Kinnikuman Muscle Grand Prix 2/Sneagator

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Sneagator

Story

He's a sneaker, he's an alligator, he's... Sneagator! Sneagator is one of the Devil Knights, and as his name might imply, he's not simply a sneaker-loving alligator; he is quite literally part alligator, part sneaker. This gives him the ability to shed by untying the shoelaces upon his chest, turning into different reptilian forms in the process. Notable forms aside from his default alligator form include a frilled lizard and a turtle, all while maintaining the sneaker motif. However, when push comes to shove, Sneagator would assume his true, most powerful form: a giant sneaker, which unravels to reveal... a T-Rex foot. Just the foot.

Gameplay

Sneagator is a character defined by his unique movement option. His claim to fame is his Grounder (41246A) move, a sliding move that low-profiles and goes very far very quickly. Between that and decent forward-moving specials such as 236S, Sneagator can cover a lot of ground very suddenly, for very strong whiff punishing and unexpected approaches. Aside from this, Sneagator also has the advantage of being tied for the highest health in the game, at 1200 health, making him that much harder to kill. On top of this, he has among one of the best 5-bar specials, being a launching chain-throw that can lead into a ton of damage when properly optimized.


Strengths Weaknesses
  • Tied for highest health in the game.
  • Unorthodox movement covers a lot of range in short bursts.
  • Excellent chain throw provides high burst damage.
  • Movement can be awkward to get used to.
  • Large hurtbox.

Character Stats

  • Health: 1200
  • Damage rating: 13
  • Size/weight: Medium/Middleweight
  • Movement speed: B

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry LS - Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Slow overhand neutral A. Unlike most characters, this is not Sneagator's fastest normal; 6A, and even his 66A launcher, are faster buttons. On hit, this natural combos into 44S.

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry LS OTG Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,A
Sobat Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS - No - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,6A
Sneaker Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS - No - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,4A
Tail Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,4A,4A
Tail Kick & Bite
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS - No - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry LS OTG Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Low kick that hits OTG. Faster than neutral A, but has a much later cancel window such that nothing is guaranteed off of it on standing hit, and makes it awkward to use in juggles.

6A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A,A
Thrust Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
65 Block/Parry HS - Yes - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A,A,6A
Double Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS - Yes - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A,A,6A,4A
Triple Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
91 Block/Parry HS - No - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

41236A
41236A
Grounder
Neutral.
Neutral.
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry LS OTG Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Extremely low-profile slide that is very active and goes far. One of Sneagator's most important moves, as it allows him to get in by covering a lot of ground suddenly while evading a lot of neutral pokes. It has a decently early cancel window as well, leaving Sneagator just about safe if he charge cancels the move on block. Sneagator can also cancel this into his 236S, moving forward even further and covering enough distance to go corner to corner. On hit, this move combos into the fast 44S, but more importantly, it combos into the even faster built-in extension to this move for a launch.

41236A,623A
Crocodile Toss
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry Launch - Yes - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

2f launching follow-up to 41236A, so fast that it would natural combo despite 41236A's low hitstun. This lets Sneagator juggle off of 41236A, but the lower launch as well as the long effective recovery of the move limits the juggle opportunities of the move, compared to juggles possible off of 66A and especially 623S,236T. Directly cancelling this move into his 66T air throw is just about the most decently damaging yet consistent juggle that Sneagator can get off of this launch midscreen.

41236A,623A,6A
Crocodile Bite
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS - No - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Ender to the string. Damaging and fast enough to combo off of 41236A,623A's launch, but its relatively long recovery coupled with Sneagator's slow juggle-friendly strings mean linking off of this for further juggling is very difficult if not impossible, at least midscreen.

8A
8A
Knee Stomp
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry KD OTG No - 26/73
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

(placeholder text)

2A
2A
Sliding Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS OTG No - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Sliding 2A that moves forward quite far. As a neutral approach tool, generally outclassed by 41236A since that move leads to more reward on standing hit, but as an OTG, this move does more damage (at least meterlessly), and its range lets it OTG off of knockdowns that leave the opponent far away.

214A
214A
Enzuigiri
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

(placeholder text)

66A
66A
Sneaker Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry Launch OTG Yes - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Launcher that hits OTG. This is a decently fast and damaging OTG, guaranteed from a good amount of knockdowns. As a launcher, it does launch quite high, but not quite as high as 623S,236T, so it does not allow for all the combos from that.

623A
623A
Bite Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS - No - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Heavy-stunning attack that moves forward slightly. Has some use in neutral situations, as well as combo filler in 623S,236T juggles.

WRA
(While Running) A
Enzuigiri
Damage Guard Attribute Property Cancel Cost Meter Gain
65 Block/Parry HS - No - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry MS - No - -
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full,Throw

(placeholder text)

Throws

T
Dragon Screw
T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - No - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6T
Body Slam
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 Tech KD - No - 90/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

41236T
Flying Headscissors
41236T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - No - 118/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

MST
Bear Hug
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - No - 112/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

HST
Brainbuster
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
169 N/A KD - No - 130/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

FBT
Ankle Hold
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - No - 90/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

AB66T
Hell's Spacewalk
(Airborne) 66T
Damage Guard Attribute Property Cancel Cost Meter Gain
104 N/A KD - No - 81/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Air throw. Not the easiest air throw to combo into due to its high hitbox and Sneagator's somewhat awkward strings for juggles, but it is still what Sneagator would ideally try to end his juggles with.

