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Outdated Version
- This page is for an outdated version of the game (RyoRaiRai). To see Gakushin's character page for the latest version (RyoRaiRai V3), click here.
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Profile
Name: 楽進 文謙 (Gakushin Bunken)
Real Name: Nagi
Historical Counterpart: Yue Jin - Wenqian
Voice Actress: Ryōko Ono
Cool and emotionless, she does not let others know what she is thinking by rarely speaking and always maintaining a poker face.
Gruff and seemingly unrefined, she feigns complete indifference towards girlish pursuits, but secretly practices the arts of cooking and sewing.
With her gauntlets, the Lords of Darkness, on her fists, she prefers close-quarters combat.
Gameplan
Gakushin is a rushdown character who is also good at controlling neutral space. Despite her using only punches and kicks, Gakushin has a respectable range with her B buttons on par or better than the rest of cast. Her 2B is especially deceptive. Her pressure game is quite varied with mix-ups on her special moves and an overhead guard crush move on 2C. Her 3C also has very, very good range, and is excellent for pressure. Note however that her 2A is not a low, so you are relying on her specials or B/C buttons for stagger pressure.
Recommended Strategists
Normal Moves
5A
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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10
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0
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-2
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Knockback
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- Self-cancelable up to 3 times.
- Cancelable into 2A.
Good poke with decent reach. Can catch jump-ins. Chains into St.B.
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c.B
c.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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550, 550
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Mid
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6
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2, 2
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17
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+5
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-5
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Knockback
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6f start-up. Hits twice. Can chain into St.C and 236 A/B/C. Can be beaten out by St.A / 2.A.
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f.B
f.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Mid
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10
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3
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25
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+4
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-6
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Knockback
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Great range kick. Can beat out a lot of long-frame moves. Can chain into St.C. Beaten out by St.A / 2.A / characters with a longer St.B.
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c.C
c.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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10
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5
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25
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+3
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-8
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Knockback
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Cancellation possible. Can be used to counter-attack. Chains into 236 A/B/C. EX also chainable.
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f.C
f.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1400
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Mid
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12
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3
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35
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+3
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-10
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Knockback
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12f start-up. Slow but heavy poke. Not safe - heavily punished by fireballs or long ranged attacks.
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2A
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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9
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+1
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-1
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Knockback
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- Self-cancelable up to 3 times.
- Cancelable into 5A.
Chains into St.B. Due to its short range, it can be used to bait whiff punishes or put your opponent in proximity guard.
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2B
2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Low
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11
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2
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27
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+3
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-7
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Knockback
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Best poke and range move. Can sit outside of 5A / 2A punish reach. Can chain into St.C if used up close.
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2C
2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1400
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Standing
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22
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2
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27
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+1 or +16*
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-13
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Knockback
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- Guard crushes vs crouching.
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j.A
j.A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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High
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5
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12
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-
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+19
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+7
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Knockback
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5 frame start-up. Great from-air poke. Beats out many grounded normals.
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j.B
j.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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High
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9
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6
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-
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+20
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+8
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Knockback
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9 frame start-up. Good for crossing-up. Beats out many ground normals.
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j.C
j.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600, 1000
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High
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12
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(Until Landing), 4
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27
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+13
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0
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Knockback
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12 frame start-up (changes on time activated in air). Close in move if far away.
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Hougeki Moves
6B
6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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High
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24
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2
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24
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0
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-12
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Collapse
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Triggers Hougeki. Not at all safe. Very long start-up. Can be punished by a lot of moves
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6C
6C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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18
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2
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27
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+1
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-12
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Collapse
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Causes Hougeki. One of the quicker fatal counter options. Great for lowered guard.
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3B
3B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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12
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3
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28
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+1
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-13
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Collapse
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12f start-up. Uppercut that triggers Hougeki. Great for catching long frame moves and jump-ins. Can be punished by most normals.
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3C
3C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Low
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14
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2
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29
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+48
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-15
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Collapse
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Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
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Throws
Forward Throw
Forward Throw 5D/6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+38
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage.
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Back Throw
Back Throw 4D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+38
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage.
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Special Moves
236X
The Most Determined Gōki Kadan 236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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80
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Mid
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14
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2
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34
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+2
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-10
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Knockback
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- Projectile invul on frames 1-14.
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B
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80
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Mid
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15
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2
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34
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+2
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-10
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Knockback
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C
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80
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Mid
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16
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2
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34
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+2
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-10
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Knockback
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A Followup
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600
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Low
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18
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3
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39
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+1
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-11
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Knockback
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B Followup
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700
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High
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24
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2
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45
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+1(+11 on guard crush)
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-14
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Knockback
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C Followup
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700
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Mid
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12
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2
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33
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+1
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-11
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Knockback
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EX
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(600)(600)(600)(600)(500)
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Mid
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16
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(2(12)/3)(2(12)/3)(4)
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41
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+62
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-14
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Blowaway
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- Fully invul on frames 1-18.
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623X
Full Moon Kick Engetsushū 623A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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600 x2
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Mid
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6
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4, 4
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46
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+75
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-37
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Blow Away
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- Aerial invul on frames 1-14.
- Airborne on frames 9-51.
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B
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650 x2
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Mid
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6
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4, 4
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51
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+73
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-42
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Blow Away
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- Air invul on frames 1-14.
- Airborne on frames 9-56.
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C
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700 x2
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Mid
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6
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4, 4
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57
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+72
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-48
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Blow Away
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- Air invul on frames 1-14.
- Airborne on frames 9-62.
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EX
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750 x2
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Mid
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6
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4, 4
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57
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-
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-42
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Blow Away
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- Fully invul on frames 1-10.
- Airborne on frames 9-62.
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EX (3rd hit)
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750
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-
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10
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3
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45
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+63
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-
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Unique Hard Knockdown
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- Airborne on frames 1-49.
- Only occurs if either of the prior two hits are successful.
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214X
Spirit Shot Tōkidan 214A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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800
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Mid
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14
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-
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44
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+11
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-18
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Knockback
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- Recovery changes on hit for all versions.
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B
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900
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Mid
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15
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-
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45
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+10
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-19
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Knockback
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C
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1000
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Mid
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16
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-
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46
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+9
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-20
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Knockback
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EX
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1600
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Mid
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14
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-
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57
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+58
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-19
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Blow away
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- Fully invul on frames 1-14.
- Wall bounces during a Hougeki.
- Recovery changes on hit during a Hougeki.
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Ougi
Fame of Gi Gibu no Yūmei 2363214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1800, 400 x6, 250 x12, 1500
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-
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20
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10
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33
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+85
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+4
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Unique Hard Knockdown
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- Fully invul on frames 1-30.
- Guard crushes.
Costs three bars.
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Hiougi
Spirit Ranbu Prime Shin Tōki Ranbu 236BC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300, 50 x9, 3250
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-
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25
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12
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33
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+15
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-37.
- Airborne on frames 5-36.
- Only available during a Hougeki, uses 4 bars.
- Minimum damage: 3000.
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Combos
General
For extra damage, replace meterless combo enders with metered version.
Midscreen
- (2A) 5A > 5B > 5C
- (2A) 5A > 5A > 632A
- cl.B > 2B > 236A > A (C)
- cl.C > 236A > A (C)
- cl.B (1) > 214A > dashing cl.B > 236A > A (C)
- cl.B (or cl.C) > 214A > 5B
- rising j.A > delay jB > j.C > 623A (standing only)
- j.B > rising j.A > delay jB > j.C > 623A (standing only)
Corner
- cl.B (or cl.C) > 214 A > 5B > 5C
- cl.B (or cl.C) > 214 A > rising j.A > delay jB > j.C > 623A (standing only)
Hougeki Combos
Meterless
- (6B 3C 6C) 2C > dash under cl.C > 236A > dash cl.C > 236A > 236A A > dash behind cl.C > 236A> dash cl.C > 236 A C > j.A > j.B > dash cl.C > 236A > dash cl.C > 623C
- (3B) dash behind cl.C > 236A > dash cl.C > 236 A B > dash under cl.C > 236 A > dash cl.C > 236A C > j.A > j.B > dash cl.C > 236A > dash cl.C > 623C
With Meter
- (3C) 6C > 5C > 236CC > 5C > 236CB > cl.B > 3B > 236AB / 623AB (with 1 bar)
- (3C) 6C > 5C > 236CC > 5C > 236CB > cl.B > 3B > 236BC (with 4 bars) (6640dmg 3C starter) 6740 dmg
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
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B Button
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C Button
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D Button
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A+B Button
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B+C Button
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External Links