Maiden and Spell/Royal Arcanist

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MnS Arcanist.png

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The head magician serving the Queen of Frost. After discovering a book describing a powerful treasure laying in the Great Circle, she called together an adventuring party to investigate.

Her movement is floaty, and the low spread on her attacks combined with the ability to summon large bullets directly over her opponent's head makes her suited for long-ranged battle. She also has a wide variety of arcane status-effect magicks.

Overview

Royal Arcanist has 5 moves, thanks to her DS being two separate moves (tap/hold). Her defense isn't super good and she doesn't have wild pressure but she's got status effects, and they're VERY good. Also drops a moon.

Move Speed: 10px/frame
Focus Speed: 6px/frame

Movelist

Basic Shot

MnS Arcanist Basic i.png Dimi Dark
MnS Arcanist Basic.png
Shot Type Startup Cooldown
Minor 180ms
Radius Speed Angle
30px 11.55px; 10.175px; 8.8px 4.5 / 4.5; 9 / 0 / -9; 4.5 / -4.5
Move Speed Multiplier Move Lock Direction Lock
10%, 1000ms
Action Lock Combo Time Invincibility Time
Attack, 900ms
A fast cluster of shots. Expands as it moves; up close it's an impenetrable shotgun, while far away it's not much to speak of. Lead the opponent with your other moves and clean them off the stage with this.

Wide Shot

MnS Arcanist Wide i.png Lat Dark
MnS Arcanist Wide.png
Shot Type Startup Cooldown
Minor 330ms + (180N)ms
Radius Speed Angle
20px 11px 1: 72N - 9 > 72N - 27,
2: 72N - 45 > 72N - 63
Move Speed Multiplier Move Lock Direction Lock
55%, 410ms 10%, 410ms
Action Lock Combo Time Invincibility Time
Attack, 360ms 760ms
Creates a spiral of shots centered on Arcanist. Each shot has two sets of five shots, and continuing the combo will make make more in that line every 180ms. Has a deadzone close up, but further out creates periodic waves to interfere with the opponent while becoming extremely chaotic if they move a lot. Can do basically everything else out of this, and sets you to a movement speed which is comfortable for more precise microing.
In previous versions, you could basically get away with holding the wide shot button down full time. While it's not quite that strong anymore, it's a great tool.

Offensive Special

MnS Arcanist OS i.png Novi Starfall
MnS Arcanist OS 1.pngMnS Arcanist OS 2.png
Shot Type Startup Cooldown
Major 980ms 2.5
Radius Speed Angle
Scaling (0px at 800ms, 10px at 2000ms) Straight Down
Move Speed Multiplier Move Lock Direction Lock
100%, 200ms
Action Lock Combo Time Invincibility Time
240ms*
It's the moon. The moon appears at the top of the stage directly over where the opponent was when this move was used, and then falls straight down. Forces the opponent to move horizontally. Will also set the combo to 240ms for the purpose of continuing wide shot spiral. Its brief 80% move speed will overwrite move speed multipliers with higher durations, giving a burst of somewhat faster movement out of wide shot.

Defensive Special (Tap)

MnS Arcanist DS i.png Arcane Magic
Tap
MnS Arcanist DS 1.png
MnS Arcanist DS 2.pngMnS Arcanist DS 3.png
Shot Type Startup Cooldown
Intangible 180ms + (x-axis distance to target) *.3ms --
Radius Speed Angle
140px Straight Left/Right
Move Speed Multiplier Move Lock Direction Lock
25% Casting (min 30ms) 40%, 500ms 50%, 500ms
Action Lock Combo Time Invincibility Time
Attack, 300ms
Spell, 400ms
Tapping the DS button casts a status effect spell at the opponent's position horizontally and your position vertically. Can be reliably dodged by the opponent with diagonal movement from any range, but dodging becomes difficult when up close, slowed, or paralyzed.

Each cast goes through a cycle of six statuses, always in the same order and always from the same start point. Missed casts still advance the cycle.

  • Paralyze: After 800ms, and after that three more times every 2 seconds, the opponent gains Move Lock for 300ms.
  • Confuse: The opponent's targeting is flipped across the x axis for 8 seconds; up is down and down is up for their basic shots and some offensive specials.
  • Slow: For 8 seconds, the opponent's speed and the speed of their attacks are multiplied by 0.8 (stacking with other move speed multipliers they have) while their attack interval and duration plus the move property durations and cooldown lengths for any skills used while slowed are multiplied by 1.2.
  • Poison: Every second, five times in total, four poison blobs appear to the opponent's ordinals, preventing effective diagonal movement. The blobs have radius 44 and float very slowly up and disappear after 1250ms.
  • Mini: Attack effects used by the opponent effects become 25% smaller for 6 seconds.
  • Death Toll: A marker is placed where the opponent is currently standing; after 4.5 seconds it becomes an active hitbox lasting 4.5 second with radius 247px.
Arcane Magic doesn't have its own cooldown, but it can't be used if Time Stop is on cooldown.

Defensive Special (Cast)

MnS Arcanist DS2 i.png Time Stop
Cast
MnS Arcanist DS2 1.pngMnS Arcanist DS2 2.png
MnS Arcanist DS2 3.pngMnS Arcanist DS2 4.png
Shot Type Startup Cooldown
Intangible Casting (min 475ms) 10s
Radius Speed Angle
275px (Barrier), 240px (Time Stop) Casting Scaling (0px at 5500ms, 60px at 2550ms) Straight Left/Right
Move Speed Multiplier Move Lock Direction Lock
25% Casting (min 550ms)
Action Lock Combo Time Invincibility Time
Spell, 200ms Variable*
Casting creates and then accelerates forward a large emblem of a clock. Moving vertically while casting will shift the clock in the same direction. Releasing the cast creates a field of stopped time lasting three seconds, and either player inside gains a refreshing 150ms minor inv. All minor bullets are deleted upon contact with the field. When it goes down, players in the field gain 500ms of Minor invincibility, and of the caster's major bullets touching it will be deleted. An opponent inside of the barrier has a refreshing 150s 70% move speed multiplier applied to them. An opponent who is struck by the field as it appears is afflicted with Time Stop, and instantly has 3 seconds of Action Lock, Move Lock, and Direction Lock applied to them.

The radius of the effect to apply Time Stop is slightly smaller than the radius of the barrier, and neither exactly matches the graphic of the attack (which would imply a 260px radius). The maximum time stop distance relative to the clock is shown in the third screenshot above, while the mistance distance outside of the clock while still staying within the barrier is shown in the fourth.

If Time Stop's cast is successful, it does not go on cooldown until the three seconds pass and the field of stopped time disappears. You cannot use Time Stop while a Time Stop barrier is on the field, but you can use Arcane Magic. While a Time Stopped opponent has minor inv and cannot be directly hit, you can apply many other status effects to them while they're helpless and time a moon to fall down around when they'd be getting out, forcing out a defensive special (if they even have one up to use) and still keeping pressure thereafter.

While the minimum cast time is lengthy, it is still a reasonable defense against people aggroing you if you can juke into their dead zone, since it will instantly appear around you and protect you from attacks if let go as soon as possible. Otherwise, people locked down by paralysis and slowed may not be able to avoid it while dodging away from a moon.

Strategy

You can cut off vertical movement in a lot of cases by using arcane magic while above or below them. Try to use statuses in concert with other things to control the opponent's movement and force them into an area where they can't avoid time stop, then make their time miserable.

Keep dropping those moons! They force the opponent to move and apply constant pressure.

Although Time Stop will destroy even your own minor bullets, you can still shoot out of it while maintaining your inv if you're at the edge of it, allowing you to create pressure while staying safe if your Time Stop was forced out for defense.


General
Controls
Basics
System
Patch Notes
Vocab
Characters
Hero of Frost
Hero of Frost      
Royal Arcanist
Royal Arcanist      
Silent Redhood
Silent Redhood      
Sun Priestess
Sun Priestess      
Dreadwyrm Heir
Dreadwyrm Heir      
Lich of Flowers
Lich of Flowers      
Depth's Secret
Depth's Secret      
Stormbeast
Stormbeast