Kirby Fighters 2/Artist

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KF2 Artist.png

Introduction

Artist (Unlocked at Fighters Rank 21)

The Artist copy ability is a setplay based character with large disjointed attacks, and high damage setups that can be performed using Painter (2B). Artist has a fairly limited moveset compared to some of the cast, but each of his moves greatly contribute to his gameplan. His general playstyle is that of a hybrid zoner, because his zoning is not nearly as oppressive as other characters, and his various brush attacks encourage him to be somewhat close to the enemy at times. Artist does best in situations where he is able to keep his opponents within range of Brush Splash (66B), but not too close to be unable to create a Painting. He excels at corner pressure, but has a poor disadvantage state due to his generally slow moves.


Strengths and weaknesses

Strengths Weaknesses
  • Big damage
  • Long Range
  • Statue is super versatile
  • Terrible disavantage state
  • Slow moves

Moveset

Brush Slash
5B (Air OK)
KF2 Artist Brush Slash.png
Damage Startup Total Frames Attributes
18 (10, 8) 14 - -
  • Splashes the opponent with waves of paint from medium range.
  • This is Artist's standard attack. It has a wide range both horizontally and vertically, and is completely disjointed.
  • Mainly used for spacing, adding extra damage in combos, and as a situational anti-air.


Rising Brush Slash
8B (Air OK)
KF2 Artist Rising Brush Slash.png
Damage Startup Total Frames Attributes
20 (10, 10) 11 - -
  • Waves the brush in an arc above Kirby's head.
  • This is Artist's best anti-air and juggle tool, because it has a long reach and disjointed hitbox.
  • Whiffs against standing opponents (except Magolor and Dedede.)


Brush Splash
66B
KF2 Artist Brush Splash.png
Damage Startup Total Frames Attributes
24 (16, 4, 4) 8 - -
  • Advances forward with an upwards brush stroke.
  • One of Artist's essential tools. It is used in many of Artist's combos, as well an an approaching tool and a crossup on block if spaced correctly.
  • The hitbox is disjointed, and travels a far horizontal and vertical distance much like 5B.
  • It is his fastest move aside from Sculpture.


Painter (Bandana Waddle Dee)
2B (Air OK)
KF2 Artist Painter.png
Version Damage Startup Total Frames Attributes
Easel 10 15 - -
Waddle 6 - - -
Spear 4 (2x2) - - -
  • Kirby spawns an easel stand which knocks the opponent back.
  • At random, Kirby paints 1 out of 4 potential paintings.
  • While creating the painting, there is a lasting hitbox active. During this time, you can input a direction to change the trajectory of the painting after it is created. 5 sends the painting at a standard position, 8 sends it at a higher arc, 2 sends it closer to the ground, and 6 sends it further horizontally before it touches the ground. All of these can be reversed in order to send the painting behind you. Each painting walks a distance unique to them, but this distance is the same regardless of the angle they are sent from the easel at.
  • When the painting is finished, it comes to life and starts walking in the direction you're holding.
  • Bandana Waddle Dee travels the second fastest along the ground, and also has the highest potential arc when sent from the easel, making it a potential anti-air. Its fast speed assists in zoning. Bandanna Waddle Dee travels the second shortest distance when walking.
  • Bandana Waddle Dee waddles forward with an active hitbox.
  • After a couple steps, he attacks with two spear stabs.
  • The painting repeats these two actions again before disappearing.


Painter (King Dedede)
2B (Air OK)
KF2 Artist Painter2.png
Version Damage Startup Total Frames Attributes
Easel 10 15 - -
Walk 6 - - -
Hammer 34 (20, 14) - - -
  • Kirby spawns an easel stand which knocks the opponent back.
  • At random, Kirby paints 1 out of 4 potential paintings.
  • While creating the painting, there is a lasting hitbox active. During this time, you can input a direction to change the trajectory of the painting after it is created. 5 sends the painting at a standard position, 8 sends it at a higher arc, 2 sends it closer to the ground, and 6 sends it further horizontally before it touches the ground. All of these can be reversed in order to send the painting behind you. Each painting walks a distance unique to them, but this distance is the same regardless of the angle they are sent from the easel at.
  • When the painting is finished, it comes to life and jumps out of the easel in the direction you're holding.
  • King Dedede travels the slowest on the ground, and has an arc slightly higher than Meta Knight's when sent from the easel. He does the most damage between Bandanna Waddle Dee, Meta Knight, and himself. King Dedede travels the least distance when walking. Its high damage makes it useful for combos.
  • King Dedede walks forward with an active hitbox.
  • After a couple steps, he attacks with two hammer swings.
  • The painting repeats these two actions again before disappearing.


