Abyss Gundam
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Pilot |
Auel Neider
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Archetype |
Keepaway
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Introduction
The Abyss Gundam is a prototype transformable amphibious mobile suit developed as part of ZAFT's Second Stage Series. It is designed to use its MS mode for combat in space and on the ground, and can transform into a specialized MA mode for underwater combat.
Abyss may lack speed and a variety of attacks however, he makes up for it with his amazing mid-full screen offense.
Palettes
P1 and P2 Colors respectively
Movelist
(Cancels will be listed with their automatic inputs to avoid special and motion attack confusion, however, attack/special names will show both versions.)
Short Attacks
5S
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Version
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Damage
|
Guard
|
Startup
|
Duration
|
Hit Adv
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Block Adv
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Cancel
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5S
|
-
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Mid
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9
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-
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0
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+3
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2S, 4S, 6L, SP, Beserk, Seed
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Pretty good range made average by it's 9f startup. Can lead to decent damage up close and a 2-Hit knockdown at best if hit from afar.
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5S > 5S
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Version
|
Damage
|
Guard
|
Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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5S > 5S
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-
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Mid
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-
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-
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-
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+7
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2S, 4S, 6L, SP, Beserk, Seed
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The purpose of this attack is mainly to segway into further followups however it is delayable and can be used as an attack or guard crush mixup on block (It beats short guard cancels). Unfortunately has less range than 5S making it whiff if 5S is hit from afar.
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5S > 5S > 5S
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Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Hit Adv
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Block Adv
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Cancel
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5S > 5S > 5S
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-
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Mid
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-
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-
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-
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+1
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6L, SP, Beserk, Seed
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The launcher followup. Surprisingly cannot be jump-cancelled however it isn't techable and can lead to some great damage using 5SP. That doesn't save this attack from its terrible range though, you might be able to hit 5S > 5S at mid-range if you're lucky but this attack's terrible space is uncalled for.
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5S > 5S > 6S
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Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Hit Adv
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Block Adv
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Cancel
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5S > 5S > 6S
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-
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Mid
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-
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-
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-
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+4
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6L, SP, Beserk, Seed
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The wallbounce followup. Due to its long range it may be a better option on hit than 5S>5S>5S despite less comboability. Plus enough for some evil wakeup shenanigans in the corner.
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6S
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Version
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Damage
|
Guard
|
Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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6S
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-
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Overhead
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21
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-
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-
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+2 to -8 (space dependent)
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Beserk, Seed
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Covers a lot of space for an overhead and causes wallbounce. The catch is that it has quite a bit of non-cancellable recovery that can be taken advantage of by use of guard cancelling.
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2S
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Version
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Damage
|
Guard
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Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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2S
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-
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Low
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11
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-
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-
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+6
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6L, SP, Beserk, Seed
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Exceptional Range and a lot of advantage on hit. Causes Knockdown. Use as a low poke at mid-range to begin guard crush oki loops or attempt a wakeup mixup. (Though he doesn't really get too much off high-low mix anyways). Air Unblockable.
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4S
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Version
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Damage
|
Guard
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Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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4S
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-
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UB
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19
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-
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-
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-
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Beserk
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Abyss's Guard Crush attack. Very far range at the cost of quite a bit of startup. Nothing new for guard crushes
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JS
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Version
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Damage
|
Guard
|
Startup
|
Duration
|
Hit Adv
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Block Adv
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Cancel
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JS
|
-
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High
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16
|
-
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-
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-
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J.SP, 6L
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A jumping slash that covers a lot of downward space. Kind of slow and not the best for mixups.
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Short Guard Cancel
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Version
|
Damage
|
Guard
|
Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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6S
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-
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Mid
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-
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-
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-
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-
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None
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|
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Jumping Short Guard Cancel
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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6S
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-
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-
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-
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-
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-
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-
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-
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|
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Long Attacks
5L Dual Canon Dual Canon
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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5L
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-
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Mid
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8
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-
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-
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-
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Beserk
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Most definitely one of the better 5L's in the game, actually applying hitstun, doing alright damage, and still having the property of depleting a lot of PS while having almost full-screen range. Very good attack to scoop out raw. Cannot be guard cancelled.
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2L Ground-Hugging High Speed Guided Torpedo Ground-Hugging High Speed Guided Torpedo
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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2L
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-
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Mid
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-
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-
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-
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-
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Beserk
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Full-screen torpedos. It takes a bit to get started but its an alright attack when it does as it starts slow and gains immense speed. Very low profiled so it can be easily jumped over but it does at the very least put the opponent in an odd-spacing situation if you take action alongside the missles. Cannot be guard cancelled and alright for Oki.
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6L/236L Calidus Multi-Phase Beam Canon Calidus Multi-Phase Beam Canon
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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6L
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-
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Mid
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-
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-
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-
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-
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Beserk
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Crouchable Full-screen laser. Has a bit of startup but does exceptional damage. Costs PS meter. Multihit (easy to Thruster GC)
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J5L
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Version
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Damage
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Guard
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Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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J5L
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-
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Mid
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-
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-
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-
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-
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None
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Your average non-guardcancellable pellet shot that affects PS.
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J6L/J236L Calidus Multi-Phase Beam Canon (Airborne) Calidus Multi-Phase Beam Canon (Airborne)
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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J6L
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-
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Mid
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-
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-
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-
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-
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None
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6L but airborne. Suprisingly it does not cost thruster, but still costs PS armor. Multihit (easy to Thruster GC)
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Long Guard Cancel
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Version
|
Damage
|
Guard
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Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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6L
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-
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Mid
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-
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-
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-
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-
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None
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|
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Jumping Long Guard Cancel
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Version
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Damage
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Guard
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Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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6L
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-
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-
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-
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-
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-
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-
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-
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|
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Special Attacks
5SP/2>2+S - MA Mode Rising MA-mode Jump MA-mode Jump
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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5SP
|
-
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-
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-
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-
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-
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-
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L
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Abyss transforms and performs a command super jump of sorts. Lasts a pretty long time and shouldn't be used for mobility reasons.
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5SP>L/2>2+S>L - Balaena Kai Dual Beam Cannon Beam Followup Pose Beam Followup Pose First Shot First Shot Second Shot Second Shot
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
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Hit Adv
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Block Adv
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Cancel
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5SP > L
|
-
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Mid
|
-
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-
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-
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-
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None
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A fullscreen laser followup. Has a lot of startup but attempts to make up for such by causing wallbounce (can be comboed after) and doing an adequate amount of damage. Does not cost PS bar or thruster.
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JSP/214L - Balaena Kai Dual Beam Cannon MA
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Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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JSP
|
-
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Mid
|
-
|
-
|
-
|
-
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None
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Another fullscreen beam attack that doesn't cost thruster. EXTREMELY fast and causes wallbounce. Use this all the time.
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Abyss Burst Beserk Mode Activation Beserk Mode Activation
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Version
|
Damage
|
Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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Beserk Mode
|
-
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-
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-
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-
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-
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-
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None
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|
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[2SP]2SP/[2SP]63214S - Super Activation Super Activation
|
Version
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Damage
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Guard
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Startup
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Duration
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Hit Adv
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Block Adv
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Cancel
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Seed Attack
|
-
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-
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-
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-
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-
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-
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None
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Abyss's Seed Attack. Amazing damage and works on both grounded and airborne opponents at any range of contact. Covers a HELL TON of horizontal space and guess what...its air unblockable. Extremely good super.
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Short Attack Chains
Chain
|
Notes
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5S > 2S
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Knockdown
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5S > 4S
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Unblockable
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5S > 5S
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5S > 5S > 2S
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Knockdown
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5S > 5S > 4S
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Unblockable
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5S > 5S > 5S
|
Launcher
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5S > 5S > 6S
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Wallbounce
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Combos
Combo
|
Notes
|
[4S GB] > 5S >> 2S
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Basic Knockdown. Can lead to 2L oki or 4S Guard crush loops.
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[4S GB] > 5S >> 5S >> 2S
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Another Basic knockdown combo but requires a closer position to the opponent.
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[4S GB] > 5S >> 5S >> 5S > > J.SP/214L > J.SP/214L
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[4S GB] > 5S >> 5S >> 6S xx 6L/236L
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5S >> 5S >> 5S > 6S > 5L
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2L > 6L/236L
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5S >> 5S >> 5S xx 5SP/2>2+S >> L > J.SP/214L > J.SP/214L > J.SP/214L
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6L/236L > 5S >> 5S >> 5S xx 5SP/2>2+S >> L > J.SP/214L > J.SP/214L > J.SP/214L
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Corner Only
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J.S > 5S >> 5S >> 5S > 6S xx 2SP > 2SP/63214S
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Basic super combo, close to wall.
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J.S > 5S >> 5S >> 5S xx 2SP > 6TJ.SP > 6T > 2SP/63214S
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Basic Super Combo, not as close to wall.
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[2SP] > 2L > J.5S > 5S >> 5S >> 6S xx 2SP/63214S
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[2SP] > 2L > 6T [J6L/J.236L] > 5S >> 5S >> 5S xx 5SP/2>2+S >> L > J.SP/214L > 2SP/63214S
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Can TOD certain characters.
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Combos Demonstrated: https://www.youtube.com/watch?v=bRyr-PkUD5s
General Strategy
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