Kinnikuman Muscle Grand Prix 2/Kevin Mask

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Kevin Mask

Story

Kevin Mask is the scion of the esteemed British Justice Choujin, Robin Mask. Feeling constrained by his family's strict upbringing, Kevin would rebel from his family, running away from home and becoming a miscreant Brutal Choujin. This eventually led him to join the evil dMp, delighting in the irony of joining the nemesis of his daddy's Justice Choujin faction. Despite enduring their hellish training (where he befriended a fellow trainee named Mars), Kevin Mask would promptly quit the dMp during his first real mission when it dawned on him that being a bad guy means...doing bad things. Kevin Mask subsequently struck it out as his own as a lone wolf antihero for a while, before eventually teaming up with the mysterious trainer Kuroe in order to win the Choujin Olympics. Slowly but surely, Kevin realizes that being one of the good guys who saves the world is his true calling, and would embrace his role among the new generation Justice Choujins.

Kevin Mask is a deuteragonist of sorts for Kinnikuman Nisei, being a fairly consistent rival to series protagonist Kinniku Mantaro and receiving time in the spotlight perhaps second only to Mantaro himself (albeit a somewhat distant second). The two would even tag team together during the finales of both the original Nisei manga and its Ultimate Tag sequel, as "The Young Masters", a reference to their respective famous lineages.

Gameplay

Kevin Mask is a speedy character with generally fast buttons. Kevin has the frame data on his side to bully slower characters with his buttons, and notably, this gives him some of the fastest OTGs in the game, meaning Kevin can tack on (a little) extra damage to a good number of his knockdowns. Aside from the speed of his moves, Kevin's also got quite a handful of useful, non-redundant moves in his toolkit, such as 46S for approaching/whiff-punishing or 44S for confirms/defense.

Kevin's primary weakness is his damage output. At a damage rating of 12, Kevin is not dishing out a lot of damage; the damage of his fancy combos would often be equaled or surpassed by the day 1 bnbs of many characters. Further compounding this issue is how often Kevin can access these big combos. An exception to his fast buttons are his big payoff starters, as his launchers and heavy stun options are on the slow side. Even his special throws are unusually slow, being slower than his normal throws. As a whole, this means Kevin rarely has access to big burst damage, and when he does get them, they are comparatively much less devastating than the game's heavier hitters.


Strengths Weaknesses
  • Fast key buttons.
  • Varied moveset giving an option for many situations.
  • Multiple consistent OTG options.
  • Excellent large character-specific tools.
  • Has an impractical(?) infinite.
  • Low damage.
  • Below average launchers.
  • Slow special throws.
  • Juggles require matchup/position-awareness to optimize.

Character Stats

  • Health: 1024
  • Damage rating: 12
  • Size/weight: Standard
  • Movement speed: A

Reversals

4G
Kinniku Driver Reversal
(Against Kinniku Mantaro's 623S) 4G
Damage Guard Attribute Property Cancel Cost Meter Gain
192 N/A KD - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Unique reversal animation that happens when teching Kinniku Mantaro's Kinniku Driver (623S) throw.

  • Note that despite visual similarites, this will not work on Kinnikuman's Kinniku Driver (623S); this reversal will only trigger when teching Mantaro's version.

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
12 Block/Parry LS - 15-28, 14-27 Sp, 14-28 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 3 15 (16) -10 +2 +6 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
12 Block/Parry LS - 25-30, 25-29 Sp, 18-31 KKD - 14/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 3 14 (16) -9 +3 +7 -
  • Natural combo from previous hit.
A,A,A
Palm Strike Combo 1st
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry LS - 36-39, 36-38 Sp, 22-39 KKD - 32/59
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 4 19 (21) -15 -3 +1 -

(placeholder text)

