Kirby Fighters 2/Meta Knight

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KF2 Meta Knight.png

Introduction

Meta Knight (Unlocked after completing Chapter 4 of Story Mode)

Meta Knight is a close range fighter, with an almost exact replica of the Sword moveset with a few huge differences. For starters, he has non-float jumps, he has Condor Dive, and his Shuttle Loop is basically what makes Meta Knight "Meta Knight." Meta Knight is one of the few characters in Kirby Fighters 2 who wants to actually get in your face with his moves. Most other fighters lack mobility or movement options, which is where Meta Knight excels. Despite his lackluster reach, Meta Knight's Shuttle Loop (28B) let's him approach any fighter from the air. Land canceling this attack gives Meta Knight plus frames and can lead into tick throws.

Also notable, Meta Knight has an infinite, which is preformed by doing repeated Shuttle Loops in the corner. While usage of it is not limited in-game, it is limited to 3 Shuttle Loops in a true combo in most tournaments. Despite this, Meta Knight is able to go for a variety of options including raw damage, wing flap resets, and "pretzel" loops as followups.

Strategy

Shuttle Loop lets Meta Knight fly at his opponent at fast speeds while putting them into a dangerous situation where Meta Knight can get plus frames by land canceling after an attack. Shuttle Loop has a lot of freedom combined with Meta Knight's jumps meaning, in general, you want to be using this move over and over again.

If you find yourself in a situation where Meta Knight cannot Shuttle Loop (such as Magolor Black Hole being placed, or an opponent with a really good anti-air,) and if you're already up close, Meta Knight's ground game has plenty tools to work with. 5B does decent damage and throws the opponent far away. His 66B also covers a lot of space quickly and combos. While somewhat useless, always try to keep your beam charged because it never hurts to have a projectile. In general on the ground, running up and holding block is also a viable strategy because Meta Knight can easily retreat to recharge his guard meter.

Strengths and weaknesses

Strengths Weaknesses
  • Aerial dominance
  • Flight is one of the fastest movement option in the game
  • Great Combos
  • Great burst options
  • Great at catching jumps
  • Lack of range in some moves
  • Precise combos
  • Raw damage per move is average

Moveset

Overhead Slash
5B
KF2 Meta Knight Overhead Slash.png
Damage Startup Total Frames Attributes
10 10 - -
  • Can be followed up into 5BB

5B is Meta Knight's jab. It's a fast tool that's useful in combos and blockstrings, as you can do mixups into 5BB, 5[B], or even another 5B.


Meta Triple Slash
5BB / 5BBB
KF2 Meta Knight Meta Triple Slash.png
KF2 Meta Knight Meta Triple Slash2.png
Don't use this on shielding opponents, unless they don't know the matchup.
Don't use this on shielding opponents, unless they don't know the matchup.
Version Damage Startup Total Frames Attributes
5BB 7 - - -
5BBB 8 - - -
  • Can follow up into 5BBBB
  • 5BBB is very unsafe on block


Meta Multithrust
5BBBB / 5BBBBB
Version Damage Startup Total Frames Attributes
5BBBB 14 (8, 2x3) - - -
5BBBBB 14 - - -


Crescent Shot
8 > 5B/j.B
KF2 Meta Knight Crescent Shot.png
KF2 Meta Knight Crescent Shot2.png
Damage Startup Total Frames Attributes
8 11 - -
  • Charges Galaxia, shooting a crescent-shaped projectile the next time 5B or j.B is used.

Be careful going for this, as if your opponent sees it coming, they'll be able to punish you. This projectile isn't that useful, but can be in certain matchups, being able to get past attacks like Magolor's spikes.


Piercing Slash
66B
KF2 Meta Knight Piercing Slash.png
Damage Startup Total Frames Attributes
13 (6, 2x2, 3) 11 - Crouch avoidable


Knight Spin
66 > j.B
KF2 Meta Knight Knight Spin.png
Damage Startup Total Frames Attributes
10 9 - -


Meta Chop
j.B
KF2 Meta Knight Meta Chop.png
Damage Startup Total Frames Attributes
15 8 - -
  • Bounces Meta Knight up slightly on block/hit.

Useful on shielding opponents, as the speed and slight bounce upwards makes it very safe.


Down Thrust
j.2B
KF2 Meta Knight Down Thrust.png
Version Damage Startup Total Frames Attributes
Sword 22 (17, 5) 13 - -
Shockwave 9 13 - -


Up Thrust
8B
KF2 Meta Knight Up Thrust.png
Damage Startup Total Frames Attributes
20 - - -


Galactic Counter
2B
KF2 Meta Knight Galactic Counter.png
Damage Startup Total Frames Attributes
- - - -
  • Meta Knight jumps backwards slightly upon activation before the counter.


Meta Spin Slash
5[B]
KF2 Meta Knight Meta Spin Slash.png
Damage Startup Total Frames Attributes
38 (8, 4x4, 14) 2 - Crouch avoidable


Mach Tornado
5[B] > 8
KF2 Meta Knight Mach Tornado.png
Damage Startup Total Frames Attributes
35 (6, 3x5, 14) 1 - Crouch avoidable


Meta Condor Dive
66 > j.2B
KF2 Meta Knight Meta Condor Dive.png
KF2 Meta Knight Meta Condor Dive2.png
Version Damage Startup Total Frames Attributes
Dive 10 14 - -
Projectile 10 - - -


Shuttle Loop
28B (Air OK)
KF2 Meta Knight Shuttle Loop.png
Brawl flashbacks...
Brawl flashbacks...
Damage Startup Total Frames Attributes
29 (5, 2x12) 12 - Crouch avoidable

One of Meta Knight's best moves due to its utility, Shuttle Loop allows him to control the air and fly around to position himself. Shuttle Loop can be used to pick up opponents midair and drag them to a corner, where Meta Knight can begin his loops. This move can also pressure a blocking opponent by diving down and then back up in a V-shape, making it difficult to punish.


Hover
j.A
KF2 Meta Knight Hover.png
Damage Startup Total Frames Attributes
2 7 - Crouch avoidable

Meta Knight's unique midair jump gives him faster airspeed than the Kirbies, who must puff up to deal damage, with the added bonus of dealing damage. While it doesn't have much hitstun and you typically use this as a movement option, it can be used to reset people in the corner to begin the infinite again. Dealing extra damage is also never a bad thing.

General Moves

Grab
Y (or L/R + B)
KF2 Meta Knight Grab.png
Damage Startup Total Frames Attributes
0 8 52 Unblockable
  • Meta Knight leans forward to grab the opponent.
  • If two players attempt to grab each other, the grabs will clash and both players will be pushed back.


Throw
Y (or B) after Grab
KF2 Meta Knight Throw.png
Version Damage Startup Total Frames Attributes
Throw 14 4 37 -
Throw + Wall/Player hit 22 (14, 8) 4 37 -
  • Meta Knight throws the opponent in the direction he's facing, sending them flying ahead.
  • If the opponent hits the wall or another player, they will take an additional 8 damage.
    • The player that got hit by the flying opponent takes 10 damage.


Slide
2A
KF2 Meta Knight Slide.png
Damage Startup Total Frames Attributes
4 5 35 -
  • Meta Knight slides forward, low to the ground.
  • On hit or block, Meta Knight bounces backwards.
  • This attack does not stun the opponent.

Combos

Midscreen (On grounded opponent)

  • 5BB > 5[B] (can be repeated)
  • 5BBBB > 5BBBBB (Yes this is real)
  • 66B > 28B (Carry to upper corner) > j.8B > j.2B
  • j.66B > land and rejump > j.8B/j.28B/j.662B
  • 28B > land and rejump > j.8B
  • 28B (carry to upper corner) > 28B (infinite combo)
  • 28B (carry to upper corner) > 28B > repeat

Hats

No hats are available for this fighter.


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight