Introduction
Fireballs. I have been told this character's voice acting gives people headaches which seems like an accurate portrayal of a guy dressed like this.
Strengths |
Weaknesses
|
- A selection of good weapon normals, as well as an obnoxious crossup
- Multiple projectiles that go at differing angles
- Gains two new special moves and a double jump at 50% health
- TWO instant overheads
|
- Isn’t much scarier when raged
- Weak neutral game despite all the fireballs
- Stubby non-C normals
- Lackluster super
- The worst Guard Cancel in the game
|
Light Attacks
c.5A
c.5A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
5
|
8
|
±0
|
+5
|
|
c.5B
c.5B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
4
|
8
|
±0
|
+5
|
|
c.5B(angry)
c.5B(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
5
|
8
|
±0
|
+5
|
|
f.5A
f.5A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
2
|
10
|
-2
|
+3
|
|
f.5B
f.5B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
2
|
10
|
-2
|
+3
|
|
2A
2A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
4
|
8
|
±0
|
+5
|
|
2B
2B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
4
|
9
|
-1
|
+4
|
pursuit
|
|
Strong Attacks
c.6A
c.6A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
5
|
12
|
±0
|
+4
|
|
c.6A(angry)
c.6A(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
4
|
12
|
±0
|
+4
|
|
c.6B
c.6B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
5
|
12
|
±0
|
+4
|
|
c.6B(unarmed)
c.6B(unarmed)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
RC
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
4
|
27(11)
|
-19
|
-15
|
|
f.6A
f.6A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
4
|
12
|
±0
|
+4
|
|
f.6B
f.6B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
4
|
12
|
±0
|
+4
|
|
f.6B(unarmed)
f.6B(unarmed)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
3
|
14
|
-2
|
2
|
|
f.6B(unarmed)(angry)
f.6B(unarmed)(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
3
|
14
|
-6
|
-1
|
|
3A
3A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
4
|
12
|
±0
|
+4
|
|
3B
3B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
RC
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
4
|
20
|
-12
|
Knockdown
|
pursuit
|
|
Weapon Attacks
c.5C
c.5C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
3
|
15
|
+3
|
+7
|
|
c.5C(angry)
c.5C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
4
|
15
|
+3
|
+7
|
|
f.5C
f.5C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
13
|
6[3+3]
|
17
|
-2
|
+2
|
|
f.5C(angry)
f.5C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
11
|
6[3+3]
|
15
|
±0
|
+4
|
|
c.2C
c.2C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
10
|
3
|
18
|
±0
|
+4
|
|
c.2C(angry)
c.2C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
10
|
4
|
17
|
+1
|
+5
|
|
f.2C
f.2C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
10
|
3
|
15
|
+3
|
+7
|
|
f.2C(angry)
f.2C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
10
|
4
|
15
|
+3
|
+7
|
|
6C
6C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
o/o
|
2/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7/18
|
4/7[4+3]
|
17
|
-2
|
+2
|
|
6C(angry)
6C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
o/o
|
1/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9/21
|
4/6[3+3]
|
17
|
-2
|
+2
|
|
3C
3C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L/L
|
o/o
|
2/1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7/16
|
4/3
|
17
|
-9
|
Knockdown
|
|
3C(angry)
3C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L/L
|
o/o
|
2/1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7/18
|
4/3
|
17
|
-9
|
Knockdown
|
|
Jumping Attacks
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
25
|
-
|
-
|
-
|
|
j.6A
j.6A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
4
|
11
|
-
|
-
|
-
|
|
j.6B
j.6B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
8
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
8
|
-
|
-
|
-
|
|
j.6C
j.6C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H/H
|
x/x
|
2/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3/9
|
4/7[3+4]
|
-
|
-
|
-
|
|
j.6C(angry)
j.6C(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/H
|
o/o
|
3/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3/10
|
4/5[3+2]
|
-
|
-
|
-
|
|
Universal Mechanics
3+A
3+A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8
|
6[3+3]
|
13
|
+2
|
+6
|
pursuit
|
|
3+A(angry)
3+A(angry)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8
|
6[3+3]
|
14
|
+1
|
+5
|
|
B+C
B+C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
x
|
3L
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
11
|
15
|
-8
|
+6
|
best: B+2F/H+16F
|
|
GC
GC
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
-
|
1/1/1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6/7/8
|
1/1/1
|
16
|
-8
|
-3
|
|
Special Moves
623A
White Tiger Gouge 623A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M*4
|
-
|
3*4
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
13/17/21/25
|
2/2/2/2/3
|
22
|
-4
|
Knockdown
|
Weird multi-hitting palm special. Hits a few times, nothing particularly special seeing as it cant quite anti-air due to a slow startup and being air blockable. Decent for combos and can enables some gimmicky oki, but otherwise not too exciting.
