Kinnikuman Muscle Grand Prix 2/Big Body

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Big Body

Story

Kinnikuman Big Body is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar of one of the five evil Gods; in Big Body's case, he was possessed by the God of Strength, being the largest and physically strongest of the Fated Princes. Despite this, Big Body is notorious for being one of the biggest jobbers in the series, losing his one and only on-screen fight in a matter of seconds in order to hype up Kinnikuman Super Phoenix as a major antagonist (this is reflected by his low health in this game). This crushing defeat, without having thrown a single punch, have given him somewhat of a meme status and a bit of a cult following in Japan (the lack of reference material also meant Big Body is the only character in this game whose moveset was invented wholesale).

The authors eventually gave him his moment to shine in the revival, some 32 years later.

Gameplay

Big Body is the epitome of a glass cannon: He has simultaneously the lowest health as well as the highest damage rating in the game. This means he hits like a truck, only needing 2-3 good hits to take the round, but on the flipside, he himself can die in 2-3 combos from the average character. This lends itself to a very high-risk high-reward gameplan, where the smallest mistake from either side can be round-ending.

Contrary to a typical glass cannon archetype, Big Body is, well...a Big Body. This means a large hurtbox, and fairly slow buttons, which is somewhat at odds with the risky nature of his stats. His slow buttons often mean Big Body might have a harder time getting in and starting his pressure, and conversely, his large hurtbox means characters can often get Big Body-specific combos, In some cases even possibly TOD-ing him due to his low health.


Strengths Weaknesses
  • Highest damage rating in the game.
  • Solid natural combos.
  • Versatile OTG options.
  • Lowest health in the game.
  • Large hurtbox.
  • Buttons have below-average startup.

Character Stats

  • Health: 800
  • Damage rating: 16
  • Size/weight: Super-large/Heavyweight
  • Movement speed: B

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry LS - Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Slow jab, but with above average range.

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
16 Block/Parry MS - Yes - 8/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

A,A,A
Powerful Tackle
Damage Guard Attribute Property Cancel Cost Meter Gain
64 Block/Parry HS - Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,A,6A
Powerful Impact
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry KD - No - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Very advantageous knockdown, guarantees a 2A, 236A, microwalk 623A or dash 8A OTG.

A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
32 Block/Parry MS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo. Further combos into (Medium Stun) T.

A,4A,A
Powerful Quick Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry MS - Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

A,4A,6A
Powerful Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry HS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo, such that if it connects as part of this string, it will knock down. This move has a very slow recovery, and as a result it is impossible to combo from the heavy stun if it hits raw, and no OTGs are guaranteed if this move knocks down.

A,4A,A,6A
Powerful Hammer
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry HS OTG No - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Identical to 236A.

6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry LS - Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry LS - Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A,A
Power Swing
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry HS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A,4A
Power Hammer
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry HS OTG Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Identical to 236A.

6A,A,4A,A
Power Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry HS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Identical to the last hit of the A,4A,6A string. It is a little inconsistent, but this hit can natural combo from the preceding 6A,A,4A.

6A,A,4A,6A
Power Impact
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry KD - No - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Identical to 41236A.

46A
46A
Damage Guard Attribute Property Cancel Cost Meter Gain
32 Block/Parry MS - Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combos into (Medium Stun) T.

46A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry MS - Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo. Further combos into (Medium Stun) T.

46A,4A,6A
Damage Guard Attribute Property Cancel Cost Meter Gain
64 Block/Parry HS - No - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo. When used in the string, since this will hit on a medium-stunned opponent, it will knock down instead.

236A
236A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry HS OTG Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Overhead hammer punch that goes quite far.

236A,236A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry HS OTG Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Second punch. Natural combos from the first 236A for a knockdown.

236A,236A,236A
Triple Hammer
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry HS OTG Yes - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Third and final punch. The whole string is technically a natural combo, as the first hit will heavy stun, the second hit will knock down, and the third hits OTG.

236A,214A
Double Hammer
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

236A,41236A
Hammer Impact
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry KD - No - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Same as standalone 41236A.

8A
8A
Elbow Drop
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry KD OTG No - 25/75
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

High-damage 8A, but with abysmal range. Usually, most knockdowns that guarantee this OTG requires a dash-up prior.

2A
2A
McEnroe
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry KD SKD,OTG No - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Slow 2A that knocks down on hit. Guaranteed 2A or 623A OTG.

4A
4A
Vader Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
128 Block/Parry KD - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Advantageous knockdown that allows for just about any OTG.

66A
66A
Upper Tackle
Damage Guard Attribute Property Cancel Cost Meter Gain
64 Block/Parry Launch - No - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

44A
44A
Dropkick
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS SKD No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

214A
214A
Headbutt
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Heavy-stunning move with slow recovery, such that following up on the heavy stun can be difficult.

41236A
41236A
Front Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
80 Block/Parry KD - No - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Very advantageous knockdown that allows any of Big Body's OTGs, though it leaves the opponent quite far such that a microdash is requried to get an 8A OTG.

623A
623A
Football Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
64 Block/Parry Launch - No - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Slow-ish launcher but with a lot of range, causing a high launch. This move is also a strong OTG move, doing less damage than 8A but being much faster and with more range.

WRA
(While Running) A
Shoulder Tackle
Damage Guard Attribute Property Cancel Cost Meter Gain
64 Block/Parry HS - No - 26/18
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
32 Block/Parry MS - No - -
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full,Throw

(placeholder text)

Throws

T
DDT
T
Damage Guard Attribute Property Cancel Cost Meter Gain
192 Tech KD - No - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A or 623A OTG.

