Kirby Battle Blitz/Controls

From Mizuumi Wiki
Jump to navigation Jump to search
KBB Controls.png

Default Keybinds

Keyboard

Player 1

  • W: Up
  • S: Down
  • A: Left
  • D: Right
  • I: A
  • O: B
  • P: C
  • J: X/Counter
  • K: Y/Grab
  • Enter/Return: S/Power Charge
  • N: Tag 1
  • M: Tag 2
  • Backspace: Pause Menu/Cancel Selection/Return to Previous Menu

Player 2

  • Up Arrow: Up
  • Down Arrow: Down
  • Left Arrow: Left
  • Right Arrow: Up
  • F: A
  • G: B
  • H: C
  • C: X/Counter
  • V: Y/Grab
  • Right Shift: S/Power Charge
  • Z: Tag 1
  • X: Tag 2


Controller

  • Left Stick: Move Character/Cursor
  • X Button: A
  • Y Button: B
  • B Button: C
  • A Button: S/Power Charge
  • Left Bumper: X/Counter
  • Right Bumper: Y/Grab
  • Left Trigger: Tag 1
  • Right Trigger: Tag 2
  • Menu Button: Pause Menu/Cancel Selection/Return to Previous Menu

To leave a button completely unbound, press the "DELETE" key on the keyboard.

Movement

Walking

Input: 4.png or 6.png

When you input the direction your character is facing, you walk forwards. When you input it in the opposite direction, you walk backward. Walk speed is character-dependent. You can cancel walking into anything, like a block or a counter.

Forward Dash

Input: 6.png6.png

Running

Input: Hold 6.png6.png

Back Dash

Input: 4.png4.png

Crouching

Input: 1.png or 2.png or 3.png

Inputting any of those directions will put your character into a crouching animation. While Crouching, you have access to crouching block and crouching attacks.

Jumping

Input: 7.png or 8.png or 9.png

Inputting those directions on the ground will allow you to jump in that direction. You can also jump again in the air.

Airdash

Input: j.6.png6.png

Air Backdash

Input: j.6.png6.png

Instant Airdash

Input: j.S

A shorter version of the airdash that goes straight and forward.

Air Tech

After being hit in the air, you can tech by pressing/holding either A, B or C. Holding a direction while holding a button will make your character tech in that direction. 6.png for a forward tech, 4.png for a backward tech, 8.png for an upward tech, 2.png for a downward tech.

Ground Tech

When knocked down on the ground, you can hold A, B, or C when you're on the ground, to ground tech. You can only neutral tech as there are no rolls.

Grab Tech

When the opponent grabs the player, there is a short opportunity (shown by a speech bubble with two purple exclamation marks) to cancel out the grab, if the throw did not counter hit. Press Grab (Y) to escape the opponent's grab. Do not do it too early, as the character will get counter-hit.


Attacks

Attack Buttons

The attack buttons in this game are: A - Weak and Short attacks, but are quick. B - Intermediary in Strength, Range, and Speed. C - The Unique attacks in everyone's kit, but it consumes meter. Could also be considered a special attack.

Standing Attacks

Pressing A, B, or C while Standing will result in a standing attack.

Crouching Attacks

Pressing A, B, or C while Crouching will result in a crouching attack. Crouching attacks are notated as 2A/2B/2C or 2.png+A/2.png+B/2.png+C.

Dash Attacks

For some characters, pressing A, B, or C while dashing will result in a Dash Attack. They're notated as 66A/66B/66C or 6.png6.png+A/6.png6.png+B/6.png6.png+C.

Aerial Attacks

Pressing A, B, or C while Airborne will result in a jumping attack. These are notated with a j. before a button in the move. (j.A for example.)

Special Attacks

Every character has at least 5 Special attacks that require directional inputs followed by an attack button (A, B, C) to be pressed. Every character has at least the following specials:

2.png3.png6.png+A

2.png1.png4.png+A

2.png3.png6.png+B

2.png1.png4.png+B

2.png3.png6.png+C

Throws

All throws are dedicated to the Y button. All grabs side-switch by default.

StarBurst

StarBurst is an offensive burst that powers up the character with various buffs. It can be done by pressing X+Y at the same time if all of the following conditions are fulfilled:

  1. Your amount of health is below 700, or 70%.
  2. Your amount of meter is above 1500, or a bar and a half.

Defense

Blocking/Guarding

Hold 4.png or 1.png to block incoming attacks.

  • Standing Block: 4.png

Stand Blocking will guard against attacks that hit High or Mid.

  • Crouching Block: 1.png

Crouch Blocking will guard against attacks that hit Low or Mid.

  • Aerial Block: j.7.png/j.4.png/j.1.png

This is blocking moves while the defending character is airborne. Not all moves are blockable in the air.

Star Counter

Counter is done by pressing the X button, on the ground or in the air. If whiffed, it consumes 1 bar of meter. It's capable of reversing any attack, but the hitbox is stubby. If the hitbox lands, you gain a bar of meter.

Additionally, there is a variant of Counter called Red Counter, which is done by pressing 6.png and X at the same time. The window to counter is shorter, but if successful, the character will launch the opponent upwards, allowing the character to start a combo.

Star Constellation

Star Buster

Star Buster is the defensive counterpart to StarBurst, done with the same input as Star Burst (X+Y), but only with the requirement of 2 bar of meter and the player must be in a hurt state. If done, you cannot gain any meter for a short amount of time after doing it.

Additional Actions

Power Charge

Input: S

Slowly charges your meter, but leaves you vulnerable.

Tag In/Out

Input: D or W

Brings in the next character on your tag team.

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon