Story
Atlantis is the archerfish-themed Devil Choujin. He specializes in fighting near or in the water, which coincidentally happens to be where all his on-screen matches have taken place. Besides the expected aquatic prowess and ability to control water, Atlantis is also able to invoke the spirits of his deceased Devil Choujin allies to attack and restrain his opponent, provided that their blood is on his opponent's body. Kinnikuman's friends had to use a magic mirror to enter the spirit world in order to exorcise these evil ghosts.
Atlantis's main claim to fame was that one time he killed Robin Mask, in a now iconic scene where he triumphantly holds Robin Mask's helmet aloft.
Gameplay
Atlantis is one of a very small subset of characters in the entire game to have a projectile, but what sets him apart from the rest is that he is the only one to have a meterless fireball. This gives him an extremely unique neutral tool within the context of MGP2, one that is often compared to be more akin to a 2D fighter. However, the ability to sidestep and parry makes a fireball much worse than it might sound at first, and Atlantis's fireball can leave a lot to be desired (more details on that in the section on it below). Regardless, it is a core tool in his neutral gameplan and something that no other character really does.
Strengths |
Weaknesses
|
- Has the only meterless fireball in the game in 44A.
- Multiple forward-moving attacks.
- Easy and consistent red KKD combo.
|
- 44A is very low damage and have extremely poor meter economy.
- Limited specials.
- Mediocre damage.
|
Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Standard
- Movement speed: B
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
17-27, 16-26 Sp, 14-31 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
9
|
3
|
17 (20)
|
-12
|
±0
|
+4
|
-
|
- Despite the 9f startup, the move rarely actually hits on frame 9, as the hitbox seems to start from the side. For reference, this jab hits Budo standing still on frame 10, but it hits Budo walking forwards on frame 9.
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
23-38, 22-27 Sp, 18-35 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
16 (18)
|
-11
|
+1
|
+5
|
-
|
(placeholder text)
|
|
A,A,A Triple Claw
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
30-51, 30-50 Sp, 25-50 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
23 (26)
|
-12
|
-6
|
+12
|
-
|
(placeholder text)
|
|
A,A,6A Claw Thrust
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
29-34, 29-33 Sp, 28-38 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
21
|
-16
|
-4
|
±0
|
-
|
(placeholder text)
|
|
A,A,6A,236A Claw Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
HS-5
|
MBU
|
38-59, 38-58 Sp, 38-58 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
30 (33)
|
-3
|
-13
|
+8~41
|
7-22 Throw
|
(placeholder text)
|
|
6A
6A Scratch Claw
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
16-21, 16-20 Sp, 14-33 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
10
|
3
|
19 (21)
|
-14
|
-2
|
+2
|
-
|
(placeholder text)
|
|
6A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
31-33, 31-32 Sp, 23-47 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
23 (26)
|
-18
|
-6
|
-2
|
-
|
(placeholder text)
|
|
6A,A,A Scratch Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
30-50, 30-49 Sp, 25-50 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
23 (26)
|
-12
|
-6
|
+12
|
-
|
(placeholder text)
|
|
6A,A,6A Scratch Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
MS
|
-
|
34-36, 34-35 Sp, 28-55 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
27 (29)
|
-16
|
-10
|
+8
|
-
|
(placeholder text)
|
|
6A,A,6A,2A Scratch Sliding Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
OTG
|
61-66, 61-65 Sp, 59-73 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
9
|
41 (42)
|
-40
|
-30
|
-26
|
2-61 Throw
|
(placeholder text)
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
30-32, 30-31 Sp, 22-46 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
3
|
23 (26)
|
-18
|
-6
|
-2
|
-
|
(placeholder text)
|
|
4A,A Ground Claw Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
29-34, 29-33 Sp, 28-38 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
21
|
-16
|
-4
|
±0
|
-
|
(placeholder text)
|
|
4A,A,66A Ground Upper Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
31-57 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
3
|
27 (29)
|
±0
|
-10
|
-
|
-
|
(placeholder text)
|
|
8A
8A Diving Headbutt
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
75-87 KKD
|
-
|
40/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
40
|
13
|
31 (35)
|
-14
|
-24
|
-
|
15-51 Throw
|
(placeholder text)
|
|
2A
2A Sliding
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
OTG
|
60-65, 60-64 Sp, 58-72 KKD
|
-
|
11/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
9
|
41 (42)
|
-40
|
-30
|
-26
|
1-60 Throw
|
(placeholder text)
|
|
66A
66A Upper
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
30-56 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
3
|
27 (29)
|
±0
|
-10
|
-
|
-
|
(placeholder text)
|
|
44A
44A Water Ball Wotah Boll! Wotah Boll!
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
HS-5
|
MBU
|
-
|
-
|
0/85
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
28
|
55 (57) Total
|
-12
|
-22
|
-1~+32
|
1-3 Strike
|
Atlantis's meterless projectile, heavy-stunning on hit and allowing for follow-ups if Atlantis is close enough to the opponent.
