Introduction
Staff (Unlocked at Fighters Rank 1)
Staff is a ranged fighter, with a variety of moves to pressure from long distances. Staff Jab (5B) and Long Jab/Super Long Jab (66B/66[B]) are his main grounded tools, and the regular jab starts off a multihit during which Staff can switch directions, or stop after any of the 4 hits. His other grounded moves are L-R Jab (2B), a relatively quick move by staff's standards that hits on both sides, Spinning Staff (28B), one of the best antiairs in the game, and Up Jab (8B), an mediocre move at best but it is faster than 28B and combos out of a successful 28B hit. Staff has only a couple of aerial moves, but they're extremely important. Pole Vault (j2B) is both a solid move for pressure and and Staff's best (and only) movement option. After Pole Vault, Staff gains access to Unrelenting Staff (5B after j2B), a large move with big damage that can be used in either direction at any point in time. While Staff can succeed when he's able to keep his opponents at a long distance, he struggles to keep most fighters from getting close. He has underwhelming damage output on everything except Spinning Staff and Unrelenting Staff, and only has two grounded moves that can hit crouching opponents (66[B] and the final hit of 5BBBB). His long hitboxes cover a large area in their respective directions, most of his hitboxes are very thin, leaving blind spots in the area diagonally above him. While these are a lot of weaknesses, his combination of a strong air camp game and an elite antiair can make him a scary counterpick in the right hands.
Moveset
Jab
5B (Air OK)
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
10
|
16
|
-
|
Crouch avoidable
|
- Kirby thrusts the staff forward for a medium range poke.
- Followups into:
- Back Jab
- Up Jab
- L-R Jab
- Raging Staff
|
|
Back Jab
5B > 4B (Air OK)
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
12
|
16
|
-
|
Crouch avoidable
|
- A followup backwards staff thrust behind Kirby.
- Followups into Raging Staff (in either direction.)
|
|
Up Jab
8B (Air OK)
|
Version
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
Grounded hit
|
14 (6, 8)
|
10
|
-
|
-
|
Aerial hit
|
15
|
-
|
-
|
-
|
- Kirby pokes his staff upwards into the air.
- Can hit grounded opponents on both sides of Kirby, pulling them into the upwards thrust.
- Hitting the opponent in air deals increased damage.
|
|
L-R Jab
2B
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
13
|
18
|
-
|
Crouch avoidable
|
- Kirby extends the staff, attacking both left and right.
|
|
Raging Staff
5BB / 5BBB / 5BBBB (Air OK)
|
Version
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
5BB
|
2, 2
|
-
|
-
|
Crouch avoidable
|
5BBB
|
2, 2
|
-
|
-
|
Crouch avoidable
|
5BBBB
|
12
|
-
|
-
|
-
|
- Kirby swings the staff in front of him for two multi-hit reps and a slam ender.
- Each followup attack advances Kirby forward.
- 5BB and 5BBB has less range in comparison to 5B, which causes the hits to whiff when too far away.
- Kirby can turn around to perform the slam ender (5BBBB) either in front or behind him.
- 5BB and 5BBB can be avoided by crouching, the ender cannot though.
|
|
Pole Vault
j.2B
|
Version
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
Stomp
|
3
|
6
|
-
|
-
|
Staff
|
2
|
6
|
-
|
-
|
- Kirby jumps on top of the staff and pogosticks forward.
- During this time, the staff itself is a hitbox.
- Great mobility tool for getting back to center stage.
- Kirby can prevent from moving forward by holding back as he's jumping.
- Holding B causes Kirby to bend the staff, which gives a bigger leap ahead.
|
|
Unrelenting Staff
5B during Pole Vault
|
Version
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
5B
|
11 (3, 2x4)
|
11
|
-
|
-
|
5BB
|
6 (2x3)
|
-
|
-
|
-
|
5BBB
|
13
|
-
|
-
|
-
|
- Kirby halts in the air before executing a flurry of jabs from above.
- An ender can be performed which has further range than the jabs.
|
|
Long Jab
66B
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
16
|
19
|
-
|
-
|
- Kirby advances forward for a long range staff poke.
|
|
Super Long Jab
66[B]
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
26
|
46
|
-
|
-
|
- 66B can be charged to increase in range and damage.
- Kirby can move while charging.
|
|
Spinning Staff
28B
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
8, 3x9
|
10
|
-
|
-
|
- Kirby throws the staff into the air, causing it spin rapidly above and around him.
|
|
Staff Counter
2L/R
|
Damage
|
Startup
|
Total Frames
|
Attributes
|
23
|
-
|
-
|
Counter
|
- Kirby flashes white and goes into a counter stance.
- On contact with an opponent's move, Kirby becomes invincible and twirls the staff around him.
|
|
Hats
Whispy Headgear(Unlocked at Fighter's Rank 66)
Cheer Style(Unlocked at Fighter's Rank 86)
Zan Partizanne Style(Unlocked with Kirby: Star Allies data on the Nintendo Switch)