Name: 張飛 翼徳 (Chōhi Yokutoku) Real Name: Rin Rin Historical Counterpart: Zhang Fei - Yide Voice Actress: Hiroka Nishizawa A young girl who has journeyed across the land with Kan'u, fighting to save the weak and downtrodden. She has the strength to match Kan'u in battle, but as she is but a child, she is prone to making simple errors, earning her the ire of Kan'u. Despite her short stature, she likes to use her oversized Long Dabo in battle.
Do you like command throwing people? Like huge buttons that just make a big hitbox square all over your character? Want to mess with people's anti-airs even when 3B is air invincible because your air bird hitbox is just that good? Then,, this is the character for you! Her normals are HUGE, hit 5C if you want to hit anywhere near her, and 2B is also pretty good. 2C is fairly short-range, but is a very fast guard crush that lets you combo into 2B > 236X easily. 6C covers a huge distance quickly, and her regular 6B overhead is pretty quick too. Overall really solid.
Recommended Strategists
Kaku (Ice) - Perfect answer for those looking to neutraljump your commandgrabs or a frametrap for those looking to mash out of them
Houtou (Chains) - Gives an easy approach + a cheeky setup into commandgrab after 236AB in the corner (e.g. whiff throw 236D 63214B/AB before the chain hits)
Normal Moves
5A
5A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
10
±0
-2
Knockback
Self-cancelable up to 3 times.
Fast, mid-hitting jab that is self- and special-cancelable, cancelable into 2A, and can be used for stagger pressure.
c.B
c.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
800
Mid
6
3
24
+7
-3
Knockback
Special-cancelable proximity normal that is good for punishing unsafe moves at a very close range.
f.B
f.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Mid
10
3
25
+4
-6
Knockback
Your main poke and what you'll want to be doing in-between runup mixups and 7j.Cs.
Doubly useful for Chohi since her 2B doesn't have a decent cancel option on block.
c.C
c.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
10
6
19
+1
-9
Knockback
Chōhi shouts, also special-cancelable.
f.C
f.C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Uncharged
1600
Mid
18
3
34
+1
-11
Knockback
Can cancel the startup by pressing D.
All versions will cut non-EX projectiles during active frames.
Half Charged
2000
Mid
34
3
34
+1
-11
Knockback
Can cancel the startup by pressing D.
Fully Charged
2400
-
65
3
34
+74
+11
Collapse
Guard crushes, can link into f.B afterwards.
Launches during a Hougeki.
2A
2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
Mid
5
2
9
+1
-1
Knockback
Self-cancellable up to 3 times.
Shares the shortest 2A with Gakushin and Ryofu. Also self- and special-cancelable, cancelable into 2A, and can be used for stagger pressure. Vulnerable to attacks with low-body invul.
Due to its short range, it can be used to bait a whiff punish or put your opponent in proximity guard.
2B
2B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Low
11
2
28
+2
-8
Knockback
Hits low, is special-cancelable, however all of the specials are unsafe on block, so this is mainly a wake-up call for your opponent to block low.
Cancel into 236C or 236AB for the optimal knockdown ONLY ON HIT.
2C
2C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
24
4
28
+8
-12
Floor Bounce - Knockdown
Low invul on frames 25-39.
Floor bounces during a Hougeki.
Guard crushes vs crouching for +16 advantage, can easily combo into 2B > 236C/AB afterwards.
j.A
j.A/j.2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
High
5
12
-
+19
+7
Knockback
If input as j.2A, will float horizontally until the end of the move (framedata remains unchanged)
Angled body splash attack, can cross up and is special-cancelable.
j.B
j.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
High
6
2
-
+20
+8
Knockback
Floor bounces during a Hougeki.
Downward slash directly below Chōhi.
j.C
j.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
High
10
3
-
+26
+8
Knockback
Cuts all non-EX projectiles.
Massive, crosses up, and has a special cancel to boot.
Jump back j.C > j.236A/AB can be a decent counterpoke or anti-approach.
Command Moves
6A
6A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
400
Mid
6
5
10
+1
-2
Knockback
Elbow attack while moving forward.
Great alternative jab for setting up throws or even just whiffing it in neutral.
Hougeki Moves
6B
6B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
24
2
24
+1
-13
Collapse
Lower-body invul on frames 13-26.
Airborne on frames 11-24.
Floor bounces during a Hougeki.
Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
6C
6C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Mid
20
6
28
+1
-18
Collapse
Low invul on frames 13-26.
Wall bounces during a Hougeki.
Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
3B
3B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
Mid
12
3
30
+1
-13
Blow Away
Aerial invul on frames 13-15.
Launches during a Hougeki.
Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.
3C
3C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Low
13
9
26
+43
-19
Collapse
Hardcoded to always be -19f on block.
Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
Throws
Forward Throw
Throw 5D/6D/4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600
Throw
7
1
24
+50
-
Throw
Initial hit causes proration, leading to 1280 actual damage instead.
Special Moves
236X
Onslaught Charge Tosyugeki Kankō 236A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
A
500 x3
Mid
12
3, 3, 3
25
+1
-12
Knockback
Stops on hitting a projectile.
B
500 x3
Mid
14
3, 3, 3
25
+1
-12
Knockback
Cuts and stops on hitting a non-EX projectile.
C
500 x3
Mid
16
3, 3, 3
25
+1
-12
Knocback
Cuts and stops on hitting a non-EX projectile.
EX
1800
Mid
12
9
27
+56
-16
Blow Away
Fully invul on frames 1-15.
Cuts all projectiles, will stop against EX projectiles.