- However, being a fireball, it is very easy to sidestep or parry. That said, in spacings where Atlantis cannot get anything off of it (e.g. from full screen) the opponent might opt to just get hit by the move, since it does very little damage, with dismal meter gain; hitting with Water Ball gives Atlantis no meter, while building almost a full bar of meter for the opponent. Because of this, Atlantis cannot really use 44A as a bullying/zoning tool as one might in a 2D fighter; hitting the opponent multiple times with this move without following up is functionally equivalent to giving the opponent free meter. It still has some notable uses, such as a whiff-punish, midrange neutral option or to stuff approaches, but in general it is a move that needs to be used more sparingly than it might initially appear.
- Because the projectile hitbox starts behind Atlantis, the move's on-paper 13f startup is somewhat misleading, and rarely applicable on a standing opponent; this move hits Budo walking in front of Atlantis on frame 29.
|
|
46A
46A Thrust
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS-5
|
MBU
|
27-45 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
19 (21)
|
+8
|
-2
|
+19~52
|
-
|
(placeholder text)
|
|
236A
236A Scratch
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
HS-5
|
MBU
|
37-58, 37-57 Sp, 37-57 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
30 (33)
|
-3
|
-13
|
+8~41
|
6-21 Throw
|
(placeholder text)
|
|
WRA
(While Running) A Shoulder Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS-5
|
MBU
|
-
|
-
|
44/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
10
|
28
|
-8
|
-18
|
+3~36
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
14
|
12 (16)
|
-10
|
-6
|
+12
|
1-21 Full, 22 Throw
|
Generic wakeup sweep.
|
|
Throws
T
Frankensteiner T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
66T
Shoulder Neckbreaker Drop 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Tech
|
KD
|
-
|
-
|
-
|
94/49
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Shoulder Armbreaker (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MS66T
Headlock Punch (Medium Stun) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
-
|
-
|
-
|
104/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Death Valley Bomb (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
N/A
|
KD
|
-
|
-
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HS66T
Pendulum Drop (Heavy Stun) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
143
|
N/A
|
KD
|
-
|
-
|
-
|
124/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Reverse DDT (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
90/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
AB623T
Choke (Airborne) 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
143
|
N/A
|
KD
|
-
|
-
|
-
|
42/201
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
NC623T
Iron Pole-Smashing Headscissors (Near Corner) 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
221
|
Tech
|
KD
|
MD
|
-
|
-
|
150/-300
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Quebradora Con Giro (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
MD
|
-
|
-
|
33/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Shoulder Armbreaker (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
-
|
+17~35
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Double Claw S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
MBU
|
28-60 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
32 (35)
|
-6
|
-16
|
+5~38
|
6-20 Throw
|
- Combos into itself during Red True KKD, for an easy and consistent pseudo-infinite. However, it is possible for the opponent to fall out and tech roll, especially if they are off-axis.
|
|
66S
Water Magnum 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13x18
|
Block/Parry
|
HS-5x18
|
MBU
|
-
|
2
|
-200/45x18
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
35 (1)
|
47 (49) Total
|
+9
|
-5
|
-
|
1-3 Strike
|
- Since every hit heavy stuns, getting 1 hit will heavy stun, whereas 2 hits will cause a stun overflow knockdown, and connecting with all 3 hits will juggle and cause a tech-rollable knockdown.
- Block data assumes the first three hits connect on block, as the rest of the hits will always whiff.
- If the projectile hits after Atlantis has recovered, the move will do LS blockstun instead.
|
|
46S
Atlantis Upper 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
Launch
|
MBU
|
17-36, 2-35 Sp, 17-71 KKD
|
2
|
-200/155
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
40
|
3
|
27 (29)
|
±0
|
-10
|
-
|
1-3 Strike, 5-20 Throw
|
Forward-moving special launcher. Unusually for a special, this move is cancellable, and its cancel window is before it becomes active. This enables kara throws (albeit a very slow one) and gimmicky "fake-out" mixups.
- The earliest that this move can be cancelled into a special throw is on frame 6.
|
|
66S
Mt. Saint Helens Eruption 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
299
|
Tech
|
KD
|
-
|
-
|
3
|
-300/160
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
Supers
236A+S
Atlantis Driver 236A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
403
|
Block/Parry
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
5
|
30
|
-5
|
-15
|
-
|
1-16 Full
|
(placeholder text)
|
|
214A+S
Devil Necromancy - Blood Bind 214A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
403
|
Block/Parry
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
5
|
30
|
-5
|
-15
|
-
|
1-16 Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- (While Running) A/236A, A/4A xx T, S/4A (cc)
(placeholder text)
- 236A xx 63214S
(placeholder text)
- 66A, (dash) A,A,6A xx 623T
(placeholder text)
- 46S, A,A,6A xx 623T
(placeholder text)
- (Red True KKD) SxN
Easy pseudo-infinite in Red True KKD.
Ropes
- (Rope Bounce), A xx T, S/4A (cc)
(placeholder text)
Corner
- 236A (cc), A,A, 4A,A xx 623T
(placeholder text)
Colors
External Links