Koihime Enbu/RyoRaiRai/Ryofu

From Mizuumi Wiki
Jump to navigation Jump to search
Ryofu

Profile

Name: 呂布 奉先 (Ryofu Hōsen)
Real Name: Ren
Historical Counterpart: Lü Bu - Fengxian
Voice Actress: Emiko Hagiwara

The mightiest warrior in the Three Kingdoms. So strong that none dare approach her, she is forced to live a life of unending solitude. Despite this, she is actually a simple, cheerful girl who loves to play with cats and dogs. Her weapon is the spear known as the Sky Piercer.

Gameplan

Ryofu is a grounded footsies character with very long-range buttons (5B), good confirms from 2B, and the ability to significantly close the gap with her special moves by charging forward. Her Hougeki starters have fairly deceptive animations (6B and 6C look very similar in their startup) and she has a fairly good anti-air game as well. Although, her most consistent anti-air is her DP, not 3B. Overall, a very solid character. Don't forget that her 2A is not a low.

Recommended Strategists

  • Fire - Gives Ryofu a fullscreen option to whiff punish the opponent and confirms into f.C for 3.4k (if in range).
  • Divekick - Similar to fire assist but not quite as fast and comes in from the top of the screen, rather than in front of (or under) the opponent.

Normal Moves

5A
5A
Koihime Ryofu 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
  • Self-cancelable up to 3 times.

Fast, mid-hitting jab that is self- and special-cancelable, and can be used for stagger pressure. Longest 5A in the game.

c.B
c.B
Koihime Ryofu cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 2 27 +6 -5 Knockback

Special-cancelable proximity normal that is good for punishing unsafe moves at a very close range.

f.B
f.B
Koihime Ryofu fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 30 +1 -9 Knockback

Having good range, speed, damage, and being +1 on hit makes this a good poking and whiff punishing tool.

c.C
c.C
Koihime Ryofu cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 10 2 31 +4 -10 Knockback

A bit stronger than c.B and does not have to be as close.

f.C
f.C
Koihime Ryofu fC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
3000 Mid 28 3 56 ±0 +21 OR -29* Knockback
  • Guard crushes vs crouching.

The most damaging normal in the game but very unsafe on standing block. Even when done from max range, most characters have a way to punish you. Best used to whiff punish the opponent at max range or if you have a read, you can also use this to punish very unsafe moves on block (such as this one.) Can be confirmed into from most assists, but Shūyu's fire is the easiest and doesn't scale as hard.

2A
2A
Koihime Ryofu 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 9 +1 -1 Knockback
  • Self-cancelable up to 3 times.

Shares the shortest 2A with Gakushin and Chōhi. Does not hit low, but still self- and special-cancelable. With slightly better frame data than 5A, this move can also be used for stagger pressure. Vulnerable to attacks with low-body invul.

2B
2B
Koihime Ryofu 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Low 11 2 31 ±0 -10 Knockback

Slightly shorter than her f.B, but can be special canceled. Good for poking and punishing moves on block.

2C
2C
Koihime Ryofu 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 14 7 20 +3 -11 Knockback
  • Airborne on frames 17-30.
  • Launches during a Hougeki.

An anti-air uppercut that is special-cancelable. Due to the lack of aerial invul, 3B is a better option.

j.A
j.A
Koihime Ryofu jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback

Ryofu brings up her legs, shrinking her hurtbox for the duration of the active frames. Afterwards, she brings them back down until she lands.

j.B
j.B
Koihime Ryofu jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 High 8 3 - +20 +8 Knocback

A slash at a downward angle, can out-range some 6Bs.

j.C
j.C
Koihime Ryofu jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 High 10 6 - +25 +7 Knockback
  • Wall bounces during a Hougeki.

A mid-air drop kick. Used in some Hougeki combos.

Command Moves

j.2C
j.2C
Koihime Ryofu j2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 High 10 7 - +25 +7 Knockback
  • Floor bounces during a Hougeki.

Ryofu kicks directly under her with both feet. Used in some Hougeki combos.

Hougeki Moves

6B
6B
Koihime Ryofu 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 24 4 33 ±0 -12 Collapse

Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.

6C
6C
Koihime Ryofu 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 18 8 26 +1 -18 Collapse

Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.

3B
3B
Koihime Ryofu 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 Mid 12 3 28 +1 -13 Blow Away

Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.

3C
3C
Koihime Ryofu 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 13 2 29 +48 -15 Collapse

Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.

Throws

5D/6D
Forward Throw
5D/6D
Koihime Ryofu FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +40 - Throw

Initial hit causes proration, leading to 1280 actual damage instead.

4D
Back Throw
4D
Koihime Ryofu BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +40 - Throw

Initial hit causes proration, leading to 1280 actual damage instead.

Special Moves

236X
Quixotic Courage
Bōko Hyōga
236A/B/C
Koihime Ryofu FoolhardyCourage.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 1300 Standing 19-21+2 3 39 +55 +1 or -11* Blow Away
  • Projectile invul on frames 1-21.
  • Hits opponent automatically when close after 19f, otherwise has normal startup.
  • All versions guard crush vs crouching.

Ryofu does a rush-punch that knocks the opponent back a good distance. A good way to corner carry off of a c.B or 2B.

B 1350 Standing 20-25+2 3 40 +54 +2 or -12* Floor Bounce
  • Projectile invul on frames 1-25.
  • Hits opponent automatically when close after 20f, otherwise has normal startup.
C 1400 Standing 21-29+2 3 41 +53 +3 or -13* Floor Bounce
  • Projectile invul on frames 1-29.
  • Hits opponent automatically when close after 21f, otherwise has normal startup.
EX 1800 Standing 24 2 43 +52 +4 or -14* Blow Away
  • Fully invul on frames 1-26.
623X
Dynamic Mind
Gōhō Rairaku
623A/B/C
Koihime Ryofu Broad-Minded.png
Tell yourself you won’t get hit by the unblockable. She knows you’re lying.
Tell yourself you won’t get hit by the unblockable. She knows you’re lying.
Koihime Ryofu Broad-MindedEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 400, 1800 Mid 16 4 39 +16 -27 Unique Hard Knockdown
  • Aerial invul on frames 1-20.
  • All versions have an extra hit of proration on landing(e.g. when done raw, the landing hit will do 60% instead of 80%).
B 500, 1800 Mid 18 4 39 +16 -27 Unique Hard Knockdown
  • Aerial invul on frames 1-22.
C 600, 1800 Mid 20 4 39 +16 -27 Unique Hard Knockdown
  • Aerial invul on frames 1-24.
EX 800, 1800 Unblockable 38 2 41 +16 - Unique Hard Knockdown
214X
Mighty Warrior
Ikki Tōsen
214A/B/C
Koihime Ryofu MightyWarrior.png
Koihime Ryofu MightyWarrior1.png
Koihime Ryofu MightyWarrior2.png
Koihime Ryofu MightyWarriorEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 650 Mid 16 3 35 +3 -10 Knockback

Standard rekka series, the followups can be delayed to frametrap the opponent.

B 650 Mid 18 3 36 +3 -11 Knockback
C 650 Mid 20 3 37 +3 -12 Knockback
Followup 1 650 Mid 9 2 39 +1 -11 Knockback
Followup 2 650 Mid 10 2 42 +1 -14 Knockback
  • Floor bounces during a Hougeki.
EX (Hits 1 & 2) 600 x2 Mid 16 3, (14), 2 10 - - Knockback
  • Fully invul on frames 1-19.
EX Followup 600 x3 Mid 1 3, (14), 2, (20), 2 40 +2 - Knockback
  • Followup only occurs if either of the prior two hits are successful.
EX (3rd hit) 650 Mid 10 2 43 +2 -17 Knockback

Ougi

Invincible
Tenka Muteki
2363214D
Koihime Ryofu Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 x8 Mid 20 4 34 +72 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.
  • Airborne on frames 25-44.
  • Guard crushes.

Costs three bars. Ryofu strikes the opponent, on successful hit, follows up with another strike that launches them and then charges through them at 45° angle. Carries a good amount of distance and side-swaps afterwards.

Hiougi

The Crimson Flag
Shinku no Ryoki
236BC
Koihime Ryofu Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 200, 3500 Mid 30 16 11 +13 -9 Unique Hard Knockdown
  • Fully invul on frames 1-46.
  • Only available during a Hougeki, uses 4 bars.
  • Minimum damage: 3000.

Ryofu front flips over the opponent and attacks them while mid-air, launching them, then uppercuts and chases them for a powerful downward strike.

Combos

General

(Cl.5B/2B) > 214X > X > X

(Cl.5B/2B) > 236A

Hougeki Starter

Beginner

  • (6B/6C/3C) 6B, j.B, 6C, j.B, 3B, j.B, cl.5B > 623C, f.5B
Extremely basic hougeki route. Use this when you’re just starting out with the character.
  • (6B/6C/3C) 6B, j.B, 6C, 3B, j.B, cl.5B > 623C, f.5B
Corner variant of the above route
  • 3B, j.B, 6B, j.B, 6C, j.B, cl.5B > 623C, f.5B
Anti-air variant of the above route.

Intermediate

  • (6B/6C/3C) 2C, falling nj.C, j.C, cl.5B > 214C > C, 66cl.5B > 623C, 2B > 214C > C > C, 2C, 2C > 623C, f.5B
Midscreen to corner route.
  • (6B/6C/3C) j.B, 2C, j.C, 236A, cl.5B > 214C > C (side switch), cl.5B > 623C, 665A > 2363214D, 2A, 5A, 2B, 3C > 214C > C > C, 2C, 2C > 236AB
Four bar corner route.

Videos

Koihime Enbu

Koihime Enbu RyoRaiRai

Colors

A Button B Button C Button
RyofuA.png
RyofuB.png
RyofuC.png
D Button A+B Button B+C Button
RyofuD.png
RyofuAB.png
RyofuBC.png

External Links

Koihime Enbu RyoRaiRai
General

FAQControlsHUDSystemStrategistsPatch Notes

Characters

Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō