Kinnikuman Muscle Grand Prix 2/Black Hole

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Black Hole

Story

Black Hole is one of the 7 Devil Choujins, and as his name might imply, his most distinguishing feature is a gaping hole where his face should be, which he can use to suck his opponents into a pocket dimension. On top of this, he is also a practicioner of "4D wrestling", which in Black Hole's case, apparently entails travelling through shadows, creating shadow clones, and teleportation.

Incidentally, Black Hole is the cousin of Justice Choujin and fellow 4D wrestler Pentagon, and despite their belonging to different, opposing factions, they regularly tag team together as the "4D Killer Combo".

Gameplay

Black Hole is an agile character with unique movement options such as teleports, and he has many moves (especially specials) with evasive properties. To top this off, he has 41236S, a fully invincible (and very fast!) hitgrab, being the only non-super move in the entire game to be fully invuln until it is active. He also has the 214A series, a string made up of 3 cartwheels that he can cancel into a throw, special or meter charge at any point. This leads into a small combo if any of the cartwheel hits connect, making for a rewarding (if gimmicky) mixup option. All put together, this can make Black Hole a somewhat annoying character to fight, as he can weave in and out of the opponent's range, randomly beat throws with the buttons he was pressing anyways, and take the smallest gaps in pressure to use his hitgrab and steal back turns.

Black Hole's main weakness is his damage output, or lack thereof. Being a damage rating 12 character, his damage is already below average through raw stats alone, but this is exacerbated by his limited combos. Aside from his 214A series, his strings don't really lead into anything on ground hit, and he does not have any heavy stuns advantageous enough to consistently combo into his special throw (again, with the exception of the 214A string). His juggles are no better, since without an air throw or even an SKD move, they do poor damage while allowing the opponent to tech roll, meaning he struggles to keep the pressure up after a juggle. In all, this means Black Hole is a character who generally can only get his damage from a lot of one-off hits, instead of being able to land 3-4 combos to take the round. Furthermore, Black Hole is a low health character, at 950 health; coupled with his low damage, Black Hole is, against most matchups, looking at an uphill battle where he would need to hit the opponent a lot more than they need to hit him.


Strengths Weaknesses
  • Has the only non-super fully-invuln-until-active move in the whole game.
  • Unique mobility options in the teleports.
  • Solid throw punishment.
  • Multiple fast HS/KD moves to threaten rope bounce.
  • Many strikes/specials have evasive frames.
  • Cartwheel mixups.
  • Low health.
  • Poor damage output.
  • Limited combos.
  • Functionally no SKD moves.
  • Can be meter-hungry.
  • Gimmicky playstyle.

Character Stats

  • Health: 950
  • Damage rating: 12
  • Size/weight: Medium/Middleweight
  • Movement speed: A

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
36 Block/Parry LS - 18-23, 17-22 Sp, 16-31 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 3 15 (18) -10 +2 +6 -
  • Natural combos into 41236S.
A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry LS - 27-32, 26-31 Sp, 25-40 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 3 16 (18) -11 +1 +5 -

(placeholder text)

A,A,A
Misty Combo α
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry MS - 41-43, 41-42 Sp, 38-60 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 3 33 (35) -22 -16 +2 16-37 Throw

(placeholder text)

A,A,6A
Misty Combo β
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry HS-5 MBU 69-78 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 3 50 (51) -23 -33 -12~+21 6-46 Throw

(placeholder text)

A,A,66A
Misty Combo γ
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS-5 MBU 33-58 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 9 33 (36) -12 -22 -1~+32 9-30 Throw

(placeholder text)

A,A,A,6A
Misty Combo δ
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry HS-5 MBU 69-78 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 3 50 (51) -23 -33 -12~+21 6-46 Throw

(placeholder text)

A,A,A,66A
Misty Combo ε
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS-5 MBU 33-58 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 9 33 (36) -12 -22 -1~+32 9-30 Throw
  • Natural combo from the previous hit, for a KD.
6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry LS - 26-31, 25-30 Sp, 24-39 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 16 (18) -11 +1 +5 -

(placeholder text)

6A,A
Phantom I
Damage Guard Attribute Property Cancel Cost Meter Gain
36 Block/Parry LS - 19-24, 18-23 Sp, 17-32 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 3 15 (18) -10 +2 +6 -

Natural combo.

