Kirby Battle Blitz/HUD

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Heads-Up Display Elements

KBB HUD.png

1) Character Portrait

Here is the image of the character you have selected. Player 1's character is shown on the left and Player 2's character is shown on the right. Your portrait will flash white if you are countering and yellow if you are using Star Burst.

2) Health Gauge

Here is the character's health bar. Everyone in the game has 1000 health, so no there will be no visual decrements or anything. If the character's health hits 0, that character (and the player controlling him/her) will win the round. If both characters' health hit 0 at the same time, the game will consider it a "Draw" and both players will get a win.

3) Timer

This is the timer. Each round starts with 2 minutes and 30 seconds (displayed on the timer as 150 seconds). When the timer hits 0, the character with the most health (relative to health amount, not gauge size) wins. If both characters have the same health when the timer reaches zero, then the game is counted as a "Draw".

4) Score Counter

This is the Score Counter. It is somewhat important for Arcade and Boss Rush as your score has to be above 1000, but otherwise this will not be seeing any limelight in matches.

5) Meter Gauge

Here is the character's Meter Gauge. When you hit the opponent, take damage, or block attacks, your Meter Gauge will fill. When the gauge fills to certain amounts, you can perform actions that require meter such as EX Moves (C Moves), Specials, and Star Burst.

6) Character Specific Gauge

If a character has any mechanic that requires their own gauge, this is where that gauge will appear. Be sure to check the individual character's page to know what extra gauges they have and the requirements necessary to use the gauge.

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon