Story
Black Hole is one of the 7 Devil Choujins, and as his name might imply, his most distinguishing feature is a gaping hole where his face should be, which he can use to suck his opponents into a pocket dimension. On top of this, he is also a practicioner of "4D wrestling", which in Black Hole's case, apparently entails travelling through shadows, creating shadow clones, and teleportation.
Incidentally, Black Hole is the cousin of Justice Choujin and fellow 4D wrestler Pentagon, and despite their belonging to different, opposing factions, they regularly tag team together as the "4D Killer Combo".
Gameplay
Black Hole is an agile character with unique movement options such as teleports, and he has many moves (especially specials) with evasive properties. To top this off, he has 41236S, a fully invincible (and very fast!) hitgrab, being the only non-super move in the entire game to be fully invuln until it is active. He also has the 214A series, a string made up of 3 cartwheels that he can cancel into a throw, special or meter charge at any point. This leads into a small combo if any of the cartwheel hits connect, making for a rewarding (if gimmicky) mixup option. All put together, this can make Black Hole a somewhat annoying character to fight, as he can weave in and out of the opponent's range, randomly beat throws with the buttons he was pressing anyways, and take the smallest gaps in pressure to use his hitgrab and steal back turns.
Black Hole's main weakness is his damage output, or lack thereof. Being a damage rating 12 character, his damage is already below average through raw stats alone, but this is exacerbated by his limited combos. Aside from his 214A series, his strings don't really lead into anything on ground hit, and he does not have any heavy stuns advantageous enough to consistently combo into his special throw (again, with the exception of the 214A string). His juggles are no better, since without an air throw or even an SKD move, they do poor damage while allowing the opponent to tech roll, meaning he struggles to keep the pressure up after a juggle. In all, this means Black Hole is a character who generally can only get his damage from a lot of one-off hits, instead of being able to land 3-4 combos to take the round. Furthermore, Black Hole is a low health character, at 950 health; coupled with his low damage, Black Hole is, against most matchups, looking at an uphill battle where he would need to hit the opponent a lot more than they need to hit him.
Strengths |
Weaknesses
|
- Has the only non-super fully-invuln-until-active move in the whole game.
- Unique mobility options in the teleports.
- Solid throw punishment.
- Multiple fast HS/KD moves to threaten rope bounce.
- Many strikes/specials have evasive frames.
- Cartwheel mixups.
|
- Low health.
- Poor damage output.
- Limited combos.
- Functionally no SKD moves.
- Can be meter-hungry.
- Gimmicky playstyle.
|
Character Stats
- Health: 950
- Damage rating: 12
- Size/weight: Medium/Middleweight
- Movement speed: A
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
LS
|
-
|
18-23, 17-22 Sp, 16-31 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
15 (18)
|
-10
|
+2
|
+6
|
-
|
- Natural combos into 41236S.
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
LS
|
-
|
27-32, 26-31 Sp, 25-40 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
3
|
16 (18)
|
-11
|
+1
|
+5
|
-
|
(placeholder text)
|
|
A,A,A Misty Combo α
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
MS
|
-
|
41-43, 41-42 Sp, 38-60 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
33 (35)
|
-22
|
-16
|
+2
|
16-37 Throw
|
(placeholder text)
|
|
A,A,6A Misty Combo β
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS-5
|
MBU
|
69-78 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
3
|
50 (51)
|
-23
|
-33
|
-12~+21
|
6-46 Throw
|
(placeholder text)
|
|
A,A,66A Misty Combo γ
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS-5
|
MBU
|
33-58 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
9
|
33 (36)
|
-12
|
-22
|
-1~+32
|
9-30 Throw
|
(placeholder text)
|
|
A,A,A,6A Misty Combo δ
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS-5
|
MBU
|
69-78 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
3
|
50 (51)
|
-23
|
-33
|
-12~+21
|
6-46 Throw
|
(placeholder text)
|
|
A,A,A,66A Misty Combo ε
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS-5
|
MBU
|
33-58 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
9
|
33 (36)
|
-12
|
-22
|
-1~+32
|
9-30 Throw
|
- Natural combo from the previous hit, for a KD.
