Koihime Enbu/RyoRaiRai V3/Chouhi Yokutoku

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Name: 張飛 翼徳 (Chōhi Yokutoku)
Real Name: Rin Rin
Historical Counterpart: Zhang Fei - Yide
Voice Actress: Hiroka Nishizawa
A young girl who has journeyed across the land with Kan'u, fighting to save the weak and downtrodden. She has the strength to match Kan'u in battle, but as she is but a child, she is prone to making simple errors, earning her the ire of Kan'u. Despite her short stature, she likes to use her oversized Long Dabo in battle.

Gameplan

Do you like command throwing people? Like huge buttons that just make a big hitbox square all over your character? Want to mess with people's anti-airs even when 3B is air invincible because your air bird hitbox is just that good? Then,, this is the character for you! Her normals are HUGE, hit 5C if you want to hit anywhere near her, and 2B is also pretty good. 2C is fairly short-range, but is a very fast guard crush that lets you combo into 2B > 236X easily. 6C covers a huge distance quickly, and her regular 6B overhead is pretty quick too. Overall really solid.

Recommended Strategists

  • Kaku (Ice) - Perfect answer for those looking to neutraljump your commandgrabs or a frametrap for those looking to mash out of them
  • Houtou (Chains) - Gives an easy approach + a cheeky setup into commandgrab after 236AB in the corner (e.g. whiff throw 236D 63214B/AB before the chain hits)

Normal Moves

5A
5A
Koihime Chouhi 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
  • Self-cancelable up to 3 times.

Fast, mid-hitting jab that is self- and special-cancelable, cancelable into 2A, and can be used for stagger pressure.

c.B
c.B
Koihime Chouhi cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 3 24 +7 -3 Knockback

Special-cancelable proximity normal that is good for punishing unsafe moves at a very close range.

f.B
f.B
Koihime Chouhi fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 25 +4 -6 Knockback

Your main poke and what you'll want to be doing in-between runup mixups and 7j.Cs.

Doubly useful for Chohi since her 2B doesn't have a decent cancel option on block.

c.C
c.C
Koihime Chouhi cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 10 6 19 +1 -9 Knockback

Chōhi shouts, also special-cancelable.

f.C
f.C
Koihime Chouhi fC.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Uncharged 1600 Mid 18 3 34 +1 -11 Knockback
  • Can cancel the startup by pressing D.
  • All versions will cut non-EX projectiles during active frames.
Half Charged 2000 Mid 34 3 34 +1 -11 Knockback
  • Can cancel the startup by pressing D.
Fully Charged 2400 - 65 3 34 +74 +11 Collapse
  • Guard crushes, can link into f.B afterwards.
  • Launches during a Hougeki.
2A
2A
Koihime Chouhi 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 Mid 5 2 9 +1 -1 Knockback
  • Self-cancellable up to 3 times.

Shares the shortest 2A with Gakushin and Ryofu. Also self- and special-cancelable, cancelable into 2A, and can be used for stagger pressure. Vulnerable to attacks with low-body invul.

Due to its short range, it can be used to bait a whiff punish or put your opponent in proximity guard.

2B
2B
Koihime Chouhi 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Low 11 2 28 +2 -8 Knockback

Hits low, is special-cancelable, however all of the specials are unsafe on block, so this is mainly a wake-up call for your opponent to block low.

Cancel into 236C or 236AB for the optimal knockdown ONLY ON HIT.

2C
2C
Koihime Chouhi 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 24 4 28 +8 -12 Floor Bounce - Knockdown
  • Low invul on frames 25-39.
  • Floor bounces during a Hougeki.
  • Guard crushes vs crouching for +16 advantage, can easily combo into 2B > 236C/AB afterwards.
j.A
j.A/j.2A
Koihime Chouhi jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback
  • If input as j.2A, will float horizontally until the end of the move (framedata remains unchanged)

Angled body splash attack, can cross up and is special-cancelable.

j.B
j.B
Koihime Chouhi jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 High 6 2 - +20 +8 Knockback
  • Floor bounces during a Hougeki.

Downward slash directly below Chōhi.

j.C
j.C
Koihime Chouhi jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 High 10 3 - +26 +8 Knockback
  • Cuts all non-EX projectiles.

Massive, crosses up, and has a special cancel to boot.

Jump back j.C > j.236A/AB can be a decent counterpoke or anti-approach.

Command Moves

6A
6A
Koihime Chouhi 6A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
400 Mid 6 5 10 +1 -2 Knockback

Elbow attack while moving forward.

Great alternative jab for setting up throws or even just whiffing it in neutral.

Hougeki Moves

6B
6B
Koihime Chouhi 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 24 2 24 +1 -13 Collapse
  • Lower-body invul on frames 13-26.
  • Airborne on frames 11-24.
  • Floor bounces during a Hougeki.

Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.

6C
6C
Koihime Chouhi 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 20 6 28 +1 -18 Collapse
  • Low invul on frames 13-26.
  • Wall bounces during a Hougeki.

Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.

3B
3B
Koihime Chouhi 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 Mid 12 3 30 +1 -13 Blow Away
  • Aerial invul on frames 13-15.
  • Launches during a Hougeki.

Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.

3C
3C
Koihime Chouhi 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 13 9 26 +43 -19 Collapse
  • Hardcoded to always be -19f on block.

Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.

Throws

Forward Throw
Throw
5D/6D/4D
Koihime Chouhi FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +50 - Throw

Initial hit causes proration, leading to 1280 actual damage instead.

Special Moves

236X
Onslaught Charge
Tosyugeki Kankō
236A/B/C
Koihime Chouhi 236.png
Koihime Chouhi 236EX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 500 x3 Mid 12 3, 3, 3 25 +1 -12 Knockback
  • Stops on hitting a projectile.
B 500 x3 Mid 14 3, 3, 3 25 +1 -12 Knockback
  • Cuts and stops on hitting a non-EX projectile.
C 500 x3 Mid 16 3, 3, 3 25 +1 -12 Knocback
  • Cuts and stops on hitting a non-EX projectile.
EX 1800 Mid 12 9 27 +56 -16 Blow Away
  • Fully invul on frames 1-15.
  • Cuts all projectiles, will stop against EX projectiles.
  • Wall bounces during a Hougeki.
j.236X
Onslaught Charge (Air)
Tosyugeki Kankō (Air)
j.236A/B/C
Koihime Chouhi j236.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 400 x3 Mid 14 3, 3, (Until Landing) 17 +10 -6 Knockback
  • Cuts and stops on hitting a non-EX projectile.
B 400 x3 Mid 15 3, 3, (Until Landing) 17 +10 -6 Knockback
  • Cuts and stops on hitting a non-EX projectile.
C 400 x3 Mid 16 3, 3, (Until Landing) 17 +10 -6 Knockback
  • Cuts and stops on hitting a non-EX projectile.
EX 1800 Mid 16 (Until landing) 29 +72 -14 Blow Away
  • Fully invul on frames 1-25.
  • Cuts all projectiles.
  • Wall bounces during a Hougeki.
623X
Striking Tiger
Mōko no Geki
623A/B/C
Koihime Chouhi 623A.png
Koihime Chouhi 623B.png
Koihime Chouhi 623C.png
Koihime Chouhi 623EX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 500, 1000 Mid 12 13 33 +78 -18 Unique Hard Knockdown
  • Aerial invul on frames 1-28.
  • Bonus wall stick attribute if it throws the opponent into the corner, can follow up with 236C/j.C.
B 500, 1000 Mid 16 12 28 +77 -20 Unique Hard Knockdown
  • Lower-body invul on frames 13-24.
  • Bonus wall stick attribute if it throws the opponent into the corner, can follow up with 236C/j.C.

Sideswaps on hit.

C 500, 1000 Low 14 9 35 +78 -16 Unique Hard Knockdown
  • Projectile invul on frames 1-29.
  • Bonus wall stick attribute if it throws the opponent into the corner, can follow up with 236C/j.C.

Chohi throws the opponent forward.

Big damage followup for c.B and c.C along with 623B(623C but sideswap).

EX 1000 x2 Mid 10 13 35 +78 -26 Unique Hard Knockdown
  • Fully invul on frames 1-14.
  • Aerial invul on frames 15-23.
  • Bonus wall stick attribute.
632146X
Demolishing Tiger
Mōko Funsaigeki
632146A/B/C
Koihime Chouhi 632146.png
Koihime Chouhi 632146EX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 2200 Unblockable 6 1 46 +28 - Throw

Initial hit causes proration, leading to 1760 actual damage instead.

B 2300 Unblockable 7 1 47 +24 - Throw

Initial hit causes proration, leading to 1840 actual damage instead.

C 2400 Unblockable 8 1 48 +20 - Throw

Initial hit causes proration, leading to 1920 actual damage instead.

EX 2400 Unblockable 8 1 52 +20 - Throw
  • Fully invul on frames 1-9.

Initial hit causes proration, leading to 1920 actual damage instead.

Ougi

Dabo Strike
Dabō Sōda
2363214D
Koihime Chouhi Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 - 22 4 57 +138 +4 Unique Hard Knockdown
  • Fully invul on frames 1-26.

Hiougi

Absolute Fortress
Kengo Bōatsu
236BC
Koihime Chouhi Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
4000 Mid 30 31 12 +58 - Blow Away
  • Fully invul on frames 1-73.
  • Only available during Hougeki, uses 4 bars.
  • Minimum damage: 3000.

Combos

General

  • c.B > 623C/623B sideswap (> 236C/j.C , if thrown into the corner)
Punish.
  • c.C > 623C/623B sideswap (> 236C/j.C , if thrown into the corner)
Jump-in followup.
  • 7j.C > j.236A
Surprisingly useful whiffpunish for grounded opponents.

Hougeki Starter

Check Videos below.

Videos

Chohi's Notable Tools & How to Counter Them by うにか

Chohi Midscreen Hougeki by くろさわ

Chohi Corner Hougeki by くろさわ

Chohi Back-to-Corner Hougeki by くろさわ

Colors

A Button B Button C Button
ChouhiA.png
ChouhiB.png
ChouhiC.png
D Button A+B Button B+C Button
ChouhiD.png
ChouhiAB.png
ChouhiBC.png

External Links


General
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Controls
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System
Strategists
Patch Notes
Characters
Jokō
Kan'u
Ryofu