low 22 - - -22 KD
Heavy 55 Low 24 - - -26 KD

Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper.

  • The spot where the punch protudes depends on the version used, with the rest of the move's properties being identical otherwise.
  • Launches the opponent away on hit.

L version:

  • The punch appears right in front of Bucciarati.

M version:

  • The punch appears further in front of Bucciarati.

H version:

  • The punch appears 1/4 of the stage away from Bucciarati.
22X
I'll finish you from afar.
22L/M/H
JJASBR Bruno 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - Total XX - -
Medium - - - - Total XX - -
Heavy - - - - Total XX - -

Bucciarati enters his zipper and exits from a different spot.

  • The version used determines the spot where Bucciarati reappears.

L version:

  • Bucciarati teleports backwards.

M version:

  • Bucciarati teleports upwards.

H version:

  • Bucciarati teleports above the opponent.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Bruno Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 4 - - -2 -

Sticky Fingers performs a jab.

  • Standard jab, good for stopping dash-jumps.
Stand 5M
5M
JJASBR Bruno Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 6 - - -4 -

Sticky Fingers performs an uppercut.

  • Good range for pokes and counter-pokes.
Stand 5H
5H
JJASBR Bruno Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid 12 - - -8 -

Sticky Fingers performs an overhead punch.

  • Good range for pokes.
Stand 2L
2L
JJASBR Bruno Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low 6 - - -2 -

Sticky Fingers performs a crouching jab.

  • Standard jab.
Stand 2M
2M
JJASBR Bruno Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low 6 - - -4 -

Sticky Fingers performs a crouching hook.

  • Good range for pokes and counter-pokes.
Stand 2H
2H
JJASBR Bruno Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 14 - - -4 HKD

Sticky Fingers performs a sweeping kick.

  • Causes hard knockdown.
  • Good range for pokes.
Stand 3H
3H
Not so bright, are you?
JJASBR Bruno Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
54 (27*2) Mid 14 - - -26 KD

Bucciarati and Sticky Fingers both unzip an arm and perform an extended punch.

  • Launches on hit.
  • Great range for pokes.
  • Deals Chip Damage.
Stand JL
j.L
JJASBR Bruno Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 8 - - - -

Sticky Fingers performs an attack with its elbow.

  • Stubby aerial, though good for air-to-airs.
Stand JM
j.M
JJASBR Bruno Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 14 - - - KD

Sticky Fingers performs an aerial uppercut.

  • Launches on hit.
  • Can cross up.
  • Good for jump-ins.
Stand JH
j.H
JJASBR Bruno Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead 14 - - - -

Sticky Fingers performs an axe kick.

  • Good for jump-ins.

Special Moves

Stand 236X
ARI ARI ARI ARI
236L/M/H
JJASBR Bruno Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 68 (3*12, 32) Mid 16 - - -16 KD
Medium 76 (3*14, 34) Mid 18 - - -16 KD
Heavy 84 (3*16, 36) Mid 20 - - -18 KD

Sticky Fingers advances forward while performing a barrage of punches.

  • Different versions alter the distance covered by Sticky Fingers, as well as the number of hits (and by extension, the damage).
  • Launches opponents away on hit.
  • Stand Rush-compatible.
  • Triggers Rush Mode.

L version:

  • Covers the least distance.
  • Launches opponents away the least.

M version:

  • Covers an average distance.
  • Launches opponents away more.

H version:

  • Covers the most distance.
  • Launches opponents away the most.
Stand J236X
ARI ARI ARI ARI (Air)
j.236L/M/H
JJASBR Bruno Stand Jump 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 58 (3*11, 25) Mid 20 - - - KD
Medium 64 (3*13, 25) Mid 22 - - - KD
Heavy 70 (3*15, 25) Mid 24 - - - KD

While in the air, Sticky Fingers performs a barrage of punches.

  • Different versions alter the pushback Bucciarati receives, as well as the number of hits (and by extension, the damage).
  • Launches opponents away on hit.
  • Stand Rush-compatible.

L version:

  • Pushes Bucciarati backwards the least.
  • Launches opponents away the least, though more so than the ground version.

M version:

  • Pushes Bucciarati backwards more.
  • Launches opponents away at roughly the same distance as the grounded version.