6A,A,4A
Phantom II
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry KD MBU 36-56, 36-55 Sp, 32-60 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 12 27 (31) -9 -19 - 8-28 Throw

Natural combo.

6A,A,6A
Phantom III
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry HS-5 MBU 69-78 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 3 50 (51) -23 -33 -12~+21 6-46 Throw

(placeholder text)

214A
214A
Bermuda
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS OTG 34-36, 34-35 Sp, 34-47 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 15 11 (13) -12 -6 +12 -

The cartwheel. This and its follow-ups make up the cornerstone of Black Hole's mixups. On hit, this combos into (Medium Stun) T.

214A,214A
Bermuda Wave
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS OTG 35-37, 35-36 Sp, 35-48 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 15 11 (13) -12 -6 +12 -

Natural combo from 214A, and will cause Heavy Stun instead if it connects as part of the string.

214A,214A,214A
Bermuda Triangle
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS OTG 35-37, 35-36 Sp, 35-48 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 15 11 (13) -12 -6 +12 -

Natural combo. If previous hits of this string connected, this move will knock down. If charge-cancelled, this knockdown guarantees a 46A (cc) OTG.

214A,214A,214A,6A
Bermuda Triangle Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS-5 MBU 33-58 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 9 33 (36) -12 -22 -1~+32 9-30 Throw

Ender to the string. Natural combos from 214A,214A,214A for a knockdown, provided the 3rd cartwheel did not knock down (i.e. it did not connect as a full string).

8A
8A
Elbow Drop
Damage Guard Attribute Property Cancel Cost Meter Gain
72 Block/Parry KD OTG,MBU 68-70, 68-69 Sp, 63-72 KKD - 25/75
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 9 38 (39) -17 -27 - 9-32 Throw

(placeholder text)

2A
2A
Plane Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS OTG 50-61, 50-60 Sp, 50-61 KKD - 13/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 5 33 (36) -22 -18 ±0 1-50 Throw

(placeholder text)

66A
66A
Upper
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry Launch MBU 22-49 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 3 29 (30) -2 -12 - -

(placeholder text)

44A
44A
Rolling Sobat
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry MS - 40-42, 40-41 Sp, 37-59 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 3 33 (35) -22 -16 +2 15-36 Throw

(placeholder text)

46A
46A
Rolling Stomp
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry KD OTG,MBU 35-55, 35-54 Sp, 31-59 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 12 27 (31) -9 -19 - 7-27 Throw

Fast, cancellable knockdown move with throw-invuln frames.

  • Black Hole moves forwards quite a bit during this move, making it a decent neutral button, especially since it goes down to only -1 on block if it is charge-cancelled.
  • On hit, if Black hole charge cancels this move, he has enough time to get a guaranteed 2A or (ideally) another 46A (cc) OTG.
  • This move can OTG, and in fact is one of Black Hole's main OTGs. This does slightly less damage than 8A but is slightly faster, while being much more advantageous on OTG hit.
236A
236A
Flying Body Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS-5 MBU 32-57 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 9 33 (36) -12 -22 -1~+32 8-29 Throw

Heavy-stunning, forward-moving attack with some throw-invuln frames.

  • This is very fast for a HS move, to the point that it can punish throws, and is generally Black Hole's go-to throw punish.
41236A
41236A
Bermuda Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
24x2 Block/Parry MSx2 - 56-67 KKD - 13x2/21x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 14 (11) 28 (31) -15 +14 +15 -

Teleport punch, Hitting twice from behind the opponent.

  • Beats parry point-blank, hence the frame advantage on parry; this is the move's 2nd hit connecting after the first hit is parried.
WRA
(While Running) A
Flying Body Press
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry KD MBU - - 36/24
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 29 (31) -6 -16 - 1-3 Strike, 19-37 Throw
  • Guarantees an 8A or 46A (cc) OTG, though this should be slightly delayed so as to not float.
WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 14 12 (16) -10 -6 +12 1-21 Full, 22 Throw

Generic wake-up sweep.

Throws

T
Arm Whip
T
Damage Guard Attribute Property Cancel Cost Meter Gain
144 Tech KD - - - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

236T
Choujin Satellite Scissors
236T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 109/57
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

Throw that is tied with 63214T for Black Hole's highest damage throw in neutral.

