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Outdated Version
- This page is for an outdated version of the game (RyoRaiRai). To see Sonshoukou's character page for the latest version (RyoRaiRai V3), click here.
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Profile
Name: 孫尚香 (Sonshōkō)
Real Name: Shaoren
Historical Counterpart: Sun Shangxiang
Voice Actress: Hitomi aka Minami Hokuto
The youngest of the Son sisters, she is a vivacious and spirited tomboy. Hoping to be of some help in the rebuilding of the Kingdom of Go, she heads of the battlefield with her battle rings, Moon Beauties, in tow, but her sisters would rather she stayed at home.
Gameplan
Zoner, huge and unconventional buttons, can control space with flower fairly easily. Vine throw is situational as a neutral tool, but it guarantees her a knockdown off 5B and catches high recovery moves like fireballs easily. Her pressure game is alright, and her 2A is a great button despite being a mid. Her 6B is deceptively fast, and her 6C has huge range and is easily confused for her dash animation. Buttons are surprisingly fast and have farther range than they appear to visually, especially 5C. Also, her throw does little damage because you can combo from it, usually with 5C midscreen and 2C in the corner.
Recommended Strategists
Normal Moves
5A
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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10
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±0
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-2
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Knockback
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c.B
c.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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800
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Mid
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6
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3
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21
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+7
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-3
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Knockback
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f.B
f.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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Mid
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11
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3
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27
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+2
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-8
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Knockback
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c.C
c.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1200
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Standing
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22
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4
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26
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±0
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+16 or-14*
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Floor Bounce
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- Guard crushes vs crouching.
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f.C
f.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1400
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Mid
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16
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3
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37
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±0
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-19
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Knockback
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2A
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300
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Mid
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5
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2
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9
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+1
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-1
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Knockback
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2B
2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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110
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Low
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10
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3
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30
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+1
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-10
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Knockback
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2C
2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1400
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Mid
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15
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6
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24
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+6
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-11
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Knockback
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j.A
j.A
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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High
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5
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12
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-
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+19
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+7
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Knockback
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j.B
j.B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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High
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8
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6
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-
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+16
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+8
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Knockback
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j.C
j.C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1300
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High
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10
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3
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-
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+23
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8
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Knockback
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Hougeki Moves
6B
6B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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900
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High
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24
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2
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23
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±0
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-12
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Collapse
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- Lower-body invul on frames 15-26.
- Airborne on frames 15-28.
- Launches during a Hougeki.
Universal overhead with an obvious animation.
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6C
6C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Normal
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1200
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Mid
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25
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6
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31
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+1
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-18
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Collapse
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- Lower-body invul on frames 17-28.
- Wall bounces during a Hougeki.
Universal lunge move.
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Dash
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1200
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Mid
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10
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6
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31
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+1
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-18
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Collapse
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- Lower-body invul on frames 2-13.
- Airborne on frames 8-19.
- Wall bounces during a Hougeki.
- Must be dashing for 8f for this version.
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3B
3B
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1000
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Mid
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12
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3
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35
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+2
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-12
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Blow away
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- Aerial invul on frames 13-15.
- Launches during a Hougeki.
Universal anti-air.
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3C
3C
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1100
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Low
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13
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2
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29
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+48
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-15
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Collapse
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Throws
Forward Throw
Forward Throw 5D/6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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Throw
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7
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1
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24
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+103
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-
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Throw
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Initial hit causes proration, leading to 480 actual damage.
One of the few characters to have a throw that allows a combo afterwards.
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Back Throw
Back Throw 4D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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600
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Throw
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7
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1
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24
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+103
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-
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Throw
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Initial hit causes proration, leading to 480 actual damage.
One of the few characters to have a throw that allows a combo afterwards.
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Special Moves
236X
Lunatic Strike Shōgetsurin 236A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Any
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600
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Mid
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14
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4
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31
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+1
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-9
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Knockback
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Followup 1
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400
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Mid
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10
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2
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32
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+1
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-10
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Knockback
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Followup 2
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400 x3
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Mid
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10
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3, 3, 3
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26
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+1
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-12
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Knockback
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EX
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800, 700
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Mid
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12
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4. (18)
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11
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-
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-
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Knockback
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EX (3rd hit)
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800
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Mid
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9
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14
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37
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+90
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-14
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Blow away
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- Fully invul on frames 1-16.
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623X
Lunatic Dance Sōgetsurin 623A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Any
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600, 1200
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Unblockable
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20 / 24 / 28
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8
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36
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+22
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-
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Unique Hard Knockdown
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- Projectile invul on frames 1-20 / 24 / 28.
- Whiffs vs crouching.
Startup and invul listed as A/B/C.
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EX
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900, 1200
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Unblockable
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20
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8
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36
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+22
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-22.
- Whiffs vs crouching.
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214X
Moon Trap Gekkashō 214A/B/C
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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Any
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600
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Mid
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20
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5
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56 / 59 / 61
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-29 / -32 / -34
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-37 / -40 / -42
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Knockback
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- Can cancel the recovery by pressing D.
Recovery and Frame Adv listed as A/B/C.
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~A
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900
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Mid
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12
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9
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35
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+1
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-12
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Knockback
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- Wall bounces during a Hougeki.
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~B
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900
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Standing
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12
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2
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27
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+5
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+1 or -13*
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Floor Bounce
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- Special downs on counter-hit.
- Airborne on frames 5-16.
- Guard crushes vs crouching.
- Floor Bounce during a Hougeki.
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~C
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900
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Mid
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18
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14
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28
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+1
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-18
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Knockback
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- Launches during a Hougeki.
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EX
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1000
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Mid
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22
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5
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57
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-30
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-38
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Knockback
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- Fully invul on frames 1-13.
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~A
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1000
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Standing
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12
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21
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33
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+79
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-30
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Blow away
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- Wall bounces during a Hougeki.
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~B
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1000
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Mid
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22
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5
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57
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-30
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-38
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Blow away
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- Airborne on frames 5-16.
- Floor Bounce during a Hougeki.
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~C
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1000
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Mid
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18
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22
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22
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+56
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-20
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Blow away
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- Launches during a Hougeki.
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Ougi
Rage of the Heroine Kyūyō no Aramai 2363214D
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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1600, 600, 500,
400, 250 x21, 300
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-
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20
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12
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23
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+112
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+4
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Unique Hard Knockdown
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- Fully invul on frames 1-32.
- Airborne on frames 19-34.
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Hiougi
Girly Play Aijō Yūgi 236BC
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv on Hit
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Adv on Block
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Counter-hit Attribute
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300, 50 x7, 3350
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-
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30
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16
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21
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+66
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-
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Unique Hard Knockdown
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- Fully invul on frames 1-46.
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Combos
General
- cl.B > 236C > C > C
- 5D/4D (throw), f.5C
- cl.C (guard break), f.5B > 214AB > A
- clC (counterhit), 3C > 236AB
Hougeki Starter
Beginner
- (6B/6C/3C) 6B, j.C, 6C, j.C, 3B, j.C, cl.5B > 623A
- Extremely basic hougeki route. Use this when you’re just starting out with the character.
- (6B/6C/3C) 6B, j.C, 6C, cl.5B > 236C > C, 3B, j.C, cl.5B > 623A
- Corner hougeki route.
Intermediate
- (6B/6C/3C) crossup j.C, 2C, f.5B > 214C > A, j.C, 3B, j.C, 66cl.5B > 214A > B, j.C, cl.5B > 623A
- Midscreen to corner route.
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button
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B Button
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C Button
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D Button
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A+B Button
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B+C Button
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External Links