RT
Death Valley Bomb
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 N/A KD Meter Drain No - 36/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

WGT
Bear Hug
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - No - 112/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full,Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Universal side switch throw.

Specials

S
Frill Cutter
S
Damage Guard Attribute Property Cancel Cost Meter Gain
26x5 Block/Parry MSx5 SKD,OTG No 1 -100/40x5
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Multi-hitting flying attack that moves in an upwards arc. Will generally hit multiple times on standing hit, for a knockdown or even an SKD. The SKD property also gives it some niche use for juggles.

  • Only the first two hits of this move can hit OTG, making it generally not worthwhile to use for this purpose.
S
Flying Body Press
8S
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Block/Parry KD OTG No 2 -200/125
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Metered OTG option, albeit somewhat expensive.

66S
Jumping Cutter
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
13x8 Block/Parry Launchx8 - No 2 -200/21x8
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Multi-hitting launcher. On hit, the first hit will launch while the rest will hit in the air, for 6-7 hits total. Due to the recovery, Sneagator cannot really get anything substantial off of it, and/or it is extremely inconsistent.

44S
Tail Snap
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry KD OTG No 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Criminally fast knockdown attack, to the point that it can combo off of low-hitstun moves such as A or 41236A. On hit, this guarantees a 2A, 6A, 66A or 41236A OTG, and at the ropes, an 8A OTG is guaranteed as well. This move in itself can OTG, but it has a very specific hitbox; usually, hitting this move OTG is only possible by cancelling into it after first OTG-ing with 41236A. Aside from this, its fast startup, low hitbox and relatively quick recovery makes it quite strong for juggles, being able to pop the opponent upwards if it connects a certain way.

46S
Chop Barrage
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
130 Block/Parry KD - No 5 -500/170
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Hitgrab. Guarantees a 2A or 41236A OTG (as well as 66A at the ropes), but considering the very low damage of just this initial hit, there is little reason to forego the extension.

Turtle Tackle
46S,214T
Damage Guard Attribute Property Cancel Cost Meter Gain
273 N/A KD - No - 0/240
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guarantees a 2A, 41236A, run-up 6A, 66A or 8A OTG. Even with this however, the damage is still fairly low for the meter spent, as is usually the case with 5-bar specials. This is especially egregious due to Sneagator having a very good 5-bar special in 623S.

236S
Bite
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS - No 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

Akin to a powered-up 623A, being a similarly forward-moving heavy stun attack, although it moves forward significantly more. Decent approach option, and can be cancelled into from 41236A to cover even more ground.

623S
Neck-Hanging Tree
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Tech KD - No 5 -500/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Sneagator's only special throw. Guarantees a 6A OTG, though this is a tight link. Expensive at 5 bars, but unlike most 5-bar specials, Sneagator can get a lot of damage out of this throw due to one of its built-in follow-ups, making it worth going for.

One-Two-Upper
623S,66T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - No - 0/120
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Sends the opponent far away, with no OTGs guaranteed.

Frill Cutter
623S,66T,623T
Damage Guard Attribute Property Cancel Cost Meter Gain
325 N/A KD - No - 0/232
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Ender to this chain, leaving the opponent far away from the opponent. Almost always inferior to the 623S,236T branch, though this route will always build much less meter for the opponent.

623S,236T
Frill Cutter
Damage Guard Attribute Property Cancel Cost Meter Gain
260 N/A Launch - No - 0/250
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Unique ender to the chain grab that launches. While the damage of the throw itself is low, this is actually an extremely high-damage starter, due to the high launch. A simple A xx 66T after this launch exceeds 400 damage already, and with optimized combos at the ropes, this damage can go to almost 600.

Supers

623A+S
Hell's Spacewalk - "Ultra C"
623A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
403 Block/Parry KD - No 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full

(placeholder text)

NR623A+S
Hell Seal
(Near Ropes) 623A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
429 Block/Parry KD - No 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Full

Guarantees a 2A OTG.

Strategy

Combos

Midscreen

  • 2A,2A xx T/41236S
    Hitconfirm off of 2A. Requires specific spacing.
  • (Heavy Stun/Rope Bounce) A (cc), 66A
    Launching link from a charge-cancelled A on a heavy-stunned/rope-bounced opponent.
  • 66A, A xx 66T*
    Basic launch combo.
  • 41236A,623A xx 66T
    Consistent confirm from 41236A.
  • 623S,236T, 623A, A xx 66T
    Basic 623S,236T juggle.
  • A (CCC) xxx 623A+S
    Charge cancel-cancel combo.

Ropes

  • 623S,236T, A,A xx 44S, A xx 66T
    Ropes-only 623S,236T juggle. Tight, but highly damaging.


Colors

Manga
MGP2-Original

External Links


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