H version:

  • Pushes Bucciarati backwards the most.
  • Launches opponents away the most, though less so than the ground version.
Stand 623X
This isn't my arm.
623L/M/H
JJASBR Bruno Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (5*2, 10*3) Mid 22 - - -8 KD
Medium 65 (10*5, 15) Mid 28 - - -10 KD
Heavy 75 (10*6, 15) Mid 34 - - -14 KD

Bucciarati and Sticky Fingers perform a unison attack with a false arm.

  • Different versions change the startup and amount of hits.
  • Has Auto Guard during startup.

L version:

  • Launches opponents towards the ground.

M version:

  • Launches opponents away.

H version:

  • Launches opponents upwards, allowing for a meterless confirm on hit.
Stand 214X
Open, zipper!
214L/M/H
JJASBR Bruno Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low 24 - - -2 HKD
Medium 30 Low 26 - - -2 HKD
Heavy 30 Low 30 - - -2 HKD

Sticky Fingers opens a zipper along the ground and uses it as a projectile.

  • The distance covered by the zipper changes depending on the version used.
  • Launches on hit and causes a hard knockdown.
  • Cannot be reflected.

L version:

  • Reaches short of halfscreen.

M version:

  • Reaches exactly halfscreen.

H version:

  • Reaches a bit further than halfscreen.

System Mechanics

Throw
Throw
From interrogation to torture.
5/4 + Any Two Attack Buttons
JJASBR Bruno Throw (1).png
JJASBR Bruno Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (30*2, 60) Throw - - - - -

Bucciarati grabs the opponent and whips them with his fist.

  • Leaves the opponent far away.
  • Both Throws are identical aside from direction.
  • 236M > 8 can be used as a great follow-up.
Assist
Assist
Open, zipper!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Bruno Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - HKD

Bucciarati summons Sticky Fingers, who opens a zipper along the ground and uses it as a projectile.

  • Assault Assist Stocks: 3
  • Reversal Assist Stocks: 1
  • Based on s.214H
  • Launches on hit and causes a hard knockdown.
5S
Stand On/Off
5S
JJASBR Bruno Stand On.png
Stand On
Stand On
JJASBR Bruno Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Sticky Fingers, altering Bucciarati's moveset and abilities.

Revive
A tiny stroke of fate that heaven allowed.
Automatic upon match loss
JJASBR Bruno Revive.png
Run it back
Run it back
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Upon defeat, Bucciarati suddenly rises as a walking corpse.

  • Can only occur if the round Bucciarati loses would have been a match loss.
  • Requires 1 HH Gauge prior to (or just enough gained from) the death blow.
  • Bucciarati resurrects with 10% Health, with Resolve Mode active as well.
  • Any combo Bucciarati is in at the time of activation will immediately end. In addition, any transformations that take place during his revival will be canceled.
  • If the attack that KOs Bucciarati happens to be JJASBR Rohan Small Icon.png Rohan's "Safety Lock!", the lock will take effect upon revival.
  • The existence of this effect means Bucciarati must be VERY aware of his current HH Gauge at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending it is not reccomended unless it will close out the round with 100% certainty.

Heart Heat Attack

Are you prepared? I am!
236 + Any Two Attack Buttons
JJASBR Bruno HHA (1).png
JJASBR Bruno HHA (2).png
JJASBR Bruno HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
167 (30, 20*4, 54, 3) Mid - - - - HKD

Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky.

  • Functions as a hitgrab.
  • Has Super Armor, allowing it to go through attacks.
  • Deals White Damage to Bucciarati and forces him into Stand Off upon a successful hit.
  • Extremely fast start-up, allowing it to be used to punish gaps or jump-in attempts.

Great Heat Attack

Arrivederci!
236L+M+H
JJASBR Bruno GHA (1).png
JJASBR Bruno GHA (2).png
JJASBR Bruno GHA (3).png
ARIARIARIARIARIARIARI
ARIARIARIARIARIARIARI
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+12+2*115+28) Low - - - - HKD

Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside the zipper while Sticky Fingers barrages the opponent, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying.

  • Hits OTG, allowing for confirms into it from any hard knockdown.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Sticky Fingers (Color 1)
Sticky Fingers (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh