Kirby Fighters 2/Staff

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KF2 Staff.png

Introduction

Staff (Unlocked at Fighters Rank 1)

Billy Kane

Placeholder

Moveset

Jab
5B (Air OK)
KF2 Staff Jab.png
Damage Startup Total Frames Attributes
10 16 - Crouch avoidable
  • Kirby thrusts the staff forward for a medium range poke.


  • Followups into:
    • Back Jab
    • Up Jab
    • L-R Jab
    • Raging Staff


Back Jab
5B > 4B (Air OK)
KF2 Staff Back Jab.png
Damage Startup Total Frames Attributes
12 16 - Crouch avoidable
  • A followup backwards staff thrust behind Kirby.
  • Followups into Raging Staff (in either direction.)


Up Jab
8B (Air OK)
KF2 Staff Up Jab.png
Version Damage Startup Total Frames Attributes
Grounded hit 14 (6, 8) 10 - -
Aerial hit 15 - - -
  • Kirby pokes his staff upwards into the air.
  • Can hit grounded opponents on both sides of Kirby, pulling them into the upwards thrust.
  • Hitting the opponent in air deals increased damage.


L-R Jab
2B
KF2 Staff LR Jab.png
Damage Startup Total Frames Attributes
13 18 - Crouch avoidable
  • Kirby extends the staff, attacking both left and right.


Raging Staff
5BB / 5BBB / 5BBBB (Air OK)
KF2 Staff Raging Staff.png
KF2 Staff Raging Staff2.png
Version Damage Startup Total Frames Attributes
5BB 2, 2 - - Crouch avoidable
5BBB 2, 2 - - Crouch avoidable
5BBBB 12 - - -
  • Kirby swings the staff in front of him for two multi-hit reps and a slam ender.
  • Each followup attack advances Kirby forward.
  • 5BB and 5BBB has less range in comparison to 5B, which causes the hits to whiff when too far away.
  • Kirby can turn around to perform the slam ender (5BBBB) either in front or behind him.
  • 5BB and 5BBB can be avoided by crouching, the ender cannot though.


Pole Vault
j.2B
KF2 Staff Pole Vault.png
Version Damage Startup Total Frames Attributes
Stomp 3 6 - -
Staff 2 6 - -
  • Kirby jumps on top of the staff and pogosticks forward.
  • During this time, the staff itself is a hitbox.
  • Great mobility tool for getting back to center stage.
  • Kirby can prevent from moving forward by holding back as he's jumping.
  • Holding B causes Kirby to bend the staff, which gives a bigger leap ahead.


Unrelenting Staff
5B during Pole Vault
KF2 Staff Unrelenting Staff.png
Version Damage Startup Total Frames Attributes
5B 11 (3, 2x4) 11 - -
5BB 6 (2x3) - - -
5BBB 13 - - -
  • Kirby halts in the air before executing a flurry of jabs from above.
  • An ender can be performed which has further range than the jabs.


Long Jab
66B
KF2 Staff Long Jab.png
Damage Startup Total Frames Attributes
16 19 - -
  • Kirby advances forward for a long range staff poke.


Super Long Jab
66[B]
KF2 Staff Super Long Jab.png
Damage Startup Total Frames Attributes
26 46 - -
  • 66B can be charged to increase in range and damage.
  • Kirby can move while charging.


Spinning Staff
28B
KF2 Staff Spinning Staff.png
Damage Startup Total Frames Attributes
8, 3x9 10 - -
  • Kirby throws the staff into the air, causing it spin rapidly above and around him.


Staff Counter
2L/R
Damage Startup Total Frames Attributes
23 - - Counter
  • Kirby flashes white and goes into a counter stance.
  • On contact with an opponent's move, Kirby becomes invincible and twirls the staff around him.

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight