Maiden and Spell/Patch Notes
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History of post-release patch notes.
1.3.2.0
Dreadwyrm Heir
Garnet Flare
- Move slowdown on use .35x > .4x
Silent Redhood
Sniper Shot
- Fully charged fire angle increased 4 > 8 degrees
Bind
- Draw layer adjusted downwards
Knife Juggle
- Draw layer adjusted upwards
Vanish
- No longer has a slowdown at the end
- Using knives no longer resets movespeedmult during Vanish
- Movespeedmult reduced 1.5x > 1.3x
- Movespeedmult length is now 1300ms (previously overwritten by the slowdown at the end)
Stormbeast
Dimi Lightning
- Fully charged bullet speed 4.5 > 5
- Now categorized as a Spell
- Now adds 700ms SpellLock
Lat Lightning
- Sprite adjusted for visibility
Doppelganger
- No longer effected by SpellLock or AttackLock
- Cooldown reduced 8 seconds > 7 seconds
- Now has 500ms SpellLock (300 when focused)
- AttackLock increased 500ms > 700ms (300ms > 500ms when focused)
Flashstep
- No longer effected by SpellLock or AttackLock
- Now grants 200ms weak invincibility at the start of charge
Sun Priestess
Sunburst
- 3rd hit in combo now has 600ms Movespeedmult (the same as the 1st and 2nd hit, reduced from 1300)
- Alternate color's focus version is now darker rather than lighter (To match with P1 color)
Lat Holy
- Number of bullets now ranges from 12 to 62 based on charge (was previously 12 to 60)
Hero of Frost
Dodge Roll
- Cooldown increased 3.5 seconds > 4 seconds
Stun Wave
- Now deletes bullets in a radius a second time, 100ms after the first
Lich of Flowers
Lat Life
- Draw layer adjusted downwards
- Duration 12s > 14s
Butterfly Thrall
- Fixed issue where number of bullets fired was dependant on framerate
- Draw layer adjusted upwards
- Movespeedmult changed 0.8x > 1.0x (overwrites other movespeedmults)
Novi Life
- Cooldown reduced 10 seconds > 8.5 seconds
- Flower duration reduced 21 seconds > 17 seconds
- Charge speed reduced 20%
Depth's Secret
Sapphire Flare
- Cooldown increased 2.5 seconds > 3.5 seconds
Hydra Head
- Cooldown increased 6.5 seconds > 7 seconds
- Now gives 1.1x movespeedmult for duration of invincibility (Duration increases with charge)
Royal Arcanist
Dimi Dark
- Attacklock reduced 1000ms > 900ms
Lat Dark
- Deadzone decreased ~20%
Novi Starfall
- Changed movespeed mult 0.8x > 1x (overwrites other movespeed mults)
Other Stuff
- The list of lobbies now displays full lobbies
- The 'search' option has been replaced with a link to the M&S Discord
- The maximum number of players that can use a single lobby increased 8 > 16
- The time to make a decision after an online match increased from 30s > 60s
- There are now separate options for "Magnus" and "Magnus (Moving)" in the Training AI menu
- Fixed bug where, in training mode, border walls would disappear after a hit
- Fixed the 'Spectator Bug', where spectators would desync and see characters getting hit over and over
- Fixed bug where a sound would play when you hit up and down after selecting an option after an online match
1.1.0.13
Dreadwyrm Heir
Lat Fire
- Bullet speeds 16.5 > 17.5, 21 > 20.5
Garnet Flare
- Now increases in size 1x > 1.2x > 1.4x with consecutive shots
Novi Fire
- Cooldown increased 6500 > 7500
- Bullet scale 1.4x > 1.3x
- MoveLock 1150ms > 1000ms
Hero of Frost
Stun Wave
- Move Lock 650ms > 600ms
- 700ms Action Lock changed to 600ms Attack Lock + 725ms Spell Lock
Royal Arcanist
Lat Dark
- More closely follows opponent now
- Bullet speed 10 > 11
Time Stop
- Time held to cast 600ms > 550ms
Arcane Magic
- Death Toll size increased 1.3x
- Death Toll hitbox linger 2500ms > 4500ms
- Paralyze Move Lock 400ms > 300ms
1.1.0.10
Lich of Flowers
Butterfly Thrall
- Focus can now be held to place butterfly closer to your position
- Time that butterflies last 15800ms > 20800ms
- Only 4 butterflies can be active at once
Dreadwyrm Heir
Lat Fire
- Movelock increased 150ms > 180ms
- Directionlock increased 150ms > 180ms
Novi Fire
- Cooldown 6.5s > 7.5s
All Characters
- Fixed issue where some moves would reset a combo
1.1.0.8
Dreadwyrm Heir
Novi Fire
- Stand time increased 450ms > 550ms
Royal Arcanist
Lat Dark
- Deadzone decreased 180 > 150
- Attack interval increased 150 > 180
- Speed of bullets increased 9 > 10
Hero of Frost
Stun Wave
- Fixed online behaviour
- Radius 325px > 335px
- Spawn delay 400ms > 425ms
- Move lock 625 > 650
Silent Redhood
Sniper Shot
- Max charge is now 550ms for arrow speed and movespeedmult reduction
Knife Juggle
- Now knives will fire almost immediately when focused (500ms vs 2100ms unfocused)
Depth's Secret
Lat Water
- 150ms warning added to beginning of move
Lich of Flowers
Lat Life
- Flowers now increase in number as they go out
Sun Priestess
Sunburst
- Bullet radius 200px > 240px
- Holding focus will make the move shorten itself
Novi Dispel
- Will no longer apply speed down to opponents with Strong Invincibility
Other
- Round start invincibility is now strong invincibility
- Strong invincibility visual adjusted slightly
1.1.0.0
Royal Arcanist
Dimi Dark
- Bullet speed increased 1.1x
Lat Dark
- Attack length 240 > 260
- Movement speed while firing .65x > .6x
- Visual effect adjusted
Time Stop
- Now applies .7x movespeedmult to enemies within clock
Arcane Magic
- "Slow" status affect adjusted
- Movement speed multiplier x0.7 > x0.8
- Attack interval mult x1.4 > x1.2`
- Movement speed multiplier x0.7 > x0.8
Stormbeast
Bolt Strike
- Uncharged shot now fires a faster bullet (speed 24px) when focused, with a spawn delay of 700ms
- Will no longer be erased by Novi Life while charging
- Uncharged movespeedmult .35x > .4x
- Uncharged spawn time 500ms > 400ms
- Doppel's uncharged spawn time 700ms > 600ms
- Uncharged bullet speed 12 > 14
- Movespeedmult while charging increased .1x > .15x
- Full charge time 950ms > 800ms
- Full charge bullet speed 5.5 > 6.5
Doppelganger
- Will now only go half distance if fired while Focused
Flashstep
- Widened window for tap free movement tech to 100ms
Sun Priestess
Lat Holy
- Time for the attack to have a hitbox now starts at 500ms and decreases to 400ms after 600ms of charge time
- Input window for minimum distance increased 30ms > 60ms
Novi Holy
- Input window for minimum distance increased 30ms > 60ms
- Now gives 1.2x movespeedmult when tapped
Novi Dispel
- Now gives Strong Invincibility to user
- Now gives opponent .25x MoveSpeedMult for 1500ms when hit with initial burst
Dreadwyrm Heir
- P2 color changed for visibility
Claw Swipe
- Angle between bullets 13 > 11
- Deadzone removed
Lat Fire
- Now has a deadzone of 20px
Novi Fire
- Active time 450ms > 500ms
Silent Redhood
- P2 Color adjusted for visibility
Sniper Shot
- Input window for minimum charge increased 30ms > 60ms
- Attack lock now happens as soon as shot is fired
- Full charge time 600ms > 500ms
- Full charge angle 12 > 10
Bind
- Attack lock 1000ms > 800ms
- MoveSpeedMult .35x > .8x
- Width is .9x what it was before
- Now only deletes other Bind bullets within a 550px radius
- Time bullets are on screen 10s > 12s
Knife Juggle
- Cooldown reduced 4s > 3s
- Time until knives fire reduced 2.6s > 2.1s
- Knives now have a hitbox while they spin (hitbox becomes active 800ms after firing)
Vanish
- Now has Strong Invincibility for 400ms at the beginning of the move
Hero of Frost
Stun Wave
- Invin time 600ms > 500ms
- Move Lock 600ms > 625ms
- Spell Lock is now Action Lock, lasts for 700ms
- Direction Lock removed
- Radius reduced 350px > 325px
- Stun time increased 1100ms > 1200ms
- Now deletes bullets that haven't spawned in yet
Lich of Flowers
Lat Life
- Spawn delay increased 500ms > 600ms
- Warning flower visual effect adjusted
Novi Life
- Spawn delay on large flower 500ms > 430ms
- Now grants 1.2x Movespeedmult for 430ms
Depth's Secret
Sapphire Flare
- Changed to Tap instead of Hold
- Movespeedmult no longer input dependant
- Bullet linger time reduced by 500ms
- Cooldown increased 2 seconds > 2.5 seconds
All Characters
- Now have 100ms of ActionLock at the beginning of battles
1.0.2.3
- Fixed issue where Sun Priestess's Offensive Special and Wide Attack would have a hitbox before they were supposed to
- Fixed issue where Stormbeast's Defensive Special was incorrectly classified as an attack
- Fixed issue where non-participating players could linger slightly on screen during Character Select in a netplay lobby
- Netplay post-match option now always defaults to "Rematch"
- Fixed issue where, while spectating a match, P2 would appear to get hit multiple times in a row
- Fixed typo in the tutorial
- Fixed issue where you'd be able to use Hero of Frost's Wide and Basic at the same time by hitting the buttons simultaniously
1.0.2.0
- Added an adjustable "skill level" to player profiles
- Added additional bullet transparency option to the Battle Options
- Added Turkish and Romanian flags
- Added separate keybind for chatting in the lobby
- Alt-tabbing out of the game will now mute game music, except for in the Music Room. You can disable this functionality in the Sound Options
- Chat log now stores messages for longer; additional messages can be seen by opening a text window
- Chat log now includes messages when someone:
- Joins a lobby
- Leaves a lobby
- Challenges someone
- Spectates a match
- Joins a lobby
- Adjusted visibility of Silent Redhood's kunai
- Adjusted visibility of Stormbeast's clone
- Added a visual effect to Royal Arcanist's Dimi Dark (basic)
- Fixed issue where Filipino flag was upside-down
- Fixed issue where game would occasionally crash when the host disbanded a lobby
- Fixed issue where Stormbeast's Flashstep would have a full cooldown timer when interrupted
- Fixed issue where being stunned or Time Stopped would prevent certain actions from happening, such as Butterflies firing or Paralyze activating
- Fixed issue where you could move your character with the control stick in Training Mode or online lobbies even if you had a menu open
- Fixed issue where "ghosts" of other players or challenges would linger for people in a lobby
- Fixed issue where, during online matches, bullets would be erased on one player's screen but not the other
- Increased the time that spectators have to connect to matches, to prevent disconnections
1.0.1.x
Royal Arcanist
Lat Dark
- Bullet spawn radius 75 > 140
- Combo length 250 > 1000 (the time until you do the first part of the spiral rather than the second)
- Movement speed while firing .55 > .65
- Attack length 280 > 240
- Bullet speed 7.5 > 9
Novi Starfall
- Bullet scale .9 > 1
Arcane Magic
- Adjusted delay to be slightly less dependant on distance
Silent Redhood
- Unfocused movement speed 11 > 12.5
Sniper shot
- Arrow maximum speed 25 > 22
- Minimum angle 15 > 12
- Fixed arrows 'appearing' faster than bullets locally
- Fixed bug where arrows would not rollback properly
Bind
- Shape of bullets has changed to be tighter, number of bullets increased
- Magnus Damage 15/tic > 10/tic
Knife Juggle
- Now cancels MoveLock and MoveSpeedMult
- Speed of knives increased 12 > 14
Vanish
- Speed during invisible 1.3x > 1.6x
- Speed reduction on appear .2 > .4
Hero of Frost
Swordplay
- Direction lock .3 > .4
Swordstorm
- Direction lock .3 > .15
Dodge Roll
- Invincibility Time 550 > 350
- Move speed boost
- Duration 100 > 200
- Speed 1.7 > 2
- Duration 100 > 200
- Attack Lock 0 > 300
- Direction Lock 200 > 350
- Now slows your movement by .4x for 400ms after execution (Can be canceled by using a different attack)
Stormbeast
Bolt Strike
- Can now be charged for longer and grow larger
Discharge
- Fire delay 0 > 160
- Bullet spawn radius 0 > 150
- Effect added
- Delay is now the same on doppel and player, instead of being delayed
Depth's Secret
Lat Water
- Bullet speed reduced 6 > 5 and 4 > 3.5