  • This throw does not side-switch, but leaves the opponent a bit far away.
  • 2A OTG is always guaranteed after this throw. 46A (cc) OTG is also guaranteed, but is rather inconsistent midscreen; if the opponent ends up at the ropes such that the pushback is even slightly negated, this becomes a lot more consistent.
63214T
Giant Swing
63214T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 116/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

MST
Frankensteiner
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
144 N/A KD - - - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

MS236T
Déjà Vu
(Medium Stun) 236T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 120/72
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

HST
Four-Dimensional Knee Drop
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 130/56
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

HS236T
Christo
(Heavy Stun) 236T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 N/A KD - - - 139/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Guarantees 8A OTG.

FBT
German Suplex
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 90/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

RT
Frankensteiner
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
120 N/A KD MD - - 36/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

Guarantees a 2A OTG; a microwalk beforehand makes it more consistent.

WGT
Frankensteiner
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
144 Tech KD - - - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Front Flip Dropkick
S
Damage Guard Attribute Property Cancel Cost Meter Gain
108 Block/Parry HS-5 MBU 62-69 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 6 43 (44) -19 -29 -8~+25 4-36 Throw

(placeholder text)

66S
Front Warp
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
N/A N/A N/A - - 1 -100/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - 51 (55) Total - - - 1-27 Full

Forward-moving teleport.

44S
Back Warp
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
N/A N/A N/A - - 1 -100/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - 51 (55) Total - - - 1-28 Full

Retreating teleport.

236S
Shadow Bicycle Kick
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
132 Block/Parry KD MBU 84-90 KKD 2 -200/125
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
46 3 41 (42) -14 -24 - 1-3 Strike, 4-61 Throw

Teleporting kick, hitting the opponent's back. Guarantees a 2A OTG.

41236S
Poisonous Cobra Twist
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
144 Block/Parry KD OTG,MBU - 3 -300/170
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
8 23 20 (23) -17 -23 - 1-40 Full

Very fast, fully-invincible hitgrab that side-switches.

  • As with most hitgrabs, this does relatively low damage, but unlike most hitgrabs that cost 2 bars, this special move costs 3 bars.
  • This is the only non-super "true reversal" (i.e. a move that is fully invuln until its active) in the game. This makes it a useful (albeit expensive) defensive move to interrupt the opponent's pressure, and can also be used as a solid counterpoke.
  • In practice, this move rarely hits on its first active frame, unless the opponent sticks a hurtbox into it.
  • This move can hit OTG, though it will only not cause the full hitgrab animation and instead will only do 24 damage. On the plus side, this is by far Black Hole's fastest OTG. Although generally not worth the meter cost, this is useful when Black Hole needs just that little extra bit of damage, such as to close out a round.
63214S
4D Boston Crab
63214S
Damage Guard Attribute Property Cancel Cost Meter Gain
276 Tech KD - - 3 -300/84
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 -16 - - 1-3 Full

Special throw.

  • This throw does not side switch, but leaves Black Hole approximately 1 sidestep right from where he initiated the throw.
  • Very fast for a special throw, at 21 frames. Unfortunately, Black Hole does not have any guaranteed strings into this, but this should make confirms more consistent, and make this throw stronger to use as a mix-up.
  • Guarantees a 2A OTG.
623S
Shadow Cross Chop
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
36x3 Block/Parry Launchx3 - 65-81 KKD 2 -200/77x3
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 14 (1) 39 (41) -10 -33 - 1-3 Strike, 4-66 Throw

Evasive, multi-hitting launcher.

  • Parry data assumes this move is done point-blank in the corner, although this is inconsistent.

Supers

63214A+S
Black Hole Absorption
63214A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
372 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
34 5 31 -6 -16 - 1-32 Full, 33-57 Throw

(placeholder text)

41236T+S
Shadow Clone Execution
41236T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
372 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full

Guarantees an 8A OTG.

Strategy

Combos

Midscreen

  • 214A,214A xx 236T, 8A
    Confirm into (Heavy Stun) 236T off of hitting 214A.
  • 66A, 6A,A,4A xx S
    Juggle bnb. Does not knock down.
  • (A/6A/214A/214A,214A) (CCC) 41236T+S
    CCC combos into throw super.

Colors

Manga
MGP2-Original

External Links


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