Introduction
The biggest cop in all of Jipang City, Gordon looks like a bad guy, has his partner as King Lion, and kind of plays like a bad guy. Despite this he is actually an awesome dad who enters the tournament to earn money for his sick daughters surgery
Strengths |
Weaknesses
|
- Lots of good grabs, including an air grab and a command grab super
- 236A is one of the few moves that can actually break air blocks
- Surprisingly good projectile for a big body character
|
- He's a very big target
- A number of his moves are very unsafe
- Many of his normals are either straight up bad or are lacking the benefits that other characters have
|
Light Attacks
c.5A
c.5A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
5
|
8
|
±0
|
+5
|
|
c.5B
c.5B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
7
|
9
|
-1
|
+4
|
|
f.5A
f.5A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
5
|
9
|
-1
|
+4
|
|
f.5B
f.5B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
3
|
14
|
-6
|
-1
|
|
2A
2A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
5
|
8
|
±0
|
+5
|
|
2B
2B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
5
|
4
|
9
|
-1
|
+4
|
|
Strong Attacks
c.6A
c.6A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
x/o
|
3/2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6/8
|
2/6
|
12
|
±0
|
+4
|
|
c.6B
c.6B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8
|
7
|
13
|
-1
|
+3
|
|
f.6A
f.6A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
6
|
13
|
-1
|
+3
|
|
f.6B
f.6B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8
|
5
|
13
|
-1
|
+3
|
|
3A
3A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
5
|
12
|
±0
|
+4
|
|
3B
3B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
RC
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
3
|
23
|
-11
|
Pursuit OK KD
|
|
Weapon Attacks
c.5C
c.5C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
5
|
16
|
+2
|
+6
|
|
f.5C
f.5C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
o
|
3/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
11/13
|
2/2
|
16
|
+2
|
+6
|
|
c.2C
c.2C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
7[1+2+1+1+1+1]
|
15
|
-3
|
+1
|
|
f.2C
f.2C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9
|
6[1*6]
|
15
|
-2
|
+2
|
|
6C
6C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/
|
o/o
|
2/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
9/22
|
7/3
|
23
|
-5
|
-1
|
|
3C
3C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
8[1+2+1+1+1+1+1]
|
13
|
-2
|
+2
|
|
Jumping Attacks
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
1
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
25
|
-
|
-
|
-
|
|
j.6A
j.6A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
2
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6
|
7
|
-
|
-
|
-
|
|
j.6B
j.6B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
8
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
o
|
3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
7[6+1]
|
-
|
-
|
Pursuit OK KD
|
|
j.6C
j.6C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H/H
|
o/o
|
2/3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
4/10
|
2/7[6+1]
|
-
|
-
|
Pursuit OK KD
|
At close range the 2nd hit is a normal level 3 hitstun.
|
|
Universal Mechanics
3+A
3+A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
L
|
o
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8
|
11
|
14
|
+4
|
+8
|
|
|
B+C
B+C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H
|
x
|
3L
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
15
|
18
|
17
|
-17
|
-3
|
|
|
GC
GC
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
-
|
3/3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6/7
|
1/24
|
45
|
-36
|
Knockdown
|
|
Special Moves
623A
Friction Heater 623A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M/M
|
-
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
12/17
|
5/24
|
45
|
-36
|
Pursuit OK KD
|
A belly slide into your opponent. Hits mid and has a long recovery time. This move only sees use as an accident or to OTG.
|
|
236A
Launch Upper 236A 236A Follow-up 236A Follow-up
|
Normal 236A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M (Air Unblockable)
|
-
|
3
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
8
|
25
|
45
|
-27
|
Knockdown
|
A hitgrab that launches the opponent into the air. Perform the followup right after he launches the opponent. This move also happens to be one of the only moves that actually anti airs since it can’t be air blocked. Still pretty unsafe on ground block if the opponent has a fast long range move.
|
Follow-up 236A on hit
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
T
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
-
|
-
|
-
|
-
|
Knockdown
|
|
j.2B
Hip Bomber j.2B
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
H/H
|
-
|
2/3/2021
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
6/14(18)
|
8/3/2021
|
33
|
-15
|
Pursuit OK KD
|
Please don’t use this move
|
|
j.2C
Hard Pressure j.2C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
T
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
-
|
-
|
33
|
-
|
-
|
Gordon's air throw.
|
|
[2]8C
Spark Bolt [2]8C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
22
|
-
|
55[11]
|
-4
|
Pursuit OK KD
|
Funny flash kick motion that's a projectile that eats other projectiles that don’t already eat projectiles. Recovers pretty fast and allows Gordon to annoy opponents who try to zone him out.
|
|
236C
Cyclone Tonfa 236C
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
M
|
o
|
3S
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
7
|
8[1*8]
|
37
|
-26
|
Pursuit OK KD
|
Best I can describe this move is “eh”. Gordon spins the tonfa above and in front him which comes out pretty fast but isn’t anything special. It’ll anti-air them if they pressed a button already
|
|
Desperation Moves
632146A
Mad Police 632146A
|
Damage
|
Guard
|
Cancel
|
Level
|
-
|
T
|
o
|
-
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Hit Adv
|
3
|
-
|
-
|
-
|
Knockdown
|
THE ONLY COMMAND GRAB IN THE ENTIRE GAME. Super self explanatory, just potemkin buster your opponent whenever you have the chance since you’ll just get a 6A if the grab doesn’t connect.
|
|