66T
Chokeslam
66T
Damage Guard Attribute Property Cancel Cost Meter Gain
160 Tech KD - No - 94/49
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

46T
Arm Hold Shoulder Tackle
46T
Damage Guard Attribute Property Cancel Cost Meter Gain
224 Tech KD - No - 111/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A, 623A, 236A or 8A OTG.

236T
Lift-Up Drop
236T
Damage Guard Attribute Property Cancel Cost Meter Gain
208 Tech KD - No - 109/57
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

214T
Bear Hug
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
224 Tech KD - No - 115/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A or 623A OTG.

MST
Piledriver
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
192 N/A KD - No - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A or 623A OTG.

MS236T
Power Bomb
(Medium Stun) 236T
Damage Guard Attribute Property Cancel Cost Meter Gain
208 N/A HKD - No - 136/68
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A, 623A, 236A or 8A OTG.

HST
Powerful Lariat
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
208 N/A KD - No - 130/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A or 623A OTG.

HS236T
Doctor Bomb
(Heavy Stun) 236T
Damage Guard Attribute Property Cancel Cost Meter Gain
224 N/A KD - No - 139/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A or 623A OTG>

FBT
Superslow German Suplex
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
224 Tech KD - No - 90/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

FB214T
Pendulum Drop
(From Behind) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
256 Tech KD - No - 104/69
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A, 623A, 236A or 8A OTG.

AB66T
Airborne Canadian Backbreaker
(Airborne) 66T
Damage Guard Attribute Property Cancel Cost Meter Gain
128 N/A KD - No - 80/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a guaranteed 2A, 623A, 236A or 8A OTG.

AB46T
Powerful Piledriver
(Airborne) 46T
Damage Guard Attribute Property Cancel Cost Meter Gain
160 N/A KD - No - 40/200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

A quick OTG, such as 623A, seems to be guaranteed after this sthrow.

RT
Powerslam
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
160 N/A KD Meter-Drain No - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

WGT
Piledriver
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
192 Tech KD - No - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full, Throw

Uses the animation of the medium stun throw, meaning it similarly guarantees a 2A or 623A OTG.

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Universal side switch throw.

Specials

S
Powerful Knuckle
S
Damage Guard Attribute Property Cancel Cost Meter Gain
128 Block/Parry KD - No 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Advantageous kncockdown, though it sends the opponent very far away. a 2A/623A/236A/8A OTG is possible, but will require a dash/run up.

8S
Powerful Fist
8S
Damage Guard Attribute Property Cancel Cost Meter Gain
16 Block/Parry Special Meter Drain No MAX -999/-300
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Powerful Spine
8S,46T
Damage Guard Attribute Property Cancel Cost Meter Gain
64 N/A Special Meter Drain No - 0/-600
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Just frame link from the previous hit. Do the input almost immediately after the 8S input.

Powerful Double Fist
8S,46T,6T/4T
Damage Guard Attribute Property Cancel Cost Meter Gain
112 N/A KD - No - 0/600
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

This extension can be inputted as either 6T or 4T. The "failed" ender to the multi-part attack, dealing very low damage while giving a ton of meter for the opponent. The input for this extension deliberately overlaps with the input of the better ender, requiring precise inout so as not to get this ender.

True Powerful Double Fist
8S,46T,236T/214T
Damage Guard Attribute Property Cancel Cost Meter Gain
416 N/A KD - No - 0/-999
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

This extension can be inputted as either 236T or 214T. The "true" ender to this multi-part attack, dealing damage similar to the average character's super, while fully draining the opponent's meter. Provided that you can consistently get this extension, this works as a 3rd super of sorts for Big Body, albeit without the invuln properties. However, the just-frame for the 2nd extension and the input overlap with the other ender adds points of failure that results in this multi-part attack seldom see use.

66S
Powerful Tackle
S
Damage Guard Attribute Property Cancel Cost Meter Gain
32x3 Block/Parry MSx3 - No 3 -300/56x3
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Multi-hitting tackle. 1 hit will MS, 2 hits will HS, whereas 3 hits will launch.

46S
Powerful Backbreaker
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
208 Block/Parry KD - No 2 -200/140
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Hitgrab.

236S
Powerful Spear
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
368 Tech KD - No 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A, 623A, 236A or 8A OTG.

214S
Canadian Destroyer
214S
Damage Guard Attribute Property Cancel Cost Meter Gain
384 Tech KD - No 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees 2A, 623A, 236A or 8A OTG.

41236S
Powerful Dragon Sleeper
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
384 Tech KD - No 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

63214S
Giant Swing
63214S
Damage Guard Attribute Property Cancel Cost Meter Gain
192 Tech KD - No 5 -500/180
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Powerful Swing
63214S,63214T
Damage Guard Attribute Property Cancel Cost Meter Gain
400 N/A KD - No - 0/262
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Supers

41236A+S
Muscle Impact
41236A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
496 Block/Parry KD - No 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full

Highly damaging strike super with abysmal range, to the point that doing the walking super buffer (i.e. inputting 41236, holding 6 for a few frames to microwalk, and then pressing A+S) would dramatically boost its range. Guarantees a 2A, 623A, 236A or 8A OTG.

NR41236T+S
Maple Leaf Clutch
(Near Ropes) 41236T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
528 Tech KD - No 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full

Most damaging super in terms of raw damage. Guarantees a 2A, 623A, 236A or 8A OTG.

Strategy

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