Kinnikuman Muscle Grand Prix 2/Wolfman

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Wolfman

Story

Wolfman is a sumo-themed Choujin patterned after Chiyonofuji Mitsugu. (It was because of this that he was renamed "Rikishiman" in the anime, for fear of litigation). More specifically, not unlike Chiyonofuji himself, Wolfman is a yokozuna; the Choujin sumo yokozuna, for whatever that is worth. That's kinda all there is to Wolfman; he's just this proud (sometimes to the point of arrogant) sumo wrestler guy. Wolfman started the series off as a rival of sorts for Kinnikuman during the 21st Choujin olympics, holding a condescending attitude until the latter earned Wolfman's respect. Coming off of this relatively prominent role, Wolfman would join the initial core cast of Justice Choujins, though he would gradually fall off and eventually be relegated to squarely a B-list character. In fact, what is perhaps his most notable claim to fame is his jobber status, having died 2, arguably 3 times over the course of the series. (One time the authors forgot that they didn't kill him off after a particularly brutal battle, and he was treated as deceased for a bit by mistake.)

Gameplay

Wolfman is defined by his lengthy, sumo slap strings, with his two key strings being natural combos. This gravitates Wolfman to be more striking-focused, instead of the higher emphasis on throws standard with most MGP2 characters. He has a couple decent mid-ranged pokes, and unique throws with above-average range or low-profile properties. On the other hand, his movement and frame data leaves a lot to be desired, and despite having a special throw, its slow animation makes it very difficult to combo into.


Strengths Weaknesses
  • Long, natural combo strings.
  • Decent mid-range pokes.
  • Solid OTG tools.
  • Poor movement.
  • Special throw is difficult to combo into.

Character Stats

  • Health: 1024
  • Damage rating: 14
  • Size/weight: Standard
  • Movement speed: C

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

A,A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

A,A,A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

A,A,A,A,A
Tsuppari Rush
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS - No - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,4A
Kesagiri Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry MS - Yes - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

A,A,4A,6A
Tsukiage Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch SKD No - 13/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combos from A,A,4A.

6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry LS - Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

6A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

6A,A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry LS - Yes - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

6A,A,A,A
Nodowa Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry LS - No - 41/77
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo.

4A
4A
Ketaguri
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry LS OTG Yes - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

4A,A
Tsukidashi
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry MS - No - 32/59
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Natural combo. This string can be used to pick up very low juggles, especially to pick up opponents who did not tech roll.

8A
8A
Hassou Tobi
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry KD - No - 25/75
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - Throw

(placeholder text)

2A
2A
Ashi-Gari Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS OTG No - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

66A
66A
Fumikomi Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch - No - 11/17
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

44A
44A
Kubi-Gari Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
112 Block/Parry KD SKD No - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Knockdown guarantees 2S OTG.

46A
46A
Teppo
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry MS - No - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Slow, long-ranged poke. Combos into (Medium Stun) T.

WRA
(While Running) A
Tsukidashi Harite
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry HS - No - 36/24
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS - No - -
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - All,Throw

(placeholder text)

Throws

T
Zutsuki
T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - No - 90/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guaranteed 2A or 4A OTG.

66T
Abisetaoshi
T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 Tech KD - No - 84/49
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Tackle-style throw.

46T
Kaminari Zutsuki
T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech Special - No - 100/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Leaves the opponent in standing hitstun, but without any guaranteed follow-ups.

236T
Uwatenage
236T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - No - 99/57
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Unique throwing animation giving the throw massive range.

214T
Shitatenage
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - No - 104/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Low, scooping animation. Can low-profile high-hitbox moves, but is not throw invuln. Guarantees 2A or 4A OTG.

MST
Body Slam
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 N/A KD - No - 100/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

HST
Nodowa Otoshi
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 N/A KD - No - 120/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

FBT
Okuri-Tsuri Otoshi
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - No - 80/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guaranteed 4A OTG.

RT
Nodowa Otoshi
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 Tech KD Meter Drain No - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Guaranteed 2A or 4A OTG.

WGT
Zutsuki
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - No - 90/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - All,Throw

Wolfman is one of two characters who do not use their medium stun for their wake up throw, instead using his neutral T. Like that throw, this throw guarantees q 2A or 4A OTG.

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Universal side switch throw.

Specials

S
Wolfman Harite
S
Damage Guard Attribute Property Cancel Cost Meter Gain
112 Block/Parry HS - No 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

2S
Shiko
2S
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Parry KD SKD,Unblockable No 1 -100/100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Unblockable foot stomp. Can be used as a very slow, high-damage OTG.

66S
Hakkiyoyo Harite
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry HS - No 2 -200/120
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Long-ranged heavy stun move, akin to a powered-up version of 46A. Goes low-profile somewhat, but like 214T, it is not throw invuln.

236S
Izori Nage
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
322 Tech KD - No 3 -300/168
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Special throw. Long startup, making it difficult to impossible to combo into midscreen. Guarantees a 2A or 4A OTG, although a dash up is required to OTG with 4A while outside the corner.

623S
Sabaori (1)
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
98 Tech KD - No 5 -500/90
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Sabaori (2)
623S,66T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 N/A KD - No - 0/135
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Tsuri Nage
623S,66T,236T
Damage Guard Attribute Property Cancel Cost Meter Gain
336 N/A KD - No - 0/225
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Shumokuzori
623S,214T
Damage Guard Attribute Property Cancel Cost Meter Gain
336 N/A KD - No - 0/210
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

Supers

41236A+S
Gassho Hineri
41236A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
434 Block/Parry KD - No 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - All

(placeholder text)

63214A+S
Nekodamashi
63214A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry KD Meter Drain No 9 -900/-999
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - All

(placeholder text)

Strategy

Combos

Midscreen

  • 66A, A,A,4A,6A, 44A, 2S
    Optimal juggle combo.

Colors

Manga
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