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
LS
|
-
|
26-31, 25-30 Sp, 24-39 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
16 (18)
|
-11
|
+1
|
+5
|
-
|
(placeholder text)
|
|
6A,A Phantom I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
LS
|
-
|
19-24, 18-23 Sp, 17-32 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
3
|
15 (18)
|
-10
|
+2
|
+6
|
-
|
Natural combo.
|
|
6A,A,4A Phantom II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
MBU
|
36-56, 36-55 Sp, 32-60 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
12
|
27 (31)
|
-9
|
-19
|
-
|
8-28 Throw
|
Natural combo.
|
|
6A,A,6A Phantom III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS-5
|
MBU
|
69-78 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
3
|
50 (51)
|
-23
|
-33
|
-12~+21
|
6-46 Throw
|
(placeholder text)
|
|
214A
214A Bermuda
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
OTG
|
34-36, 34-35 Sp, 34-47 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
15
|
11 (13)
|
-12
|
-6
|
+12
|
-
|
The cartwheel. This and its follow-ups make up the cornerstone of Black Hole's mixups. On hit, this combos into (Medium Stun) T.
|
|
214A,214A Bermuda Wave
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
OTG
|
35-37, 35-36 Sp, 35-48 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
15
|
11 (13)
|
-12
|
-6
|
+12
|
-
|
Natural combo from 214A, and will cause Heavy Stun instead if it connects as part of the string.
|
|
214A,214A,214A Bermuda Triangle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
OTG
|
35-37, 35-36 Sp, 35-48 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
15
|
11 (13)
|
-12
|
-6
|
+12
|
-
|
Natural combo. If previous hits of this string connected, this move will knock down. If charge-cancelled, this knockdown guarantees a 46A (cc) OTG.
|
|
214A,214A,214A,6A Bermuda Triangle Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS-5
|
MBU
|
33-58 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
9
|
33 (36)
|
-12
|
-22
|
-1~+32
|
9-30 Throw
|
Ender to the string. Natural combos from 214A,214A,214A for a knockdown, provided the 3rd cartwheel did not knock down (i.e. it did not connect as a full string).
|
|
8A
8A Elbow Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
72
|
Block/Parry
|
KD
|
OTG,MBU
|
68-70, 68-69 Sp, 63-72 KKD
|
-
|
25/75
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
9
|
38 (39)
|
-17
|
-27
|
-
|
9-32 Throw
|
(placeholder text)
|
|
2A
2A Plane Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
OTG
|
50-61, 50-60 Sp, 50-61 KKD
|
-
|
13/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
5
|
33 (36)
|
-22
|
-18
|
±0
|
1-50 Throw
|
(placeholder text)
|
|
66A
66A Upper
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
Launch
|
MBU
|
22-49 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
29 (30)
|
-2
|
-12
|
-
|
-
|
(placeholder text)
|
|
44A
44A Rolling Sobat
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
MS
|
-
|
40-42, 40-41 Sp, 37-59 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
33 (35)
|
-22
|
-16
|
+2
|
15-36 Throw
|
(placeholder text)
|
|
46A
46A Rolling Stomp
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
OTG,MBU
|
35-55, 35-54 Sp, 31-59 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
12
|
27 (31)
|
-9
|
-19
|
-
|
7-27 Throw
|
Fast, cancellable knockdown move with throw-invuln frames.
- Black Hole moves forwards quite a bit during this move, making it a decent neutral button, especially since it goes down to only -1 on block if it is charge-cancelled.
- On hit, if Black hole charge cancels this move, he has enough time to get a guaranteed 2A or (ideally) another 46A (cc) OTG.
- This move can OTG, and in fact is one of Black Hole's main OTGs. This does slightly less damage than 8A but is slightly faster, while being much more advantageous on OTG hit.
|
|
236A
236A Flying Body Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS-5
|
MBU
|
32-57 KKD
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
9
|
33 (36)
|
-12
|
-22
|
-1~+32
|
8-29 Throw
|
Heavy-stunning, forward-moving attack with some throw-invuln frames.
- This is very fast for a HS move, to the point that it can punish throws, and is generally Black Hole's go-to throw punish.
|
|
41236A
41236A Bermuda Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24x2
|
Block/Parry
|
MSx2
|
-
|
56-67 KKD
|
-
|
13x2/21x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
14 (11)
|
28 (31)
|
-15
|
+14
|
+15
|
-
|
Teleport punch, Hitting twice from behind the opponent.
- Beats parry point-blank, hence the frame advantage on parry; this is the move's 2nd hit connecting after the first hit is parried.
|
|
WRA
(While Running) A Flying Body Press
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
MBU
|
-
|
-
|
36/24
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
29 (31)
|
-6
|
-16
|
-
|
1-3 Strike, 19-37 Throw
|
- Guarantees an 8A or 46A (cc) OTG, though this should be slightly delayed so as to not float.
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
14
|
12 (16)
|
-10
|
-6
|
+12
|
1-21 Full, 22 Throw
|
Generic wake-up sweep.
|
|
Throws
T
Arm Whip T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Tech
|
KD
|
-
|
-
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
236T
Choujin Satellite Scissors 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
109/57
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
Throw that is tied with 63214T for Black Hole's highest damage throw in neutral.
- This throw does not side-switch, but leaves the opponent a bit far away.
- 2A OTG is always guaranteed after this throw. 46A (cc) OTG is also guaranteed, but is rather inconsistent midscreen; if the opponent ends up at the ropes such that the pushback is even slightly negated, this becomes a lot more consistent.
|
|
63214T
Giant Swing 63214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
116/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Frankensteiner (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
N/A
|
KD
|
-
|
-
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MS236T
Déjà Vu (Medium Stun) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
120/72
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Four-Dimensional Knee Drop (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
130/56
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HS236T
Christo (Heavy Stun) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
-
|
-
|
139/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
Guarantees 8A OTG.
|
|
FBT
German Suplex (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
90/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Frankensteiner (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
N/A
|
KD
|
MD
|
-
|
-
|
36/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
Guarantees a 2A OTG; a microwalk beforehand makes it more consistent.
|
|
WGT
Frankensteiner (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Tech
|
KD
|
-
|
-
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Front Flip Dropkick S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
108
|
Block/Parry
|
HS-5
|
MBU
|
62-69 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
6
|
43 (44)
|
-19
|
-29
|
-8~+25
|
4-36 Throw
|
(placeholder text)
|
|
66S
Front Warp 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
N/A
|
N/A
|
N/A
|
-
|
-
|
1
|
-100/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
51 (55) Total
|
-
|
-
|
-
|
1-27 Full
|
Forward-moving teleport.
|
|
44S
Back Warp 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
N/A
|
N/A
|
N/A
|
-
|
-
|
1
|
-100/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
51 (55) Total
|
-
|
-
|
-
|
1-28 Full
|
Retreating teleport.
|
|
236S
Shadow Bicycle Kick 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Block/Parry
|
KD
|
MBU
|
84-90 KKD
|
2
|
-200/125
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
46
|
3
|
41 (42)
|
-14
|
-24
|
-
|
1-3 Strike, 4-61 Throw
|
Teleporting kick, hitting the opponent's back. Guarantees a 2A OTG.
|
|
41236S
Poisonous Cobra Twist 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Block/Parry
|
KD
|
OTG,MBU
|
-
|
3
|
-300/170
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
8
|
23
|
20 (23)
|
-17
|
-23
|
-
|
1-40 Full
|
Very fast, fully-invincible hitgrab that side-switches.
- As with most hitgrabs, this does relatively low damage, but unlike most hitgrabs that cost 2 bars, this special move costs 3 bars.
- This is the only non-super "true reversal" (i.e. a move that is fully invuln until its active) in the game. This makes it a useful (albeit expensive) defensive move to interrupt the opponent's pressure, and can also be used as a solid counterpoke.
- In practice, this move rarely hits on its first active frame, unless the opponent sticks a hurtbox into it.
- This move can hit OTG, though it will only not cause the full hitgrab animation and instead will only do 24 damage. On the plus side, this is by far Black Hole's fastest OTG. Although generally not worth the meter cost, this is useful when Black Hole needs just that little extra bit of damage, such as to close out a round.
|
|
63214S
4D Boston Crab 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
276
|
Tech
|
KD
|
-
|
-
|
3
|
-300/84
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
- This throw does not side switch, but leaves Black Hole approximately 1 sidestep right from where he initiated the throw.
- Very fast for a special throw, at 21 frames. Unfortunately, Black Hole does not have any guaranteed strings into this, but this should make confirms more consistent, and make this throw stronger to use as a mix-up.
- Guarantees a 2A OTG.
|
|
623S
Shadow Cross Chop 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36x3
|
Block/Parry
|
Launchx3
|
-
|
65-81 KKD
|
2
|
-200/77x3
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
14 (1)
|
39 (41)
|
-10
|
-33
|
-
|
1-3 Strike, 4-66 Throw
|
Evasive, multi-hitting launcher.
- Parry data assumes this move is done point-blank in the corner, although this is inconsistent.
|
|
Supers
63214A+S
Black Hole Absorption 63214A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
372
|
Block/Parry
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
34
|
5
|
31
|
-6
|
-16
|
-
|
1-32 Full, 33-57 Throw
|
(placeholder text)
|
|
41236T+S
Shadow Clone Execution 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
372
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
Guarantees an 8A OTG.
|
|
Strategy
Combos
Midscreen
- 214A,214A xx 236T, 8A
Confirm into (Heavy Stun) 236T off of hitting 214A.
- 66A, 6A,A,4A xx S
Juggle bnb. Does not knock down.
- (A/6A/214A/214A,214A) (CCC) 41236T+S
CCC combos into throw super.
Colors
External Links