A,A,4A
Palm Strike Combo 2nd
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS - 29-34, 29-33 Sp, 24-51 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 3 27 (30) -16 -10 +8 -
  • Natural combos into (Medium Stun) T.
A,A,4A,4A
Palm Strike Combo 3rd
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry LS - 25-30, 25-29 Sp, 20-37 KKD - 21/37
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 3 19 (21) -14 +4 +2 -
  • Combos from previous hit, causing a float.
A,A,4A,4A,6A
Palm Strike Combo End
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry HS-5 MBU 28-51 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 4 22 (27) +4 -6 +15~48 -
  • If previous two hits connect so as to launch, this hit will juggle, making it technically a natural combo.
4A
4A
Damage Guard Attribute Property Cancel Cost Meter Gain
36 Block/Parry LS OTG 23-35, 23-34 Sp, 21-35 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 4 17 (18) -11 -1 +3 -

(placeholder text)

4A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry LS OTG 23-29, 23-28 Sp, 23-43 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 19 (23) -12 -2 +2 -

(placeholder text)

4A,A,A
Low Kick Combo A
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry LS - 36-39, 36-38 Sp, 22-39 KKD - 32/59
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 4 19 (21) -15 -3 +1 -
  • Natural combo from previous hit.
4A,A,A,6A
Low Kick Combo B
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry KD MBU 56-62 KKD - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 4 34 (38) -8 -18 - -

(placeholder text)

4A,A,A,4A
Low Kick Combo C
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry KD MBU 74-87 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
34 4 47 (51) -21 -31 - 22-51 Throw

(placeholder text)

44A
44A
Quick Low
"oh no" -Aqua Fortis
"oh no" -Aqua Fortis
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry LS OTG 14-19, 14-18 Sp, 14-32 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 3 14 (18) -9 +1 +5 -

Faster counterpart to 4A, doing less damage and with less string options, but with 2f faster startup.

  • If Kevin Mask OTGs with this move, with the standard 32f of OTG hitstun taken into account, this leaves Kevin Mask at +15 on OTG hit. As this move is only 13f startup, this lets it loop into itself, for an OTG infinite with a 3f link per rep.
44A,6A
Quick Double
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry MS - 41-51, 41-50 Sp, 16-52 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 3 38 (40) -27 -21 -3 -
  • Natural combo from previous hit.
8A
8A
Tactics No. 9
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry KD OTG,MBU 60-75 KKD - 26/73
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 5 42 (46) -17 -27 - 9-29 Throw

(placeholder text)

2A
2A
Ripper Slide
Bison cr.HK
Bison cr.HK
Damage Guard Attribute Property Cancel Cost Meter Gain
36 Block/Parry LS OTG 40-45, 40-44 Sp, 37-58 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 8 21 (25) -21 -9 -5 1-34 Throw

(placeholder text)

66A
66A
Double Knee
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry MS - 32-40, 32-39 Sp, 28-45 KKD - 21/37
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 8 19 (23) -13 -7 +11 9-27 Throw

(placeholder text)

46A
46A
Nail Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry KD MBU 73-86 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
33 4 47 (51) -21 -31 - 21-50 Throw

(placeholder text)

236A
236A
Straight Palm Strike
Damage Guard Attribute Property Cancel Cost Meter Gain
72 Block/Parry HS-5 MBU 38-49 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 13 11 (15) +6 -4 +17~50 -

(placeholder text)

214A
214A
Rolling Wheel Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry KD OTG,MBU 50-68 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 3 40 (45) -13 -23 - 7-15 Throw

(placeholder text)

623A
623A
Palm Strike Upper
Damage Guard Attribute Property Cancel Cost Meter Gain
48 Block/Parry Launch MBU 48-58 KKD - 11/17
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
32 4 20 (24) +6 -4 - 6-26 Throw

(placeholder text)

WRA
(While Running) A
Quarrel Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry KD MBU - - 44/30
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 4 44 -18 -28 - -
  • Guarantees slow OTG.
WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
24 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 14 12 (16) -12 -6 +12 1-21 Full, 22 Throw

(placeholder text)

Throws

T
Dragon Screw
T
Damage Guard Attribute Property Cancel Cost Meter Gain
144 Tech KD - - - 104/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

6T
Flying Headscissors
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
120 Tech KD - - - 100/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

214T
Kannuki Suplex
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 124/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

41236T
Mount Attack
41236T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 130/100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 9 25 -1 - - -

(placeholder text)

623T
STF
623T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 132/64
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 9 25 -1 - - -

(placeholder text)

MST
Death Valley Bomb
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
144 N/A KD - - - 120/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -
  • Guarantees slow OTG.
MS214T
Curtain Call Kick
(Medium Stun) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 N/A KD - - - 135/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -
  • Guarantees quick OTG.
HST
Power Bomb
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 130/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 - - - -
  • Guarantees slow OTG.
HS214T
Tomoe Nage
(Heavy Stun) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
60 N/A Launch - - - 154/62
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 - - - -

(placeholder text)

FBT
Hyde Formist
(From Behind) T
Hydro Twist? Hydrofomist?
Hydro Twist? Hydrofomist?
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 102/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

AB46T
Tower Bridge
(Airborne) 46T
Damage Guard Attribute Property Cancel Cost Meter Gain
96 N/A KD - - - 80/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 27 18 - - - -

Air throw that stays standing.

  • More difficult to combo into than (Airborne) 623T, often requiring juggles at or that end up at the ropes/corner. Against many of the larger characters such as Big the Budo or Big Body, Kevin is able to get this airthrow midscreen.
  • Unlike (Airborne) 623T, this throw remains same-side to where Kevin initiated the air throw.
AB623T
Robin Special
(Airborne) 623T
Damage Guard Attribute Property Cancel Cost Meter Gain
132 Tech KD - - - 40/200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
1 10 84 - - - -

(placeholder text)

NR214T
Royal Stretch
(Near Ropes) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD MD - - 110/-150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

NC623T
Heart Attack Stinger
(Near Corner) 623T
Damage Guard Attribute Property Cancel Cost Meter Gain
192 Tech KD MD - - 160/-200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -
  • Guarantees slow OTG.
RT
Death Valley Bomb
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
120 N/A KD MD - - 36/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -
  • Guarantees quick OTG.
WGT
Death Valley Bomb
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
144 Tech KD - - - 120/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

Guarantees slow OTG.

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Deadly Right Hook
S
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Block/Parry HS-5 SKD,MBU 40-56 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 3 21 (25) +6 -4 +17~50 -

Slow, heavy-stunning S with faster-than-average recovery, leaving it decently plus on hit or block.

  • This move's SKD property frequently sees use in juggles, as if it hits high enough, Kevin is able to pick up from this SKD with 66A.
66S
Daruma Drop Combo
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
132 Block/Parry KD MBU 42-85 KKD 2 -200/140
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
37 3 43 (47) -38 -26 - 1-3 Full

Hitgrab.

44S
Kevin Tornado
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
36x9 Block/Parry Launchx9 SKD,OTG,MBU 130-139 KKD 1 -100/36x9
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
7 74 (7) 56 (60) -27 - - 1-3 Strike, 6-120 Throw

Very active, multi-hitting move with lightning fast startup.

  • On a standing opponent, this move will typically only hit once for a high launch, though if it hits early enough, it might still be active to hit a second time for an SKD on the opponent's way down.
  • Kevin generally cannot get a combo off of this launch, except in corner cases such as this move hitting very late on a cornered opponent.
  • While this move can hit OTG, only the first 2-3 hits will connect on the average character, with the subsequent hits whiffing and allowing the opponent to get up while Kevin is still recovering; in other words, this move is frequently highly punishable on OTG hit, relegating its use for closing out a round. An exception to this is with large characters, since their larger hurtbox means 5-6 hits of this move can OTG properly, doing very good OTG damage for only 1 bar.
  • This move hits standing, point-blank Budo on frame 13; the frame data above assumes the move hits frame 7.
46S
Mach Pulverizer
46S
Tactics No. 38
Tactics No. 38
Damage Guard Attribute Property Cancel Cost Meter Gain
24x3 Block/Parry MSx4 SKD,MBU 57-80 KKD 2 -200/40x4
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 14 (3) 39 (43) -27 -35 - 1-3 Strike, 27-57 Throw

Kevin's version of Warsman's famous Screwdriver (236S) special, being a forward-moving (albeit linear) launcher.

  • A key difference between this move and Warsman's Screwdriver is that this move does a Medium Stun-like hitstun; whereas Warsman's launches even with a single hit, this move will only launch if 2 or more hits connect, meaning it will not do so if it hits very late (such as when used at max range). The lower blockstun also means that this move is significantly more unsafe on block and parry, making it a more risky approach/neutral tool than Warsman's 236S.
  • Blockstun assumes all hits landed, while parry data assumes the first hit was parried point-blank.
  • In MAX True Blue KKD, this move becomes an unblockable, but does not launch even if it hits multiple times. This is the only time the move can hit 4 times.
236S
Tower Bridge
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
288 Tech KD - - 3 -300/165
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - - 1-3 Full

Special throw.

  • This throw has very little untech time, guaranteeing no OTGs as a result.
214S
Tornado Fisherman's Suplex
214S
Damage Guard Attribute Property Cancel Cost Meter Gain
288 Tech KD - - 3 -300/168
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - - 1-3 Full

Special throw.

623S
OLAP
623S
Tactics No. The End
Tactics No. The End
Damage Guard Attribute Property Cancel Cost Meter Gain
300 Tech KD - - 3 -300/176
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - - 1-3 Full

Special throw.

421S
Shoulder Hold
421S
Damage Guard Attribute Property Cancel Cost Meter Gain
96 Tech KD - 90-91* 5 -500/100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 -16 - - 1-3 Full

Multi-part special throw.

  • Cancel frames represent when during the animation the move can be canceled into its extension on hit.
Storm Elbow
421S,6T
Tactics No. 10
Tactics No. 10
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - 201-202* - 0/170
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

First extension to 421S.

  • Cancel frames represent when during the animation the move can be canceled into its extension on hit.
Triangle Hold Storm Elbow
421S,6T,214T
Damage Guard Attribute Property Cancel Cost Meter Gain
300 N/A KD - - - 0/212
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Ender to this branch of 421S extensions.

Big Problem Suplex
421S,64T
Damage Guard Attribute Property Cancel Cost Meter Gain
300 N/A KD - - - 0/240
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Alternative extension to 421S.

  • Although doing equal damage with the 421S,6T,214T extension, this extension has significantly more untech time, allowing Kevin to OTG with 4A afterwards for a little more damage.

Supers

63214T+S
Big Ben Edge
63214T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
372 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full
  • Guarantees slow OTG.
41236T+S
Provocation Toe Kick
41236T+S
Poor Gazelleman
Poor Gazelleman
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Tech KD MD - 9 -900/-999
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full

(placeholder text)

Strategy

Combos

Midscreen

  • 214T, 4A,A xx 44S
    (placeholder text)
  • A,A xx 44S, 4A,A (cc)
    (placeholder text)
  • 214A, 4A,A xx 44S
    (placeholder text)
  • 63214T+S, 4A,A (cc)
    (placeholder text)
  • 44A xx 421S,64T, 4A (cc)
    (placeholder text)
  • 236A, 214T, S, 66A xx 623T
    (placeholder text)
  • 623A, A xx S, 66A xx 623T
    (placeholder text)
  • 46S, A,A,4A,4A xx 623T
    (placeholder text)

Ropes

  • (Rope Bounce) A xx 214T
    (placeholder text)

Corner

  • (Rope Bounce) A xx 623T, 4A,A (cc)
    (placeholder text)
  • (Rope Bounce) A,A,4A,4A (cc), A,A,4A,4A xx 623T, 4A,A (cc)
    (placeholder text)

Colors

Manga/Anime
MGP2-Original

External Links


General
FAQ
Controls
HUD
System
Glossary
Esoterics
Characters
Kinnikuman
Terryman
Robin Mask
Warsman
Ramenman
Brocken Jr.
Akuma Shogun
Jade
Checkmate
Scarface
Kevin Mask
Terry the Kid
Kinniku Mantaro
Sneagator
Planetman
Junkman
The Ninja
Sunshine
Ashuraman
Buffaloman
Springman
Atlantis
Mr. Khamen
The Mountain
Black Hole
SteCasse King
Neptuneman
Geronimo
Wolfman
Benkiman
Big Body
Soldier
Super Phoenix
Zebra
Mariposa
Barrierfreeman
Ilioukhine
Pentagon
Big the Budo