Kirby Fighters 2/Controls

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Inputs and Notation

Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.

All input notation is assuming your character is facing right unless otherwise specified.

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
7 8 9
4 5 6
1 2 3
up-back up up-forward
back neutral forward
down-back down down-forward

Walk forward by pressing forward (notated as 6) once on the d-pad, or slowly moving forward on an analog joystick. Dashing is performed by inputting forward twice (notated as 66) on d-pads, and tapping forward quickly on an analog joystick, like in Smash. Crouch by pressing down (notated as 2). Sliding is performed by hitting down and A while grounded (notated as 2A). Other inputs include A for jumping, B for attacking, and Y for gobbling/grabbing.

Like most Kirby games, Kirby Fighters 2 has a float mechanic used by pressing A while in the air. After taking in air, you can puff it out by pressing B. These two actions can be done rather quickly and in rapid succession. You may see it used in combos and strings!

Attacks that can be done while grounded and while airborne have "(Air OK)" after the move's input notation. Examples: Sword's Upward Slash (8B) and Staff's Jab (5B)

Attacks only available when close to/near an enemy (as the game describes them) will be notated as follows:

  • c.xB, where 'x' is the direction that needs to be pressed with B. Examples: Bomb's Bomb Drop (c.B) and Wrestler's Lift (c.8B).

Attacks that can only be done while dashing will be notated as follows:

  • (Grounded) 66B, where 66 is pressing forwards twice. Examples: Sword's Drill Stab(66B) and Wrestler's Flying Dropkick(66AB, where A is jump and should be pressed with B)
  • (Aerial) 66 > j.xB, where 'x' is the direction that needs to be pressed with B. Examples: Sword's Sword Spin Dash(66 > j.B) and Meta Knight's Meta Condor Dive(66 > j.2B).
  • Subsequent mentions of the 66 > jxB input may instead be "66jxB", especially in combos where the > symbol is used to denote different parts of the combo. Example: 5B > 66jB > 2B, as opposed to 5B > 66 > j.B > 2B.

Attacks that can only be done with a button held down will be notated as follows:

  • B = Tap, or no hold. Example: Fighter's Vulcan Jab (5B), not to be confused with his Smash Punch (5[B]).
  • [B] = Hold, or hold for charge. Example: Ninja's Shock (5[B]), not to be confused with his Knife Throw (5B).
  • {B} = Hold for longer to charge one level above [B]. Only used for moves with 3 levels of charge, like Archer's (5{B}).

A basic Fighter combo in this format would be listed as follows:

  • 66B > 5B > 8[B]

Universal Moves

Unless otherwise specified, the below information applies to every character. Still WIP.

Y (or L/R + B)
KF2 Sword Grab.png
Damage Startup Total Frames Attributes
0 8 52 Unblockable
  • Kirby leans forward to eat the opponent.
  • If two players attempt to grab each other, the grabs will clash and both players will be pushed back.

Y (or B) after Gobble/Grab
KF2 Sword Throw.png
Version Damage Startup Total Frames Attributes
Spit 14 4 37 -
Spit + Wall/Player hit 22 (14, 8) 4 37 -
  • Kirby spits out the opponent in the direction he's facing; sending them flying ahead.
  • If the opponent hits the wall or another player, they will take an additional 8 damage.
    • The player that got hit by the flying opponent takes 10 damage.

KF2 Sword Slide.png
Damage Startup Total Frames Attributes
4 5 35 -
  • Kirby slides forward, low to the ground.
  • On hit or block, Kirby bounces backwards.
  • This attack does not stun the opponent.

Air Pellet
j.A > B
Damage Startup Total Frames Attributes
10 4 19 -
  • While inhaled, Kirby exhales and puffs out a cloud of air that flies forward.
  • Landing to the ground causes Kirby to automatically exhale.

Bandana Waddle Dee
King Dedede
Meta Knight