Sapphire Flare
- Maximum combo decreased 7 > 4
- Angle now becomes shallower as button is held
- Total angle goes from 60 > 30
- Total angle goes from 60 > 30
- Distance increase with each combo increased
- Direction Lock .1 > 0
- Direction Lock can no longer be canceled with focus
- MoveSpeedMult .2 > .15
Lich of Flowers
- Unfocused movement speed 8 > 8.75
Dimi Life
- Bullet spread 10 > 12
Lat Life
- Distance between rings 250 > 230
Butterfly Thrall
- Bullet spread 10 > 12
- MoveSpeedMult .7 > .8
Novi Life
- Increased number of times it erases non-invincible bullets
Sun Priestess
Lat Holy
- Bullet sprite adjusted so that the time it doesn't have a hitbox is more apparent
- Time for the attack to have a hitbox 400 > 500
All Characters
- The cooldown time when a cast is interrupted is now half the normal cooldown.
Other
- Added stat tracking and hitbox display to training mode
- Added the ability to select which moves the opponent uses in training mode
- Added player invincibility to training mode
- Added Chilean Flag
- When a host disbands a lobby, it will no longer interrupt ongoing matches
- Fixed issue where game would occasionally crash upon leaving a lobby
- Fixed issue where you could get stuck to one position inside a lobby
- Fixed issue where you could click on lobby mats before they loaded in
- Fixed issue where 'ghosts' of characters would be left behind after they leave a lobby
- Fixed issue where fightstick controllers would not be able to enter inputs into the key config settings
- Spell Awakened setting now defaults to 'off'
- Fixed issue where your movelist would disappear when you paused in Training Mode
- Fixed issue where certain characters would not display correctly in lobby chat
- Fixed issue where descriptions in the art gallery would look incorrect in languages other than English
- Fixed issue where Silent Redhood's lasers would not be correctly rollbacked over laggy connections
- Fixed issue where Lich's Flower would not have a hitbox if charged for over 30 seconds in netplay
- Adjusted the darkness of lobby chat's background in various situations
- Fixed issue where the story difficulty select menu would not line up with a mouse selection
- Fixed issue where you'd return from a battle too quickly after selecting a menu option in netplay
- Fixed issue where the 'match menu' keybind would not be used correctly in some menus
- Added a small white line at the edges of stages when playing on a 21:9 resolution
- Fixed issue where the Royal Arcanist could move faster while holding Lat Dark if using a mouse
- Fixed issue where P2's ping would randomly fluctuate in netplay
- The 'Escape' key now closes the chat input window instead of sending the message
- Fixed issue where netplay character select positions would initialize to the incorrect spot
1.0.0.6
- Added telegraph for lasers across the game
- POTENTIAL spectating fix
- New flags (Malaysia and Philipines)
- Fix for textboxes being misaligned
- Fix for profile name shadows being broken sometimes
- Steam screenshots now fixed
- Fixed being able to get perfects by continuing or retrying
- Spectators can now hold cancel or confirm to get out of matches as well as Start
- Host can no longer see blind picks
- Fixed bug where P2 couldn't use their control stick when selecting a character
- Fixed lobbies being created with the wrong info when you make one after leaving another lobby
- Fixed players randomly moving downwards when joining a lobby
- Fixed Lich's wide attack image in her hotbar
- POTENTIAL lobby list crash fix, less certain about this one it probably wasn't the issue
- Fixed lobby list crashing the game when there is more than 1 page
- Moved the randomize() function in the code in a way that maybe this will prevent the thing where both players get the same character when they both select random online, but might do nothing I dunno