Mizuumi Wiki is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
![]() |
Want to be an editor? Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message. |
Kidou Senshi Gundam: Seed Destiny/Abyss
Jump to navigation
Jump to search
Abyss Gundam | |
---|---|
Pilot | Auel Neider |
Archetype | Keepaway |
Introduction
The Abyss Gundam is a prototype transformable amphibious mobile suit developed as part of ZAFT's Second Stage Series. It is designed to use its MS mode for combat in space and on the ground, and can transform into a specialized MA mode for underwater combat.
Abyss may lack speed and a variety of attacks however, he makes up for it with his amazing mid-full screen offense.
Palettes
Movelist
(Cancels will be listed with their automatic inputs to avoid special and motion attack confusion, however, attack/special names will show both versions.)
Short Attacks
5S
|
---|
5S > 5S
|
---|
5S > 5S > 5S
|
---|
5S > 5S > 6S
|
---|
6S
|
---|
2S
|
---|
4S
|
---|
JS
|
---|
Short Guard Cancel
|
---|
Jumping Short Guard Cancel
|
---|
Long Attacks
5L Dual Canon Dual Canon
|
---|
2L Ground-Hugging High Speed Guided Torpedo Ground-Hugging High Speed Guided Torpedo
|
---|
6L/236L Calidus Multi-Phase Beam Canon Calidus Multi-Phase Beam Canon
|
---|
J5L
|
---|
J6L/J236L Calidus Multi-Phase Beam Canon (Airborne) Calidus Multi-Phase Beam Canon (Airborne)
|
---|
Long Guard Cancel
|
---|
Jumping Long Guard Cancel
|
---|
Special Attacks
5SP/2>2+S - MA Mode Rising MA-mode Jump MA-mode Jump
|
---|
5SP>L/2>2+S>L - Balaena Kai Dual Beam Cannon Beam Followup Pose Beam Followup Pose First Shot First Shot Second Shot Second Shot
|
---|
JSP/214L - Balaena Kai Dual Beam Cannon MA
|
---|
Abyss Burst Beserk Mode Activation Beserk Mode Activation
|
---|
[2SP]2SP/[2SP]63214S - Super Activation Super Activation
|
---|
Short Attack Chains
Chain | Notes |
5S > 2S | Knockdown |
5S > 4S | Unblockable |
5S > 5S | |
5S > 5S > 2S | Knockdown |
5S > 5S > 4S | Unblockable |
5S > 5S > 5S | Launcher |
5S > 5S > 6S | Wallbounce |
Combos
Combo | Notes |
[4S GB] > 5S >> 2S | Basic Knockdown. Can lead to 2L oki or 4S Guard crush loops. |
[4S GB] > 5S >> 5S >> 2S | Another Basic knockdown combo but requires a closer position to the opponent. |
[4S GB] > 5S >> 5S >> 5S > > J.SP/214L > J.SP/214L | |
[4S GB] > 5S >> 5S >> 6S xx 6L/236L | |
5S >> 5S >> 5S > 6S > 5L | |
2L > 6L/236L | |
5S >> 5S >> 5S xx 5SP/2>2+S >> L > J.SP/214L > J.SP/214L > J.SP/214L | |
6L/236L > 5S >> 5S >> 5S xx 5SP/2>2+S >> L > J.SP/214L > J.SP/214L > J.SP/214L | Corner Only |
J.S > 5S >> 5S >> 5S > 6S xx 2SP > 2SP/63214S | Basic super combo, close to wall. |
J.S > 5S >> 5S >> 5S xx 2SP > 6TJ.SP > 6T > 2SP/63214S | Basic Super Combo, not as close to wall. |
[2SP] > 2L > J.5S > 5S >> 5S >> 6S xx 2SP/63214S | |
[2SP] > 2L > 6T [J6L/J.236L] > 5S >> 5S >> 5S xx 5SP/2>2+S >> L > J.SP/214L > 2SP/63214S | Can TOD certain characters. |
Combos Demonstrated: https://www.youtube.com/watch?v=bRyr-PkUD5s
General Strategy
-