|
|
214A
Lucky Sphere 214A 6A Follow-up 6A Follow-up
|
Normal 214A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M/M
|
-
|
1/2/2003
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8/9/10
|
1/1/2001
|
18
|
±0
|
4
|
Short range, multi-hitting puffball. Hits 3 times, and is one of your more reliable combo enders. Can be used in blockstrings due to being safe on block, but can be easy to GC due to its multiple hits.
|
Follow-up 6A on hit or block
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
-
|
15[5+4+3+3]
|
17
|
-15
|
Pursuit OK KD
|
Followup to Lucky Sphere that knocks down. Unsafe on block, and should be relegated only to combos.
|
|
623C
Thousand Slap Slasher 623C Normal Normal Angry Angry
|
Normal 623C with >50% HP
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
10
|
20*
|
25(20)
|
-15
|
Pursuit OK KD
|
- best: B-8F- * [2+1+2+1+2+1+2+1+2+1+2+1+2]
Sort of DP but not really special. Has no invincibility and can be airblocked, making it a very bad choice for anti airing or as a reversal. Thankfully, this move is great in combos. Interestingly, this move sends the opponent a slightly further distance while in range, and can set up good gimmicky oki, as opposed to 623A.
|
Angry 623C with <50% HP
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
10
|
20*
|
25(20)
|
-33
|
Pursuit OK KD
|
best: B-14F
|
|
63214C
Purple Dragon Belch 63214C
|
Normal
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M*4
|
o
|
3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
8[2+2+2+2]
|
76[0]
|
-19
|
Pursuit OK KD
|
Weird multi-hit (I’m sensing a pattern here) fire spray. Has weapon priority and does some nice chip, but otherwise doesn’t see much use due to long startup and recovery.
TODO: Specify when projectile data is relevant.
|
Projectile
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M*4
|
o
|
3S*4
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
19/22/25/29
|
25*4
|
76[0]
|
-19
|
Pursuit OK KD
|
- Rank A projectile.
- Best: B+10F
|
|
236C
Mystery Blaze 236C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
12
|
-
|
54[14]
|
-13
|
-12
|
Your standard and most useful fireball. A nice way to annoy the opponent at mid range, but you won’t be winning any fireball wars with this one. Cancelling into this from 5C lets you poke with a bit more effect.
|
|
j.2C
Fire Blast Flyer j.2C (Angry only)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
o
|
3S/3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
1/9
|
8[1*8]/-
|
-25
|
-17
|
Pursuit OK KD
|
|
646C
Chocho Henka 646C (Angry only)
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
21
|
40
|
38[13]
|
12
|
35
|
- Rank A projectile.
- 9F weapon drop window.
Chung sends a small slow-moving cloud that goes just shy of fullscreen before dissipating. The cloud itself has weapon priority, and if it hits the opponent they will turn into a chicken until they either get hit or about eight seconds pass. The opponent in chicken form cannot block low, so this basically means a free hit for Chung if they can’t keep him out with tiny chicken attacks. Chung cannot combo into this at all (2C cancelled into this at point blank increments the combo counter, but can be blocked) and it’s very easy to block, so it’s not nearly as threatening as it sounds.
Officially translated as Cock-A-Doodle Die, and misspelled in the ACA NeoGeo re-release. The community refers to it with the JP name.
|
|
Chicken
Chicken Attacks A or B while Chicken Chicken A Chicken A Chicken B Chicken B
|
A While chicken
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
-
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
6
|
6
|
2
|
7
|
B While chicken
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
-
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
10[2*5]
|
19
|
-24
|
-19
|
These are the frame data for A and B respectively while Chung has transformed you into a chicken. Thank you Totu.
|
|
Desperation Moves
632146A
Hermit Blast 632146A
|
Body
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
23
|
100[2*50]
|
150
|
2
|
Pursuit OK KD
|
Projectile
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M*11
|
o
|
3S*11
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
24~ *
|
22*11
|
150
|
2
|
Pursuit OK KD
|
It’s bad. Can’t combo into it lol
*Expanded animation startup frames: 24/34/44/54/64/74/84/94/104/114/124
|
|