Painter (Meta Knight)
2B (Air OK)
KF2 Artist Painter3.png
Version Damage Startup Total Frames Attributes
Easel 10 15 - -
Run 6 - - -
Sword 18 (9x2) - - -
  • Kirby spawns an easel stand which knocks the opponent back.
  • At random, Kirby paints 1 out of 4 potential paintings.
  • While creating the painting, there is a lasting hitbox active. During this time, you can input a direction to change the trajectory of the painting after it is created. 5 sends the painting at a standard position, 8 sends it at a higher arc, 2 sends it closer to the ground, and 6 sends it further horizontally before it touches the ground. All of these can be reversed in order to send the painting behind you. Each painting walks a distance unique to them, but this distance is the same regardless of the angle they are sent from the easel at.
  • When the painting is finished, it comes to life and jumps out of the easel in the direction you're holding.
  • Meta Knight travels at the lowest arc when sent from the painting, and moves at a speed slightly faster than Bandanna Waddle Dee. Its fast speed makes it useful for zoning. Meta Knight travels the second furthest distance when walking.
  • Meta Knight runs forward (faster than the other paintings) with an active hitbox.
  • After a couple steps, he strikes the opponent twice with his sword.
  • The painting repeats these two actions again before disappearing.


Painter (BIG KIRBY)
2B (Air OK)
KF2 Artist Painter4.png
Version Damage Startup Total Frames Attributes
Easel 10 15 - -
Walk 28 (16, 4x3) - - -
  • Kirby spawns an easel stand which knocks the opponent back.
  • At random, Kirby paints 1 out of 4 potential paintings.
  • While creating the painting, there is a lasting hitbox active. During this time, you can input a direction to change the trajectory of the painting after it is created. 5 sends the painting at a standard position, 8 sends it at a higher arc, 2 sends it closer to the ground, and 6 sends it further horizontally before it touches the ground. All of these can be reversed in order to send the painting behind you. Each painting walks a distance unique to them, but this distance is the same regardless of the angle they are sent from the easel at.
  • When the painting is finished, it comes to life and jumps out of the easel in the direction you're holding.
  • BIG KIRBY travels slightly slower than Bandanna Waddle Dee, and usually does the most damage out of all the paintings. It also cannot be destroyed by enemy attacks, unlike the others. It travels at an arc lower than Bandanna Waddle Dee when sent from the painting, but is higher than that of King Dedede. It travels the furthest distance of all the paintings.
  • BIG KIRBY walks forward with an active hitbox.
  • After a couple steps...he walks more.
  • BIG KIRBY keeps walking forward until he leaves the screen, or runs out of time and disappears.
  • BIG KIRBY is very easy to combo with on hit, and carries the opponent across the screen better than the other paintings. It excels in corner pressure and being an approach tool, because it can absorb projectiles while walking.


Sculpture/Creative Destruction
28B > 5B (Air OK)
KF2 Artist Sculpture.png
KF2 Atrist Sculpture2.png
Version Damage Startup Total Frames Attributes
Sculpture 14 (4, 2x5) 7 - -
Creative Destruction 41 (16, 8, 17) 8 - -
Vase 28 7 - -
  • Kirby takes out a sculpting block and sculpts away, damaging opponents nearby. While building the sculpture, Kirby can cancel this move at any time by dodging.
  • At random, Kirby sculpts 1 out of 4 potential sculptures.
  • When the sculpture is complete, Kirby hauls the sculpture on top of him.
  • During this time, Kirby has slower movement, and cannot jump, block, or dodge.
  • Pressing 5B while moving causes Kirby to use the sculpture as a weapon; flailing it around three times before destroying it.


  • The three sculptures that can be swung all deal the same damage, but have different range:
    • Kabu's the shortest and stubbiest
    • The Susie sculpture has medium range
    • Beanstalk reaches the farthest of the three


  • When a vase sculpture is created, it immediately drops to the ground and deals damage around the area of shattered dreams.
  • This move is highly damaging, and its tall disjointed hitbox can enable it to be used as an anti-air against divekick-like moves. If the sculpting part of this move connects with the opponent, it will almost always combo into an immediate 5B to swing the sculpture.

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight