Maiden and Spell/Controls
Maiden & Spell is played with 5 (+1) buttons.
Basic Shot (Basic) uses an attack aimed along your targeting arrow.
Wide Shot (Wide) uses an attack aimed to your opponent's sides, which will never hit a stationary opponent.
Offensive Special (OS) uses a character-specific action on a short cooldown.
Defensive Special (DS) uses a character-specific action on a longer cooldown, always with an effect to grant temporary invincibility.
Focus can be held to slow the player down, increase the accuracy of the targeting arrow, and modify certain actions if they are performed while focused.
As well, Move Toggle toggles the display of your movelist on the character select screen and the display of your character's skill and cooldown bar in battle. (it does not affect the display of the cooldown rings around each character.)
Maiden & Spell can be played with a variety of input devices. Movement is fairly free-form, and unless your movement is specifically restricted by a move you can move in any direction at all times, but exactly how you'll do it will depend on your what you're playing with.
For 8-way digital input devices, such as arcade joystick, d-pad, and keyboard, you have 8 directions of movement. This lets quickly input a known direction with no error, allowing for extremely precise, snappy movement perfect for micrododging through dense projectile patterns. Larger movement is a bit weaker, however, as you can't move at full speed except in the eight cardinal and ordinal directions, and perfectly inputting your movement won't help you dodge if the correct path doesn't exist in 8-way movement.
Analog sticks allow effective movement in all directions while allowing you to adjust angle both quickly and with great subtlety, making them the choice for most players. While they allow a high degree of accuracy in movement, the unrestricted movement can also make microing dense patterns more difficult as you lack the exacting precision of other input methods.
For analog stick only, if your analog stick is engaged between 25% and 50% and focus is not pressed, you will move at 60% of your normal move speed.
With mouse input, you can move your mouse around and your character will move exactly towards it. this offers a high degree of precision and accuracy, but the physical act of moving the mouse as needed is typically more time-consuming than working traditional digital or analog input devices. There is also a small deadzone around your character that the mouse must be moved out of before your character will move, making it some what tricky to make extremely subtle movements.