KemoFre Fight/Controls

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Basic Controls

KFF Controller.png

The Game uses 8-way movement and 4 buttons with 2 "extra" buttons used outside combat.

A - Attack

B - Launcher/Heavy

C - Specials

D - Super Moves (Also used for burst and charge)

E - Unused (Color Select at CSS / Dummy Toggle in training mode)

F - Unused (Color Select at CSS / Display Movelist in training mode)

Stick Direction is notated numeric style, but for the sake of this page directional notation will also be used.

Universal Controls

Below are some basic universal functions but be sure to check out the Systems page for a more in-depth look at these tools.
This page has also been directional notated for ease of use.

Movement

Walk - 4.gif or 6.gif

Dash/Run - 4.gif4.gif or 6.gif6.gif

Jump - 7.gif or 8.gif or 9.gif

Super Jump - 2.gif - Then - 7.gif or 8.gif or 9.gif

Super Land - 2.gif2.gif while in mid-air

Air Dash/Double Jump - 4.gif4.gif or 6.gif6.gif - In the air

Throw - 4.gif+C

Charge Meter - 2.gif+D


General
Controls
Menus
HUD
System
Netplay
Glossary
Links
FAQ
Characters
Serval
Kaban
Toki
Tsuchinoko
Arai
Lion
Moose
Shoebill
Konoha
Alpaca
Jaguar
Hippo
Red Fox
Brown Bear
Kinshiko
Timber Wolf
Cerulean