Kirby Fighters 2/Beetle

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KF2 Beetle.png

Introduction

Beetle (Unlocked at Fighters Rank 11)

Beetle is a grappler with the ability to threaten a grab from a distance. An ability to float coupled with both a long range AND proximity grab allows beetle to inspire fear and capitalize on that fear for big damage.

Strengths and weaknesses

Strengths Weaknesses
  • Long and disjointed command grab
  • damaging hover
  • Can't air puff
  • No projectiles
  • Slow start up

Moveset

Horn Upper 5B (Air OK)
KF2 Beetle Horn Upper.jpg
Damage Startup Total Frames Attributes
7 6 15 -
  • A single jab.


Horn Flurry
5B repeatedly
KF2 Horn Flurry.jpg
Damage Startup Total Frames Attributes
33 8 - -
  • A Rapid attack, after the flurry of horns the final horn hit has a full 360 degree hitbox.
  • The final hit is less safe on block, though it has guard pushback, which is helpful unless you're attacking at the corner.
  • You can use the first two parts in a staggered fashion to mix up your opponent.


Rocket Horn
66B (Air OK)
KF2 Beetle Rocket Horn.jpg
Damage Startup Total Frames Attributes
15 24 - Unblockable
  • Beetle uses his horn to stab the opponent, sending them forward after the skewer.


Rocket Horn Dive
66B + 8 (Air OK)
KF2 Beetle Rocket Horn Dive.gif
Damage Startup Total Frames Attributes
20 24 - -
  • Beetle does a loop-de-loop before slamming the opponent into the ground.
  • You can choose to do the loop-de-loop during any part of 66B except the end.
  • The loop-de-loop can be used to trick opponents who tried to punish 66B and whiffed, giving you an opportunity to get away or counterattack.


Spiral Horn
8B (Air OK)
KF2 Beetle Spiral Horn.png
Damage Startup Total Frames Attributes
23 11 - Crouch avoidable
  • Beetle spins and spirals upward.
  • This is one of your most important moves, as many moves can combo into it.


Hover Wing
A while airborne
KF2 Beetle Hover Wing.png
Damage Startup Total Frames Attributes
n/a - - -
  • Beetle hovers in the air.
  • This move has a hitbox that does damage, though you'll likely not use it for that purpose. The hitbox is only on the back, where the wings are, so it's possible to turn around midair to break projectiles.


Hardhead Slam
j.2B
KF2 Beetle Hardhead Slam.png
Damage Startup Total Frames Attributes
24 28 - -
  • Beetle drills towards the ground.
  • This move is unsafe, not only on whiff and on block, but on hit as well. The only way it's safe is if you end the match with it, or if your opponent is too far away.
Catching Horn
c.6B/c.8B (Air OK)
KF2 Beetle Catching Horn.jpg
Damage Startup Total Frames Attributes
n/a 1 - Unblockable
  • Kirby grabs the opponent with his horn and picks them up.
  • You can carry an opponent around while they're grabbed.


Quick Throw
B during Catching Horn
KF2 Beetle Quick Throw.jpg
Damage Startup Total Frames Attributes
20 - - -
  • Beetle quickly throws the opponent forward.


Throw Drop
8B (B if airborne) during Catching Horn
KF2 Beetle Horn Drop.gif
Damage Startup Total Frames Attributes
20 - - -
  • Beetle leaps into the air before slamming the opponent down.


Crown Drop
4B during Catching Horn
KF2 Beetle Crown Drop.gif
Damage Startup Total Frames Attributes
20 - - -
  • Beetle throws the opponent backwards.


Slamming Drill
2B during Catching Horn
KF2 Beetle Slamming Drill.jpg
Damage Startup Total Frames Attributes
20 - - -
  • Beetle grinds the opponent against the ground before they are knocked forward.

Neutral

Beetle neutral is consists of 66B+8, this leads into 6B, which can then be lead into 8B on edges for massive damage. You can whiff punish your opponents with the massive 8B or 6B. You can also stall for a bit with A (7.1 seconds at a time). You can mix up with 66B to 8B (If you opponent is in a corner). Also you can mix up grounded 66B+8 and aerial 66B+8 which function almost identically, but aerial can be used to get around projectiles or other attacks. Run up guard can also be viable, if someone hits something unsafe you can easily punish with 8B.

Combos

Midscreen

  • 5BBB
  • 5BB > 8B
  • 66B > j.8B
  • c.6B2B > 8B

Corner

  • 66B > 5BB > 8B
  • c.6BB > 5BB > 8B
  • c.6B2B > 5BB > 8B
  • 66B8 > 5BB > 8B (left corner only)


Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight