Kirby Fighters 2/Stages

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Introduction

This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).

Key

Each grid square in the below visualizations is accurate in size to the game, but the Kirbys are similarly sized for visual clarity. The below statistics for each stage were taken from the game themselves (big thanks to firubii!)

  • Kirby(pink and yellow): Sit in the two spawn points used in 1v1 matches.
  • Kirby(blue and green): Blue sits in the third spawn point used in FFA matches (including 1v1v1s), and green sits in the fourth. Keep in mind who spawns where is decided at random. (verification TBD)
  • White/Light Gray: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below by jumping.
  • Dark Gray/Black (thin): Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
  • Dark Gray/Black (square): Solid floors/walls/ceilings. Projectiles *can* bounce off of their sides, and you *can* bonk your head on them from below if jumping normally. They only serve as walls or ceilings on Factory Tour(ceiling), Haldera Volcano and Castle Lololo(both), and Dedede Arena(walls).
  • For doubles spawns first team spawns to the left and right of pink kirby, and second team spawns to the left and right of yellow kirby
  • 3v1 spawns may be added at a later date.

Stages (Individual)

Dimensions are measured in Units. For platforms, height is how high up it is relative to the stage's lowest floor. Kirby's full jump ([A]) goes about 3 Units high, so he can reach platforms with height equal or lower than 3. The existing 5 descriptions are still a work in progress. This notice will be gone when they aren't.
Images Length, Height Platform Length, Height Notes
Green GardensKF2 Stage GreenGardens.png GreenGreeting.png 21 long, 11 high Sides: 3 long, 2 high
Center: 3 long, 4 high
  • Unlocked by reaching Fighters Rank 1.
  • Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages.
  • Platforms are spaced 2 Units apart from each other, and the side platforms are 3 Units away from the invisible walls.
  • Players spawn on the centers of the side platforms, 9 Units apart.
  • Kirby can't reach the top platform from the floor with a full jump.
Springy Hand LandKF2 Stage SpringyHandLand.png BoyoyonHand.png 17 long, 10 high Sides: 5 long, 3 high
  • Unlocked by reaching Fighters Rank 1.
  • Two platforms extend from the invisible walls at the same elevation.
  • Platforms are spaced 7 Units apart.
  • Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 Units apart.
  • Kirby can reach the platforms from the floor with a full jump.
Dried-up SeaKF2 Stage DriedupSea.png GigantGround.png 22 long, 11 high Sides: 3 long, 6 high
Center: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 1.
  • An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout.
  • Platforms are spaced 2 Units apart from each other with a 3 Unit vertical gap, and the side platforms are 4 Units away from the invisible walls.
  • Players spawn below the ends of the side platforms, Units apart. If Yo-Yo were to Gazer Spiral(28B) when a match starts, he'll rise and stop on the platform.
  • Kirby can reach the center platform from the floor with a single jump.
Coo's ForestKF2 Stage CoosForest.png ForestCoo.png 22 long, 8 high Sides: 3 long, 3/6 high
Centers: 4 long, 3/6 high
  • Unlocked by reaching Fighters Rank 25.
  • A three-layer layout with six platforms on that rest at two different elevations.
  • Platforms are spaced 4 Units apart are 2 Units from the invisible walls. The higher platforms are 3 Units above the lower ones, which are 3 Units above the floor.
  • Players spawn on the centers of the low side platforms.
  • Kirby can reach the lower three platforms from the floor with a full jump.
Gourmet Go GoKF2 Stage GourmetGoGo.png GourmetRace.png 23 long, 11 high Left: 2 long, 5 high
Others: 4 long, 3/5 high
  • Unlocked by reaching Fighters Rank 3.
  • A unique three-layer layout where the leftmost platform is the only one 2 Units long. The higher platforms are 2 Units above the lower ones, which are 3 Units above the floor and are both 4 Units long.
  • The center platforms are spaced 7 Units apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 2 Units from the right invisible wall.
  • Players spawn below the centers of the center platforms 10 Units away.
  • Kirby can reach the lower platforms from the floor with a single jump.
Butter BuildingKF2 Stage ButterBuilding.png ButterBuilding.png 19 long, 7 high Center: 11 long, 4 high
  • Unlocked by reaching Fighters Rank 35.
Waddle Dee Train TracksKF2 Stage WaddleDeeTrainTracks.png RunawayTrain.png 21 long, 11 high Left: 3 long, 4 high
Right: 3 long, 2 high
  • Unlocked by reaching Fighters Rank 23.
Factory TourKF2 Stage FactoryTour.png Factory.png 18 long, 7 high No platforms
  • Unlocked by reaching Fighters Rank 37.
Haldera VolcanoKF2 Stage HalderaVolcano.png Volcano.png 26 long, 6-8 high Center: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 7.
Castle LololoKF2 Stage CastleLololo.png CastleLololo.png 19 long, 9 high Left and Right: 4 long, 3 high
Center: 5 long, 6 high
  • Unlocked by reaching Fighters Rank 14.
Bubbly CloudsKF2 Stage BubblyClouds.png BubblyClouds.png 23 long, 9 high Sides: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 5.
Dedede ArenaKF2 Stage DededeArena.png DededeRing.png 25 long, 11 high Left and Right sides: 4 long, 4 high
Center: 9 long, 3 high
  • Unlocked by reaching Fighters Rank 29.
Dyna Blade's NestKF2 Stage DynaBladesNest.png DynaBlade.png 17 long, 13 high None
  • Unlocked by reaching Fighters Rank 42.
GigavoltKF2 Stage Gigavolt.png Gigavolt.png 24 long, 13 high None:
  • Unlocked by reaching Fighters Rank 40.
Jambastion EntranceKF2 Stage JambastionEntrance.png Jambastion.png 23 long, 11 high Left and Right: 3 long, 4 high
Center: 2 long, 2 high
  • Unlocked by reaching Fighters Rank 49.
The EmpyreanKF2 Stage TheEmpyrean.png DededeTower DededeTower2 Summit Hyperspace.png 21 long, 11 high None
  • Unlocked by reaching Fighters Rank 72.
Fountain of DreamsKF2 Stage FountainofDreams.png RainbowResort.png 21 long, 11 high None
  • Unlocked by reaching Fighters Rank 81.
Stage of Destined RivalsKF2 Stage StageofDestinedRivals.png DededeTower DededeTower2 Summit Hyperspace.png 21 long, 11 high None
  • Unlocked by completing Story Chapter 4.
Stage of the PartnersKF2 Stage StageofthePartners.png DededeTower DededeTower2 Summit Hyperspace.png 21 long, 11 high None
  • Unlocked by completing Story Chapter 5.
TrainingKF2 Stage Training.png Practice.png 19 long, 11 high None
  • Unlocked by reaching Fighters Rank 1.

Stages (Table)

All numbers are in Units. Green Gardens is 21 Units long and 11 tall, with platforms 3 Units long and 2 high(4 for the center platform). Kirby's full jump raises him ~3 Units, meaning he can jump to any platform that's 3 (or less) Units above the floor he's on.

Stage name Length Height Platform length Platform height Gap between player spawns Unlocked at Fighters Rank Total Floor
Green Gardens 21 11 3 (all) 2 (sides), 4 (center) 9 1 30
Springy Hand Land 17 10 5 (both) 3 (both) 10 1 27
Dried-up Sea 22 11 3 (sides), 4 (center) 6 (sides), 3 (center) 12 1 32
Coo's Forest 22 8 3 (sides), 4 (centers) 3 (lower), 6 (higher) 14 25 42
Gourmet Go Go 23 11 2 (left), 4 (rest) 5 (sides), 3 (center) 10 3 37
Butter Building 19 7 11 4 11 35 30
Waddle Dee Train Tracks 21 11 3 (both) 4 (left), 2 (right) 10 23 27
Factory Tour 18 7 0 0 12 37 18
Haldera Volcano 26 6-8 4 3 13 7 22
Castle Lololo 19 9 4 (sides), 5 (center) 3 (sides), 6 (center) 9 14 57
Bubbly Clouds 23 9 4 (both) 3 (both) 7 5 31
Dedede Arena 25 11 4 (sides), 9 (center) 4 (sides), 3 (center) 10 29 34
Dyna Blade's Nest 17 13 0 0 9 42 17
Gigavolt 24 13 0 0 10 40 24
Jambastion Entrance 23 11 3 (sides), 2 (centers) 4 (sides), 2 (centers) 12 49 33
The Empyrean 21 11 0 0 17 72 21
Fountain of Dreams 21 11 0 0 19 81 21
Stage of Destined Rivals 21 11 0 0 17 Beat Story Chapter 4 21
Stage of the Partners 21 11 0 0 17 Beat Story Chapter 5 21
Training 19 11 0 0 11 1 19

Stage Size Chart

This is a chart that displays the overall sizes of the different stages compared to each other in a visual form. Stages that share the same size are on top of each other, so if you can't see where a stage is, it's being covered by another. This isn't accounting for platforms or any kind of walls within the stage, so keep that in mind.

KF2 Stage Sizes Chart.png


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight