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Outdated Version
- This page is for an outdated version of the game (RyoRaiRai). To see Ryofu's character page for the latest version (RyoRaiRai V3), click here.
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Profile
Name: 呂布 奉先 (Ryofu Hōsen)
Real Name: Ren
Historical Counterpart: Lü Bu - Fengxian
Voice Actress: Emiko Hagiwara
The mightiest warrior in the Three Kingdoms. So strong that none dare approach her, she is forced to live a life of unending solitude. Despite this, she is actually a simple, cheerful girl who loves to play with cats and dogs. Her weapon is the spear known as the Sky Piercer.
Gameplan
Ryofu is a grounded footsies character with very long-range buttons (5B), good confirms from 2B, and the ability to significantly close the gap with her special moves by charging forward. Her Hougeki starters have fairly deceptive animations (6B and 6C look very similar in their startup) and she has a fairly good anti-air game as well. Although, her most consistent anti-air is her DP, not 3B. Overall, a very solid character. Don't forget that her 2A is not a low.
Recommended Strategists
- Fire - Gives Ryofu a fullscreen option to whiff punish the opponent and confirms into f.C for 3.4k (if in range).
- Divekick - Similar to fire assist but not quite as fast and comes in from the top of the screen, rather than in front of (or under) the opponent.
Normal Moves
5A
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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10
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±0
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-2
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Knockback
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- Self-cancelable up to 3 times.
Fast, mid-hitting jab that is self- and special-cancelable, and can be used for stagger pressure. Longest 5A in the game.
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c.B
c.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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800
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Mid
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6
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2
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27
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+6
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-5
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Knockback
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Special-cancelable proximity normal that is good for punishing unsafe moves at a very close range.
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f.B
f.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Mid
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10
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3
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30
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+1
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-9
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Knockback
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Having good range, speed, damage, and being +1 on hit makes this a good poking and whiff punishing tool.
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c.C
c.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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10
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2
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31
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+4
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-10
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Knockback
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A bit stronger than c.B and does not have to be as close.
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f.C
f.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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3000
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Mid
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28
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3
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56
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±0
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+21 OR -29*
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Knockback
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- Guard crushes vs crouching.
The most damaging normal in the game but very unsafe on standing block. Even when done from max range, most characters have a way to punish you. Best used to whiff punish the opponent at max range or if you have a read, you can also use this to punish very unsafe moves on block (such as this one.) Can be confirmed into from most assists, but Shūyu's fire is the easiest and doesn't scale as hard.
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2A
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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9
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+1
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-1
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Knockback
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- Self-cancelable up to 3 times.
Shares the shortest 2A with Gakushin and Chōhi. Does not hit low, but still self- and special-cancelable. With slightly better frame data than 5A, this move can also be used for stagger pressure. Vulnerable to attacks with low-body invul.
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2B
2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Low
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11
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2
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31
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±0
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-10
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Knockback
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Slightly shorter than her f.B, but can be special canceled. Good for poking and punishing moves on block.
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2C
2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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14
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7
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20
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+3
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-11
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Knockback
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- Airborne on frames 17-30.
- Launches during a Hougeki.
An anti-air uppercut that is special-cancelable. Due to the lack of aerial invul, 3B is a better option.
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j.A
j.A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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High
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5
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12
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-
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+19
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+7
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Knockback
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Ryofu brings up her legs, shrinking her hurtbox for the duration of the active frames. Afterwards, she brings them back down until she lands.
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j.B
j.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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High
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8
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3
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-
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+20
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+8
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Knocback
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A slash at a downward angle, can out-range some 6Bs.
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j.C
j.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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High
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10
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6
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-
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+25
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+7
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Knockback
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- Wall bounces during a Hougeki.
A mid-air drop kick. Used in some Hougeki combos.
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Command Moves
j.2C
j.2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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High
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10
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7
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-
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+25
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+7
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Knockback
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- Floor bounces during a Hougeki.
Ryofu kicks directly under her with both feet. Used in some Hougeki combos.
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Hougeki Moves
6B
6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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High
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24
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4
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33
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±0
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-12
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Collapse
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Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
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6C
6C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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18
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8
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26
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+1
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-18
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Collapse
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Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
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3B
3B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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12
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3
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28
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+1
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-13
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Blow Away
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Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.
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3C
3C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Low
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13
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2
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29
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+48
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-15
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Collapse
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Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
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Throws
5D/6D
Forward Throw 5D/6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+40
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage instead.
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4D
Back Throw 4D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+40
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage instead.
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Special Moves
236X
Quixotic Courage Bōko Hyōga 236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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1300
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Standing
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19-21+2
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3
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39
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+55
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+1 or -11*
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Blow Away
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- Projectile invul on frames 1-21.
- Hits opponent automatically when close after 19f, otherwise has normal startup.
- All versions guard crush vs crouching.
Ryofu does a rush-punch that knocks the opponent back a good distance. A good way to corner carry off of a c.B or 2B.
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B
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1350
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Standing
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20-25+2
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3
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40
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+54
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+2 or -12*
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Floor Bounce
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- Projectile invul on frames 1-25.
- Hits opponent automatically when close after 20f, otherwise has normal startup.
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C
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1400
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Standing
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21-29+2
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3
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41
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+53
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+3 or -13*
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Floor Bounce
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- Projectile invul on frames 1-29.
- Hits opponent automatically when close after 21f, otherwise has normal startup.
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EX
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1800
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Standing
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24
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2
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43
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+52
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+4 or -14*
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Blow Away
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- Fully invul on frames 1-26.
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623X
Dynamic Mind Gōhō Rairaku 623A/B/C Tell yourself you won’t get hit by the unblockable. She knows you’re lying. Tell yourself you won’t get hit by the unblockable. She knows you’re lying.
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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400, 1800
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Mid
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16
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4
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39
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+16
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-27
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Unique Hard Knockdown
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- Aerial invul on frames 1-20.
- All versions have an extra hit of proration on landing(e.g. when done raw, the landing hit will do 60% instead of 80%).
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B
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500, 1800
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Mid
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18
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4
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39
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+16
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-27
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Unique Hard Knockdown
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- Aerial invul on frames 1-22.
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C
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600, 1800
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Mid
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20
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4
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39
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+16
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-27
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Unique Hard Knockdown
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- Aerial invul on frames 1-24.
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EX
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800, 1800
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Unblockable
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38
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2
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41
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+16
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-
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Unique Hard Knockdown
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214X
Mighty Warrior Ikki Tōsen 214A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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650
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Mid
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16
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3
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35
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+3
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-10
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Knockback
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Standard rekka series, the followups can be delayed to frametrap the opponent.
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B
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650
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Mid
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18
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3
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36
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+3
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-11
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Knockback
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C
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650
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Mid
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20
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3
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37
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+3
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-12
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Knockback
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Followup 1
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650
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Mid
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9
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2
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39
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+1
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-11
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Knockback
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Followup 2
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650
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Mid
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10
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2
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42
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+1
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-14
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Knockback
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- Floor bounces during a Hougeki.
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EX (Hits 1 & 2)
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600 x2
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Mid
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16
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3, (14), 2
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10
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-
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-
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Knockback
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- Fully invul on frames 1-19.
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EX Followup
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600 x3
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Mid
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1
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3, (14), 2, (20), 2
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40
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+2
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-
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Knockback
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- Followup only occurs if either of the prior two hits are successful.
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EX (3rd hit)
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650
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Mid
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10
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2
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43
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+2
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-17
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Knockback
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Ougi
Invincible Tenka Muteki 2363214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000 x8
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Mid
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20
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4
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34
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+72
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+4
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Unique Hard Knockdown
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- Fully invul on frames 1-30.
- Airborne on frames 25-44.
- Guard crushes.
Costs three bars. Ryofu strikes the opponent, on successful hit, follows up with another strike that launches them and then charges through them at 45° angle. Carries a good amount of distance and side-swaps afterwards.
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Hiougi
The Crimson Flag Shinku no Ryoki 236BC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300, 200, 3500
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Mid
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30
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16
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11
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+13
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-9
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Unique Hard Knockdown
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- Fully invul on frames 1-46.
- Only available during a Hougeki, uses 4 bars.
- Minimum damage: 3000.
Ryofu front flips over the opponent and attacks them while mid-air, launching them, then uppercuts and chases them for a powerful downward strike.
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Combos
General
(Cl.5B/2B) > 214X > X > X
(Cl.5B/2B) > 236A
Hougeki Starter
Beginner
- (6B/6C/3C) 6B, j.B, 6C, j.B, 3B, j.B, cl.5B > 623C, f.5B
- Extremely basic hougeki route. Use this when you’re just starting out with the character.
- (6B/6C/3C) 6B, j.B, 6C, 3B, j.B, cl.5B > 623C, f.5B
- Corner variant of the above route
- 3B, j.B, 6B, j.B, 6C, j.B, cl.5B > 623C, f.5B
- Anti-air variant of the above route.
Intermediate
- (6B/6C/3C) 2C, falling nj.C, j.C, cl.5B > 214C > C, 66cl.5B > 623C, 2B > 214C > C > C, 2C, 2C > 623C, f.5B
- Midscreen to corner route.
- (6B/6C/3C) j.B, 2C, j.C, 236A, cl.5B > 214C > C (side switch), cl.5B > 623C, 665A > 2363214D, 2A, 5A, 2B, 3C > 214C > C > C, 2C, 2C > 236AB
- Four bar corner route.
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
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B Button
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C Button
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D Button
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A+B Button
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B+C Button
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External Links