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Outdated Version
- This page is for an outdated version of the game (RyoRaiRai). To see Shuutai's character page for the latest version (RyoRaiRai V3), click here.
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Profile
Name: 周泰 幼平 (Shūtai Yōhei)
Real Name: Minmei
Historical Counterpart: Zhou Tai - Youping
Voice Actress: Aiko Ōkubo
Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit. With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone. She likes cats so much that she refers to them as "Master Kitties."
Gameplan
Do you like fishing? Then this is the character for you! Shutai's 2B > 214X forces a close range mix-up by pulling your opponent in on hit and her buttons are really long. 5B is as long as most people's 5C, and 5C covers about 2/3 of the screen in range. She can also zone a bit with air kunai. Shuutai excels at defensive footsies and eventually fishing for that one 2B that will get you a mix-up and possibly pressure from there.
Note however, that her 2A is not a low so her close pressure relies on being able to call people out with 3C/6B/Throw. Also, because she is able to throw kunai or cancel the command jump into a regular jump-in, she can trick people into using 3B and hitting them with kunai or condition them to expect kunai and then jump in.
Recommended Strategists
Normal Moves
5A
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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10
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±0
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-2
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Knockback
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c.B
c.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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800
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Mid
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6
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4
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23
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+7
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-3
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Knockback
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f.B
f.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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10
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3
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26
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+3
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-7
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Knockback
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c.C
c.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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Mid
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12
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2
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34
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+2
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-12
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Floor Bounce
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f.C
f.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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Mid
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16
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2
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38
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+1
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-19
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Knockback
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2A
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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9
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+1
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-1
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Knockback
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2B
2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Low
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11
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2
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9
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+1
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-9
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Knockback
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2C
2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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12
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4
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32
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+1
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-13
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Knockback
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j.A
j.A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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High
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5
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12
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-
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+19
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+7
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Knockback
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j.B
j.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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High
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8
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3
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-
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+20
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+8
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Knockback
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j.C
j.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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High
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10
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4
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-
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+26
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+8
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Knockback
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Hougeki Moves
6B
6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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High
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24
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2
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31
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±0
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-12
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Collapse
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- Lower-body invul on frames 13-26.
- Airborne on frames 11-24.
- Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
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6C
6C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Mid
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18
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4
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34
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+2
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-12
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Collapse
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- Floor bounces during a Hougeki.
Universal lunge move.
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3B
3B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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100
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Mid
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12
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3
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28
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+1
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-13
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Blow away
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- Aerial invul on frames 13-15.
- Launches during a Hougeki.
Universal anti-air.
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3C
3C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Low
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14
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2
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29
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+48
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-15
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Collapse
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Throws
Forward Throw
Forward Throw 5D/6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+29
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-
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Throw
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Initial hit causes proration, leading to 1280 actual damage.
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Back Throw
Back Throw 4D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600
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Throw
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7
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1
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24
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+29
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-
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throw
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Initial hit causes proration, leading to 1280 actual damage.
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Special Moves
236X
Kunai Shot Kunaigeki 236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Jump
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-
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-
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13
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44
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10
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-
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-
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-
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- Projectile invul on frames 1-18.
- Airborne on frames 13-56.
- Can cancel the remaining duration of the move by pressing D.
Shuutai leaps into the air, and will throw kunai downwards upon pressing a followup button.
The button pressed after 236 alters Shuutai's jump arc, and the button pressed for the followup kunai alters the kunai's angle, after the initial startup she can throw them until just before she touches the ground.
Pressing D will cancel the remaining duration of the move and allow her to use her air normals immediately.
Jump distance:
- A Version: Vertical
- B Version: Roughly a character width less than her forward jump
- C Version: Slightly less than her forward jump
- EX Version: Teleports vertically
Kunai throw:
- A Version: ~20° Angle
- B Version: 45° Angle
- C Version: 60° Angle
- EX Version: ~45° Angle
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Kunai
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900
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Mid
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12
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-
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-
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+9
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-3
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Knockback
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EX
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1600
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High
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28
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-
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-
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+75
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-14
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Blow away
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- Fully invul on frames 1-15.
- Airborne on frames 13-57.
- Floor bounces during a Hougeki.
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623X
Swift Slash Shikkūzan 623A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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600
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Mid
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10
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7
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39
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+56
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-30
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Blow away
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- Aerial invul on frames on frames 1-17.
- Airborne on frames 9-43.
Shuutai spins, jumps, and slashes in front of her and upwards. Her anti-air special.
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B
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700
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Mid
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11
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7
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46
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+49
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-37
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Blow away
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- Aerial invul on frames on frames 1-17.
- Airborne on frames 10-51.
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C
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800
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Mid
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12
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7
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53
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+42
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-44
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Blow away
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- Aerial invul on frames on frames 1-17.
- Airborne on frames 11-59.
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Followup
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600
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-
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9
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1
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?
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+70 / +66 / +63
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-
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Blow away
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Adv on hit listed as A/B/C.
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EX
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750
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Mid
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10
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7
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56
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-
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-45
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Blow away
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- Fully invul on frames 1-14.
- Airborne on frames 9-60.
The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions.
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EX Followup
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600 x3
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-
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6
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1, (11), 1, (11), 1
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?
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+77
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-
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Blow away
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- Only occurs on a successful first hit.
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632146X
Whirling Slash Kūtenzan 632146A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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A
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2000
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Unblockable
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6
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1
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43
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+16
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-
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Unique Hard Knockdown
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Shuutai's command throw. It hits right in front of her.
Initial hit causes proration, leading to 1600 actual damage.
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B
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2100
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Unblockable
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7
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1
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45
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+16
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-
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Unique Hard Knockdown
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Initial hit causes proration, leading to 1680 actual damage.
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C
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2200
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Unblockable
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8
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1
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47
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+16
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-
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Unique Hard Knockdown
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Initial hit causes proration, leading to 1760 actual damage.
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EX
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2200
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Unblockable
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8
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1
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47
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+16
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-9.
Initial hit causes proration, leading to 1760 actual damage.
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214X
Revenging Blade Kaeshiba 214A/B/C after slash attack
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Any
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600 / 800 / 1000
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Mid
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4
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2
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39
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+1
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-17
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Knockback
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Damage listed as f.B, f.C, & c.C / 2C / 2B. Vacuums the opponent closer to you. Can be followed up with EX command grab for frame trap.
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Ougi
Dark Night Run Yamiyogake 2363214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000, 1900, 1900
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-
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20
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10
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33
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+113
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+4
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Unique Hard Knockdown
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- Fully invul on frames 1-30.
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Hiougi
Mighty Crush Fun'i no Taizan 236BC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300, 3700
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-
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30
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3
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40
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+118
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-60.
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Combos
General
A combos (5A and 2A same dmg):
- AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable)
- AAA > 623A+B (1380 dmg; confirmable)
B combos:
- c.B > 623C~X (1800|2200 dmg; confirmable if buffered but tight; for punishes)
- f.B > 214X (1480 dmg; gives oki; not confirmable; for punishes and gambles)
- 2B > 623C~X (1900|2202 dmg; can whiff on max range; only up-close confirmable and needs buffer)
- 2B > 214X (1700 dmg; gives oki; confirmable; for neutral)
C combos:
- c.C|f.C > 214X (1780 dmg; gives oki; confirmable if buffered but very tight; for neutral and punishes)
- 2C > 214X (1920 dmg; for close punishes)
- 2C > 623C~X (2200|2520 dmg; can whiff on max range; only up-close confirmable and needs buffer; for close punishes)
CH combos:
- CH c.C > 2C > 623C~X (3240|3450 dmg; special-hit; confirmable)
Jump-in combos:
- j.C > c.C|f.C > 214X (2700 dmg; gives oki)
- j.C > 2C > 623C~X (2980 dmg; whiffs if you don't crossup or not in corner)
Corner combos:
- 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible)
Hougeki Starter
Hougekis starters (aka these moves can start a Hougeki-chain on CH):
Hougeki bounces (aka these moves can be used in Hougeki combos as bounces):
- 6B (floorbounce), 6C (wallbounce), 3B (airbounce)
Hougeki combos:
- 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg)
- 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner)
- AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg)
- more advanced combos may be found here: https://www.youtube.com/watch?v=PId9__S92_0
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
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B Button
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C Button
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D Button
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A+B Button
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B+C Button
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External Links