Kirby Battle Blitz/Jay
Under Construction
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Backstory
At first, he was a simple puffball who wasn't good at fighting. One day he finds some powerful baddies and gets bested by them easily. But he was determined to take them down one day. He eventually finds a temple in a forest that has a Fire Spirit within it, which converses with Jay and they come to an agreement where they merge and Jay gains his fire abilities. From there, he feels confident and goes to challenge the baddies again, but it still wasn't enough even with his fire abilities.
Then he meets Yoru, who just happened to be in the same area that Jay was, and he takes him under his wing and gives him a new hat and eye makeup, which gives him the new design that he has now. Not only that, but Yoru gifts him a sword to use in battle, which the fire spirit within him envelops, giving it fire properties. With this new look and sword in hand, Jay tries again to face the baddies and then prevails. Now with these newfound powers and personality, he goes on adventures to find powerful foes to fight, and evil to take down with his friends helping him out along the way.
Gameplay
Jay, in standard terms, is a fire character. Jay's main mechanic in his toolkit is his Heat Gauge that is located above his meter bar, which is filled up by holding power charge or is gained passively when the opponent is hit by certain normals that apply burn, which gives Jay heat passively and damages the opponent overtime. This Heat Gauge powers up a lot of Jay's moveset, from his C buttons to some of his supers which give him the potential to be an absolute menace if allowed to snowball hard enough. His install, 236C, gives Jay infinite heat for a certain amount of time, giving Jay insanely aggressive capabilities. Combined with his great normals, he can run an absolute train on opponents.
However, "Can" is a word you should be keeping in mind. Although his Heat Gauge gives him access to great moves that help him in many situations, he is very reliant on it being somewhat filled to get in on opponents as well as dealing damage. Jay sometimes has to sacrifice potential damage output for his neutral, which can be a hard trade to make. Without heat, Jay can suffer a decent amount by being locked out of his heat 5C/2C and missing damage opportunities with heat buttons.
If you want to play a character that with the required resources is versatile in almost any situation, Jay is the character you want to play.
Jay is a versatile all-rounder that uses his Heat Gauge to enhance moves that either improve his aggressive capabilities or let him play a potent keep-away game. |
Pick if you like | Avoid if you dislike |
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Stats
Life | Meter | Prejump | Walk Speed | Run Speed | Owned by |
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1000 | 3000 | 5 | 2.4 / -2.2 | 6 | Hypertiger |
Command List
Normal Moves
5A
5B
j5A
j5B
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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EX Moves
EX Attack 1
EX Attack 2
EX Attack 3
EX Attack 3
j.5C |
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Grab
Active Charge
Power Charge (S) |
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Star Strikes
Star Strike 1
Star Strike 1
236A |
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Star Strike 2
Star Strike 2
214A |
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Star Strike 3
Star Strike 3
236B |
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Star Strike 4
Star Strike 4
214B |
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Star Strike 5
Star Strike 5
236C |
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Cancel Table
A | B | C | Star Strike | Unique | |
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PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
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5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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