Story
Checkmate is a chess-themed Choujin and a member of the evil dMp, the 21st century alliance of the Brutal, Devil and Perfect Choujin factions. He has the ability to swap between his 3 heads for all sorts of different abilities: the King head is his default head, whereas the Rook head turns him rock-hard, while the Knight head turns him into a sorta-centaur. Checkmate is Sunshine's protege, who acts as a surrogate father of sorts, having raised Checkmate from a very young age. Sunshine had instilled into Checkmate the inability to feel pain, which predictably backfires when he gets involved in a real fight. After losing to Mantaro, Checkmate disappears for a while, eventually pulling a face turn by returning fully reformed, joining the Justice Choujins where he...doesn't do a whole lot, actually. His only on-screen fights as a good guy are in the non-canon filler arc and the spin-off V-Jump manga, and his most notable contributions to the team is by sitting in the sidelines and providing moral support, helping Kevin Mask train that one time, and jobbing every now and then.
Gameplay
Checkmate is a solid all-rounder character, without any overly fancy or unique tools. He has a couple standout defensive tools: His Bishop Kick (623A) has fast startup and has great hitboxes, making it great for counterpoking and for defense, and his 214S is a cheap (if somewhat slow) counter which heavy stuns. Aside from this, Checkmate has a very consistent juggle combo and a spacing-dependent natural combo, and that's about it; he doesn't have a lot going on, but what he does have is overall very solid and comes together in a very functional package.
Strengths |
Weaknesses
|
- Very consistent juggle combos.
- Solid rope pressure with 623A.
- Great defensive tools.
- Strong meterless OTG options.
|
- Range-dependent natural combo.
- Average damage output.
- Subpar frame data.
|
Character Stats
- Health: 1050
- Damage rating: 14
- Size/weight: Medium/Middleweight
- Movement speed: B
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
16-18, 16-17 Sp, 14-32 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
3
|
14 (17)
|
-9
|
+3
|
+7
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
29-31, 29-30 Sp, 21-45 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
23 (26)
|
-18
|
-6
|
-2
|
-
|
Natural Combo.
|
|
A,A,A Triple Horn Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
34-39, 34-38 Sp, 33-68 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
3
|
36 (38)
|
-25
|
-19
|
-1
|
-
|
(placeholder text)
|
|
A,A,6A Promotion Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
17-19, 17-18 Sp, 15-33 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
3
|
14 (17)
|
-9
|
+3
|
+7
|
-
|
(placeholder text)
|
|
A,A,6A,A Twin Promotion
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
-
|
29-34, 29-33 Sp, 23-55 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
33 (34)
|
-22
|
-16
|
+2
|
-
|
Combos into (Medium Stun) T on standing hit. This string is often charge-cancelled as combo filler in Checkmate's juggles.
|
|
A,A,6A,A,623A End Promotion
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14x5
|
Block/Parry
|
Launchx5
|
SKD,OTG,MBU
|
77-86 KKD
|
-
|
9x5/18x5
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
29 (5)
|
42 (46)
|
-15
|
-23
|
-
|
2-46 Throw
|
Functionally identical to the standalone 623A, but locked behind a string. Essential string for Checkmate's juggles, as the SKD property and multi-hitting nature makes it an excellent juggle ender.
- Parry data ssumes it was done point-blank in the corner.
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
28-30, 28-29 Sp, 20-44 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
3
|
24 (26)
|
-19
|
-7
|
-3
|
-
|
(placeholder text)
|
|
6A,A En Passant Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
34-39, 34-38 Sp, 33-68 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
3
|
36 (38)
|
-25
|
-19
|
-1
|
-
|
(placeholder text)
|
|
6A,A,4A En Passant Combo A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
HS-5
|
MBU
|
77-82 KKD
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
7
|
55 (56)
|
-32
|
-42
|
-21~+12
|
21-42 Throw
|
- Natural combo from the previous hit, for a KD.
|
|
6A,A,6A En Passant Combo B
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
KD
|
MBU
|
40-49 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
19 (22)
|
+7
|
-3
|
-
|
-
|
The knockdown guarantees an 8A OTG.
|
|
2A
2A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
OTG
|
25-30, 25-66 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
36 (41)
|
-30
|
-20
|
-16
|
1-28 Throw
|
- Due to a bug, this move does not have a special cancel window.
|
|
2A,2A Castling
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
28-30, 28-29 Sp, 28-54 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
5
|
28 (29)
|
-19
|
-13
|
+5
|
-
|
Natural combo from 2A, albeit a bit inconsistent; the string is guaranteed if 2A hits late, such as by connecting from max or near-max range. On hit, this combos into (Medium Stun) T for decent damage and knockdown.
|
|
2A,2A,214A Castling Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS-5
|
MBU
|
81-89 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
6
|
56 (59)
|
-32
|
-42
|
-21~+12
|
17-46 Throw
|
Natural combos from 2A,2A, in which case it will knockdown. On hit, it is largely inferior to comboing into (Medium Stun) T instead.
|
|
8A
8A Elbow Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
KD
|
OTG,MBU
|
81-87 KKD
|
-
|
28/69
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
12
|
47 (48)
|
-29
|
-39
|
-
|
10-37 Throw
|
(placeholder text)
|
|
66A
66A Upper
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
MBU
|
37-39, 37-38 Sp, 35-46 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
3
|
20 (26)
|
+7
|
-3
|
-
|
-
|
(placeholder text)
|
|
46A
46A Flying Cross Chop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
HS-5
|
MBU
|
76-81 KKD
|
-
|
33/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
7
|
55 (56)
|
-32
|
-42
|
-21~+12
|
20-42 Throw
|
(placeholder text)
|
|
236A
236A Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
Block/Parry
|
HS-5
|
MBU
|
87-95 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
38
|
3
|
42 (45)
|
-15
|
-25
|
-4~+29
|
20-58 Throw
|
(placeholder text)
|
|
214A
214A Nail Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
Block/Parry
|
HS-5
|
MBU
|
80-83 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
5
|
52 (53)
|
-27
|
-37
|
-16~+17
|
21-47 Throw
|
(placeholder text)
|
|
41236A
41236A Lariat
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
Block/Parry
|
KD
|
MBU
|
39-48 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
4
|
19 (22)
|
+7
|
-3
|
-
|
-
|
Guarantees 8A OTG.
|
|
623A
623A Bishop Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14x5
|
Block/Parry
|
Launchx5
|
SKD,OTG,MBU
|
76-85 KKD
|
-
|
9x5/18x5
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
29 (5)
|
41 (45)
|
-15
|
-23
|
-
|
1-45 Throw
|
Multi-hitting move with good startup and hitboxes. Great as a juggle ender, due to its SKD property, and its multi-hitting nature means it scales better in long combos. This move also has uses defensively, as both a counterpoke and to interrupt opponent's pressure. When used for this purpose however, it will usually only hit once, for pitiful damage. The exception to this is if it hits at the ropes, as the latter hits can juggle the opponent, and Checkmate may even recover fast enough to pick up the juggle. The move is generally unsafe on whiff and block (since the pushback will cause the later hits to whiff), but it is usually quite safe on parry, as parrying an early hit will force the opponent to block the subsequent hits.
|
|
WRA
(While Running) A Dash Knee
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
-
|
-
|
44/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
12
|
25
|
-7
|
-17
|
-
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
8
|
17 (21)
|
-9
|
-5
|
+13
|
1-22 Full,23 Throw
|
(placeholder text)
|
|
Throws
T
Double Arm Suplex T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Side Suplex 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
114/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
Guarantees a 2A OTG.
|
|
63214T
Northern Lights Suplex Throw 63214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Side Suplex (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
N/A
|
KD
|
-
|
-
|
-
|
114/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Northern Lights Suplex Throw (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
N/A
|
KD
|
-
|
-
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Pendulum Backbreaker (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
90/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
Guarantees 2A OTG.
|
|
RT
Quebradora Con Giro (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
Tech
|
KD
|
MD
|
-
|
-
|
36/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Side Suplex (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
-
|
-
|
114/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Gallop Kick S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
Block/Parry
|
HS-5
|
OTG,MBU
|
54-74 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
45 (50)
|
-18
|
-28
|
-7~+26
|
-
|
Heavy-stunning neutral S with decent range. The move's OTG hitbox is deceptively short-ranged and finicky; most knockdowns require a walk-up/dash-up for this move to connect as an OTG.
|
|
66S
Centaur's Black Neigh 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28x8
|
Block/Parry
|
MSx8
|
OTG*,MBU
|
100-109 KKD
|
1
|
-100/27x8
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
49 (5)
|
36 (39)
|
-22
|
-
|
-
|
1-3 Strike, 7-79 Throw
|
Multi-hitting airborne move.
- Parrying will generally lose to this move, with subsequent hits hitting during the parry animation
- This move can hit OTG, but only against large characters. The number of hits depend a lot on when/where Checkmate initiates the move; on Big Body and Budo, Checkmate can get all 8 hits, for a strong 224 damage OTG, while the most hits he can get on Scarface is 7, for a respectable 196 damage. On the characters where this OTG can connect, it is guaranteed after the 41236S special throw.
|
|
46S
Centaur's Black Neigh 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Block/Parry
|
KD
|
MBU
|
-
|
2
|
-200/120
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
4
|
47 (48)
|
-21
|
-31
|
-
|
1-3 Strike, 6-37 Throw
|
Hitgrab with some invuln frames.
|
|
214S
Open The Rook Gate 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS-3
|
MBU
|
26-39 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
9
|
12 (16)
|
+9
|
-1
|
+13~37
|
1-24 Full
|
Counter move. Works moreso like a move with a very small hitbox, such that and opponent sticking a button into it will get heavy-stunned. Because of this, this move can heavy stun an opponent moving towards Checkmate (such as after being rope-bounced).
|
|
41236S
King-Style Brilliant Throw 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
336
|
Tech
|
KD
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
Special throw. Less damage than 421S, but with a longer untech time that allows an 8A or microwalk S OTG.
|
|
421S
Rook Sky Twister 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
350
|
Tech
|
KD
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
Supers
63214T+S
Grand Slam - Stallion-Style Honorable Driver 63214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
434
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
Guaranteed 2A OTG.
|
|
NR63214T+S
Grand Slam - Human Desk Bomb Drop (Near Ropes) 63214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
462
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- 214T/(Medium Stun) T/63214T+S, 2A (cc), 623A
(placeholder text)
- 623A, 8A
(placeholder text)
- 41236A, 623A, 8A
Juggle off of 41236A. More consistent and gets more hits at the ropes.
- 214S, 2A xx T, 2A (cc), 623A
Confirm off of 214S counter.
- 2A,2A xx T/41236S, 8A
Hitconfirm off of 2A. Requires specific spacing.
- 66A/(While Running) A, A,A,6A,A (cc), A,A,6A,A,623A, 8A
Standard bnb juggle combo.
Colors
External Links