Kirby Battle Blitz/Controls
Default Keybinds
Keyboard
Player 1
- W: Up
- S: Down
- A: Left
- D: Right
- I: A
- O: B
- P: C
- J: X/Counter
- K: Y/Grab
- Enter/Return: S/Power Charge
- N: Tag 1
- M: Tag 2
- Backspace: Pause Menu/Cancel Selection/Return to Previous Menu
Player 2
- Up Arrow: Up
- Down Arrow: Down
- Left Arrow: Left
- Right Arrow: Up
- F: A
- G: B
- H: C
- C: X/Counter
- V: Y/Grab
- Right Shift: S/Power Charge
- Z: Tag 1
- X: Tag 2
Controller
- Left Stick: Move Character/Cursor
- X Button: A
- Y Button: B
- B Button: C
- A Button: S/Power Charge
- Left Bumper: X/Counter
- Right Bumper: Y/Grab
- Left Trigger: Tag 1
- Right Trigger: Tag 2
- Menu Button: Pause Menu/Cancel Selection/Return to Previous Menu
To leave a button completely unbound, press the "DELETE" key on the keyboard.
Movement
Walking
When you input the direction your character is facing, you walk forwards. When you input it in the opposite direction, you walk backward. Walk speed is character-dependent. You can cancel walking into anything, like a block or a counter.
Forward Dash
Running
Back Dash
Crouching
Inputting any of those directions will put your character into a crouching animation. While Crouching, you have access to crouching block and crouching attacks.
Jumping
Inputting those directions on the ground will allow you to jump in that direction. You can also jump again in the air.
Airdash
Air Backdash
Instant Airdash
Input: j.S
A shorter version of the airdash that goes straight and forward.
Air Tech
After being hit in the air, you can tech by pressing/holding either A, B or C. Holding a direction while holding a button will make your character tech in that direction. for a forward tech, for a backward tech, for an upward tech, for a downward tech.
Ground Tech
When knocked down on the ground, you can hold A, B, or C when you're on the ground, to ground tech. You can only neutral tech as there are no rolls.
Grab Tech
When the opponent grabs the player, there is a short opportunity (shown by a speech bubble with two purple exclamation marks) to cancel out the grab, if the throw did not counter hit. Press Grab (Y) to escape the opponent's grab. Do not do it too early, as the character will get counter-hit.
Attacks
Attack Buttons
The attack buttons in this game are: A - Weak and Short attacks, but are quick. B - Intermediary in Strength, Range, and Speed. C - The Unique attacks in everyone's kit, but it consumes meter. Could also be considered a special attack.
Standing Attacks
Pressing A, B, or C while Standing will result in a standing attack.
Crouching Attacks
Pressing A, B, or C while Crouching will result in a crouching attack. Crouching attacks are notated as 2A/2B/2C or +A/+B/+C.
Dash Attacks
For some characters, pressing A, B, or C while dashing will result in a Dash Attack. They're notated as 66A/66B/66C or +A/+B/+C.
Aerial Attacks
Pressing A, B, or C while Airborne will result in a jumping attack. These are notated with a j. before a button in the move. (j.A for example.)
Special Attacks
Every character has at least 5 Special attacks that require directional inputs followed by an attack button (A, B, C) to be pressed. Every character has at least the following specials:
Throws
All throws are dedicated to the Y button. All grabs side-switch by default.
StarBurst
StarBurst is an offensive burst that powers up the character with various buffs. It can be done by pressing X+Y at the same time if all of the following conditions are fulfilled:
- Your amount of health is below 700, or 70%.
- Your amount of meter is above 1500, or a bar and a half.
Defense
Blocking/Guarding
Hold or to block incoming attacks.
Stand Blocking will guard against attacks that hit High or Mid.
Crouch Blocking will guard against attacks that hit Low or Mid.
This is blocking moves while the defending character is airborne. Not all moves are blockable in the air.
Star Counter
Counter is done by pressing the X button, on the ground or in the air. If whiffed, it consumes 1 bar of meter. It's capable of reversing any attack, but the hitbox is stubby. If the hitbox lands, you gain a bar of meter.
Additionally, there is a variant of Counter called Red Counter, which is done by pressing and X at the same time. The window to counter is shorter, but if successful, the character will launch the opponent upwards, allowing the character to start a combo.
Star Constellation
Star Buster
Star Buster is the defensive counterpart to StarBurst, done with the same input as Star Burst (X+Y), but only with the requirement of 2 bar of meter and the player must be in a hurt state. If done, you cannot gain any meter for a short amount of time after doing it.
Additional Actions
Power Charge
Input: S
Slowly charges your meter, but leaves you vulnerable.
Tag In/Out
Input: D or W
Brings in the next character on your tag team.
Roadmap
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