Kirby Fighters 2/Fighter

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KF2 Fighter.png

Introduction

Fighter

Shoryuken!

Fighter is a primarily close range character based that gets good damage off grounded attacks. That's not to say he can't play from afar, though. Doing the classic Hadouken input (simplified to down > forward + B, or '26B') will give you an instant charged fireball that travels a far distance and deals a lot of damage. Other moves to note are his quick Vulcan Jab (5B) and high-damage Rising Break (8[B]).


Strengths and weaknesses

Strengths Weaknesses
  • Great neutral
  • Great damage
  • Good, fast projectiles
  • Good defense
  • Bad in the air
  • Not very agile

Moveset

Vulcan Jab
5B
KF2 Fighter Vulcan Jab.gif
Damage Startup Total Frames Attributes
9(6,3) 6 - -
  • Kirby punches rapidly.
  • This attack has two hits.


Smash Punch
5[B]
KF2 Fighter Smash Punch.gif
Damage Startup Total Frames Attributes
22 6 - -
  • Kirby shoots a blue fireball a short distance.


Leg Sweep
66B
KF2 Fighter Leg Sweep.gif
Damage Startup Total Frames Attributes
14 8 - -
  • Kirby slides forward, his leg out.
  • This attack has 4 hits that each do 1 damage.


Spin Kick
66[B]
KF2 Fighter Spin Kick.gif
Damage Startup Total Frames Attributes
44(20,12,12) 8 - Crouch avoidable
  • Kirby flies forward, performing 3 spinning kicks.
  • The second and third kick whiff on crouchers.
  • You can perform an alternate version of this move by pressing 66B > B. This version only has two hits.


Down Kick
j.B
KF2 Fighter Down Kick.jpg
Damage Startup Total Frames Attributes
18 6 - -
  • Kirby points his foot downward.


Double Kick
j.[B]
KF2 Fighter Double Kick.gif
Damage Startup Total Frames Attributes
26 12 - -
  • Kirby kicks with both legs in the air.


Rising Break
8[B]
KF2 Fighter Rising Break.gif
Damage Startup Total Frames Attributes
45(20,3,3,3,16) 10 - -
  • Kirby does a powerful rising uppercut, his fist engulfed in red energy.
  • This attack has 5 hits, with the first and last hit having a lot of hitstop.
  • Kirby slides forward during this attack before rising into the air.
  • Kirby is fully actionable after performing this attack.


Sky Kick
j.2B
KF2 Fighter Sky Kick.jpg
Damage Startup Total Frames Attributes
22 10 - -
  • Kirby shoots towards the ground, his leg out with burning blue energy surrounding it.


Force Blast
2B
KF2 Fighter Force Blast Charge.jpg
KF2 Fighter Force Blast Projectile.jpg
Damage Startup Total Frames Attributes
20 37 - -
  • Fighter charges up for a short time before firing a small blast of blue energy.
  • This move must be held briefly, or you will input Vulcan Jab.
  • You will not use this move often, as 26B is faster and does more damage.


Mega Force Blast
2[B]
KF2 Fighter Mega Force Blast Charge.jpg
KF2 Fighter Mega Force Blast Projectile.jpg
Damage Startup Total Frames Attributes
24 64 - -
  • Kirby charges up a little longer before shooting a larger blast of blue energy. You basically never want to use this, since 26B is a faster version of the same move.


Giga Force Blast
2{B}
KF2 Fighter Giga Force Blast Charge.jpg
KF2 Fighter Giga Force Blast Projectile.jpg
Damage Startup Total Frames Attributes
50 99 - Transcendent.
  • Kirby charges up even longer before shooting a giant fireball.
  • It does massive damage, but takes a while to charge and is very telegraphed. You can occasionally land it with a hard read, or if your opponent jumps into it, but you're almost always better off just using 26B.


Instant Mega Force Blast
26[B]
KF2 Fighter Instant Mega Force Blast.gif
Damage Startup Total Frames Attributes
24 7 - -
  • A Mega Force Blast fired instantly, using the classic Hadouken input.
  • Use this instead of 2B and 2[B]. It does more damage and is much, much faster.


Moon Somersault Kick
c.j.B
KF2 Fighter Moon Somersault Kick.gif
Damage Startup Total Frames Attributes
26 7 - -
  • Kirby flips in the air, performing a circular kick.
  • This attack knocks the opponent into the air, making it good for combos.


Foe Grab
c.6B/c.8B
KF2 Fighter Foe Grab.jpg
Damage Startup Total Frames Attributes
0 1 - Unblockable
  • Kirby grabs the opponent.


Arm Throw
6/8 after Foe Grab
KF2 Fighter Arm Throw.gif
Damage Startup Total Frames Attributes
20 13 - -
  • Fighter throws his opponent forward after grabbing them.
  • The 8 version throws them higher up.


Judo Throw
2/4 after Foe Grab
KF2 Fighter Judo Throw.gif
Damage Startup Total Frames Attributes
20 5 - -
  • Fighter flips his opponent behind him after grabbing them.
  • the 4 version throws them farther away.

Combos

Midscreen

(On grounded opponent)

  • 5B > 8[B]
  • 5B > 5[B]
  • 5B > 5B (delay) > 8[B]
  • 66BB
  • 66B > 8[B]
  • 66B > 5B > 8[B]
  • 66B > 5B > 66B (wallbounces if done in corner, loses some advantage)

(Corner only)

  • 66B > 66B (frame tight, susceptible to DI)
  • c.6B6 > j.5B
  • c.6B6 > 5[B]
  • c.6B6 > 8[B]
  • c.6B6 > 5B > 8[B]
  • c.6B2 > j.5B
Facing away from corner
  • c.6B2 > 5B > 8[B]
Facing away from corner or rolling off a platform

(Not true)

  • j.B > j.2B
  • j.[B] > 8B

(On shielding opponent)

  • 5B > 5[B] > 26B
Useful for pushing your opponent away, as 26B does shield pushback

Hats


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight