Kirby Fighters 2/Archer

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KF2 Archer.png

Introduction

Archer (Unlocked at Fighters Rank 28)

Archer is a strong zoning character for the most part who also has a couple of options for close quarters combat. His long range zoning tools are Shot (5B), which can be charged to three different stages and aimed up or down, and Hitman (2B), a crouching version with less flexibility but faster startup. Archer can also antiair with Sky Shot (8B), although it only goes straight above him and cannot be aimed to the sides. At close range, Archer has one melee option with Arrow Slash (66B), which is relatively small for a dash move but pretty fast. One of his strongest options overall is Leaping Quiver (66 > j.B), which is a good midrange option when used from the ground and a strong long range pressure tool from platforms. While Archer has a pretty limited combo game, he is able to combo into and out of 66jB from certain ranges. He is also the only character in the game who can crawl, but it moves very slowly. Overall, Archer is a zoner with modest damage output and mediocre close range options, but he has a strong keep away game if he can set up, and good anti-zoning tools due to the speed of his projectiles. Choppa Wednesday.

Moveset

Shot
5B (Air OK)
KF2 Archer Shot(Charge).jpg
KF2 Archer Shot(Projectile).jpg
Damage Startup Total Frames Attributes
12 14 - Crouch avoidable
  • Archer quickly fires an arrow straight in front in him.
  • The arrow can be crouched if it's fired from the ground.
  • The arrow can be aimed.
  • This is one of your zoning tools, especially useful if you can aim it well. It's useful for stealing last hits.
Snipe Shot
5[B] (Air OK)
KF2 Archer Snipe Shot(Charge).jpg
KF2 Archer Snipe Shot(Projectile).jpg
Damage Startup Total Frames Attributes
16 41 - Transcendent, Crouch avoidable
  • The medium charged version of Shot, Archer fires a stronger arrow that passes through hitboxes and enemies, dealing more damage than the uncharged version.
  • The arrow can be aimed.
  • This is especially useful against other zoners such as Gooey or even other Archers, as the arrow is transcendent.
Magic-Star Arrow
5{B} (Air OK)
KF2 Archer Magic Star Arrow(Charge).jpg
KF2 Archer Magic Star Arrow(Projectile).jpg
Damage Startup Total Frames Attributes
32 91 - Transcendent
  • The full charge version of Shot, Archer fires a significantly more powerful arrow that still goes through hitboxes and enemies, dealing twice as much damage as the medium charge arrow.
  • The arrow can be aimed.
  • This move is more useful than you might think. While it takes a long time to charge, it also deals a lot of damage, and if you aim well it covers almost the entire screen except for a small area on top of you. You can use this to condition opponents to shield, resulting in a shield break or a lot of damage.
  • It does guard pushback, making it easier to escape a punish if you whiff, but it's still punishable.
Sharpshooter
8/2 during Shot (Air OK)
KF2 Archer Sharpshooter.jpg
Damage Startup Total Frames Attributes
N/A - - -
  • For all three versions of Shot, Archer can angle the arrow up or down by holding the direction.
  • When the arrow is released, Archer will continue aiming in that direction if he fires more arrows; you can still aim the arrows, but by default you will continue to aim in that direction rather than returning to neutral.
  • The arrows have a blind spot in a cone directly above Archer.
Sky Shot
8B (Air OK)
KF2 Archer Sky Shot.jpg
Damage Startup Total Frames Attributes
20 - - -
  • Archer fires an arrow straight up into the air. It cannot be aimed left or right.
Sky-Shot Shower
8[B] (Air OK)
KF2 Archer Sky Shot Shower.gif
Damage Startup Total Frames Attributes
26, 22 (splash) - - -
  • The charged version of Sky Shot, Archer fires a charged arrow straight into the air above him.
  • While the arrow still cannot be angled left or right, the charged version releases four bolts of energy (2 on each side) that do nearly as much damage as the arrow itself and more damage than an uncharged arrow.
Arrow Slash
66B
KF2 Archer Arrow Slash1.jpg
KF2 Archer Arrow Slash2.jpg
Damage Startup Total Frames Attributes
20 (8, 12) 7 - -
  • Archer's only melee move, he dashes forward swinging twice, using an arrow as a sword.
  • Once started, the move is not cancellable, so both hits of the move will always come out.
Leaping Quiver
66 > j.B
KF2 Archer Leaping Quiver.jpg
Damage Startup Total Frames Attributes
26 (3x6, 8) 7 - -
  • Archer hovers in the air, firing four arrows diagonally down.
  • Leaping Quiver is Archer's most damaging move that doesn't need to be charged, and can be comboed into itself at some ranges.
  • This is one of your important tools, as it allows Archer to pressure from a distance and prevent characters from closing in.
Camouflage
2
KF2 Archer Camouflage.jpg
Damage Startup Total Frames Attributes
N/A - - -
  • Archer crouches behind a fake bush or tree. It's functionally just a normal crouch, but it's cute.
Hitman
2B
KF2 Archer Hitman.jpg
Damage Startup Total Frames Attributes
10 7 - -
  • While "camouflaged," Archer fires an arrow low to the ground that travels faster than Shot.
  • It can combo into a couple of other moves from close range.
  • While it does less damage than 5B, it comes out faster and moves faster across the screen.
Crawl
1/3
KF2 Archer Crawl.jpg
Damage Startup Total Frames Attributes
N/A - - -
  • While "camouflaged," Archer can crawl slowly in either direction.
  • It's a very slow movement option, but Archer is the only character in the game who can move while crouching.

Combos

  • 2B (close range) - 66B
  • 2B (close range) - j.66B

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight