Name: 孫尚香 (Sonshōkō) Real Name: Shaoren Historical Counterpart: Sun Shangxiang Voice Actress: Hitomi aka Minami Hokuto The youngest of the Son sisters, she is a vivacious and spirited tomboy. Hoping to be of some help in the rebuilding of the Kingdom of Go, she heads of the battlefield with her battle rings, Moon Beauties, in tow, but her sisters would rather she stayed at home.
Zoner with huge, unconventional buttons, can control space with flower fairly easily. Vine throw is situational as a neutral tool, but it guarantees her a knockdown off 5B and catches high recovery moves like fireballs easily. Her pressure game is alright, and her 2A is a great button despite being a mid. Her 6B is deceptively fast, and her 6C has huge range and is easily confused for her dash animation. Buttons are surprisingly fast and have farther range than they appear to visually, especially 5C. Also, her throw does little damage because you can combo from it, usually with 5C midscreen and 2C in the corner.
Recommended Strategists
Houtou (Chains) - Use to cover your approach, hopefully making them stand up for a 623X.
Normal Moves
5A
5A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
10
±0
-2
Knockback
c.B
c.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
800
Mid
6
3
21
+7
-3
Knockback
f.B
f.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
Mid
11
3
27
+2
-8
Knockback
c.C
c.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1200
Standing
10
2
37
+4
-10
Floor Bounce
f.C
f.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1400
Mid
16
3
37
+1
-19
Knockback
2A
2A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300
Mid
5
2
9
+1
-1
Knockback
2B
2B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
110
Low
10
3
30
+1
-10
Knockback
2C
2C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1400
Mid
12
6
24
+6
-11
Knockback
j.A
j.A
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
High
5
12
-
+19
+7
Knockback
j.B
j.B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
High
8
6
-
+16
+8
Knockback
j.C
j.C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1300
High
10
3
-
+23
8
Knockback
Hougeki Moves
6B
6B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
900
High
24
2
24
+1
-13
Collapse
Lower-body invul on frames 13-26.
Airborne on frames 11-28.
Launches during a Hougeki.
Universal overhead with an obvious animation.
6C
6C
Can also be done during a dash/66
Can also be done during a dash/66
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Normal
1200
Mid
25
6
31
+1
-18
Collapse
Lower-body invul on frames 17-28.
Airborne on frames 23-34.
Wall bounces during a Hougeki.
Universal lunge move.
Dash
1200
Mid
10
6
31
+1
-18
Collapse
Lower-body invul on frames 2-13.
Airborne on frames 8-19.
Wall bounces during a Hougeki.
Must be dashing for 8f for this version.
3B
3B
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1000
Mid
12
3
35
+2
-12
Blow away
Aerial invul on frames 13-15.
Launches during a Hougeki.
Universal anti-air.
3C
3C
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1100
Low
13
2
29
+47
-18
Collapse
Hardcoded to always be -18f on block.
Universal sweep.
Throws
Forward Throw
Throw 5D/6D/4D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
600
Throw
7
1
24
+103
-
Throw
Initial hit causes proration, leading to 480 actual damage.
One of the few characters to have a throw that allows a combo afterwards.
Special Moves
236X
Lunatic Strike Shōgetsurin 236A/B/C
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Any
600
Mid
14
3
37
+2
-10
Knockback
Followup 1
400
Mid
10
2
33
+2
-12
Knockback
Followup 2
400 x3
Mid
10
3, 3, 3
26
+1
-14
Knockback
EX
800, 700
Mid
12
4. (18)
11
-
-
Knockback
Fully invul on frames 1-16.
EX (3rd hit)
800
Mid
9
14
38
+86
-14
Blow away
623X
Lunatic Dance Sōgetsurin 623A/B/C
Whiffs on crouching!
Whiffs on crouching!
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Any
600, 1200
Unblockable
19 / 21 / 23
8
36
+22
-
Unique Hard Knockdown
Projectile invul on frames 1-19 / 1-21 / 1-23.
Whiffs vs crouching.
Startup and invul listed as A/B/C.
EX
900, 1200
Unblockable
20
8
36
+22
-
Unique Hard Knockdown
Fully invul on frames 1-22.
Whiffs vs crouching, unless they're in hitstun.
214X
Moon Trap Gekkashō 214A/B/C
A Followup
A Followup
B Followup
B Followup
C Followup
C Followup
Version
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
Any
600
Mid
20
5
56 / 59 / 61
-29 / -32 / -34
-37 / -40 / -42
Knockback
Can cancel the recovery by pressing D.
Recovery and Frame Adv listed as A/B/C.
~A
900
Mid
12
9
35
+1
-12
Knockback
Wall bounces during a Hougeki.
~B
900
Standing
12
2
22
+5
-13
Floor Bounce
Special downs on counter-hit.
Airborne on frames 5-16.
Guard crushes vs crouching for +1f advantage.
Floor Bounce during a Hougeki.
~C
900
Mid
18
14
28
+1
-18
Knockback
Launches during a Hougeki.
EX
1000
Mid
18
5
57
-30
-38
Knockback
Fully invul on frames 1-11.
~A
1000
Standing
12
21
33
+80
-30
Blow away
Wall bounces during a Hougeki.
~B
1000
Mid
12
2
28
+60
-12
Blow away
Airborne on frames 5-16.
Guard crushes vs crouching for +4f advantage.
Floor Bounce during a Hougeki.
~C
1000
Mid
18
22
22
+55
-20
Blow away
Launches during a Hougeki.
Ougi
Rage of the Heroine Kyūyō no Aramai 2363214D
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
1600, 600, 500,
400, 250 x21, 300
-
20
12
23
+112
+4
Unique Hard Knockdown
Fully invul on frames 1-32.
Airborne on frames 19-34.
Hiougi
Girly Play Aijō Yūgi 236BC
Damage
Guard
Startup
Active
Recovery
Adv on Hit
Adv on Block
Counter-hit Attribute
300, 50 x7, 3350
-
30
16
21
+66
-
Unique Hard Knockdown
Fully invul on frames 1-46.
Combos
General
cl.B > 236C > C > C
5D/4D (throw), f.5C
cl.C (guard break), f.5B > 214AB > A
clC (counterhit), 3C > 236AB
Hougeki Starter
Beginner
FC > 6B, j.C, 6C, j.C, 3B, j.C, cl.5B > 623A
Extremely basic hougeki route. Use this when you’re just starting out with the character.