Maiden and Spell/Silent Redhood

From Mizuumi Wiki
Jump to navigation Jump to search
MnS Redhood.png

Profile

A young thief working secretly under the Crown of Frost. At one time she was the enemy of the other adventurers, but now travels with them.

With her delayed knives, elongated arrow shots, and ability to become invisible, she proves to be a tricky foe to combat against.

Overview

This lady never stops moving, you can't pin her down. She sets up short term traps fairly quickly and works opportunistically to take advantage of any misstep to suddenly have knives coming from many directions while lasers are keeping you in place as fired from somewhere completely different. Her melee ability leaves a lot to be desired, but thanks to her focused offensive special she has some burst get-off me ability to create space with.

Move Speed: 12.5px/frame
Focus Speed: 6.5px/frame

Strengths Weaknesses
  • Early game nuisance
  • Hard to hit
  • Lack of revenge hits
  • Long DS Cooldown

Movelist

Basic Shot

MnS Redhood Basic i.png Sniper Shot
Cast
MnS Redhood Basic 1.pngMnS Redhood Basic 2.png
MnS Redhood Basic 3.png
Shot Type Startup Cooldown
Minor Casting (min 60ms) + 230ms;
Cannot be less than 430ms total.
Rear end of the laser continues to generate for 370ms
Radius Speed Angle
9px (Laser) (13 + 1/11)px min, 22px after 550ms Casting (40.5 / 0 / -40.5) min, (8 / 0 / -8) after 550ms Casting
Move Speed Multiplier Move Lock Direction Lock
30% Casting (min 60ms),
None, 200ms - cast time > 35%, 550ms - cast time
Action Lock Combo Time Invincibility Time
Action, 700ms - cast time (min 400ms)
Fires three arrows at variable angles. Hold down the shot to narrow it, increase the speed, and reduce the duration of the action lock and move speed mult.

Because the laser generates for a set time, it's longer at higher speeds and any area that would be blocked off by it will be blocked for the same amount of time no matter what.

Has a "minimum pull time" of 200ms, before which the post-cast movespeedmult won't be applied and the shot won't be fired, though it will still use your cast release position for direction. This is why the shot's minimum startup is 140ms beyond what the minimum cast time would suggest.

Wide Shot

MnS Redhood Wide i.png Bind
MnS Redhood Wide.png
Shot Type Startup Cooldown
Major 700ms
Radius Speed Angle
255px / 404px (Cardinal Rings),
180px / 330px (Ordinal Rings),
27.5px (Binds)
45N
Move Speed Multiplier Move Lock Direction Lock
80, 700ms
Action Lock Combo Time Invincibility Time
Attack, 800ms
Surrounds the enemy in a shadowy field of stationary attacks, lasting 12s, centered on them as you cast it. Deletes Bind projectiles within 550px of the target as it does so. Just put it up and it'll hang around for a passive restriction.

Offensive Special (Unfocused)

MnS Redhood OS i.png Knife Juggle
Mult
MnS Redhood OS 1.pngMnS Redhood OS 2.png
Shot Type Startup Cooldown
Major (spinning knife),
Minor (knife fan)
800ms (spinning knife),
2780ms (knife fan)
3s
Radius Speed Angle
45px (spinning knife),
15px (knife fan)
0px (spinning knife),
14px (knife fan)
Straight Left/Right (spinning knife),
6 / 3 / 0 / -3 / -6 (knife fan)
Move Speed Multiplier Move Lock Direction Lock
100%, 300ms
Action Lock Combo Time Invincibility Time
1200
Drops a knife that spins in place slightly ahead of you, then sometime later splits into a fan of five knifes and flies towards the opponent. Can be used up to three times in a row. Each use can also cancel move speed multipliers on you. On the same cooldown as and can be used in combos with the focused version. Spinning knife version despawns 2600ms in.

Knife fans do not have targeting arrows, and fire exactly towards where the opponent was when the shot first began, though it is on a spawn delay of 400ms, so that means firing where the opponent was 580ms before it goes active; For this to be effective, you have to keep them pinned down.

Offensive Special (Focused)

MnS Redhood OS i.png Quick Knife Juggle
Mult
MnS Redhood OS2.png
Shot Type Startup Cooldown
Major (spinning knife),
Minor (knife fan)
800ms (spinning knife),
1180ms (knife fan)
3s
Radius Speed Angle
45px (spinning knife),
15px (knife fan)
0px (spinning knife),
14px (knife fan)
Straight Left/Right (spinning knife),
6 / 3 / 0 / -3 / -6 (knife fan) '
Move Speed Multiplier Move Lock Direction Lock
100%, 300ms
Action Lock Combo Time Invincibility Time
1200
Drops a knife that spins in place directly in front of you, then immediately splits into a fan of five knifes and flies towards the opponent. Can be used up to three times in a row. Each use can also cancel move speed multipliers on you. On the same cooldown as and can be used in combos with the unfocused version. Spinning knife version despawns 1000ms in.

Knife fans do not have targeting arrows, and fire exactly towards where the opponent was when the shot first began, though it is on a spawn delay of 400ms, so that means firing where the opponent was 580ms before it goes active; For this to be effective, you have to keep them pinned down.

Defensive Special

MnS Redhood DS i.png Vanish
MnS Redhood DS 1.pngMnS Redhood DS 2.png
Shot Type Startup Cooldown
15s
Move Speed Multiplier Move Lock Direction Lock
40%, 400ms > 130%, 1300ms
Action Lock Combo Time Invincibility Time
Attack, 1700ms Major, 400ms > Minor, 1300ms
Turns away and disappears. You become completely invisible from 700ms to 1300ms, although you can be tracked by the enemy's targeting arrow, your proximity to top/bottom walls, and any knife juggles you may set. Using Vanish puts Knife Juggle off of its cooldown, and its movespeed mult erasing property can be used to cancel both the 40% move speed periods in Vanish.

Strategy

Redhood utilizes her mobility to survive endless pressure. Both wide and knife juggle have minimal movement multipliers. The length of basic shot allows Redhood to constantly pressure from mid-range. Basic shot's weakness is its large dead zone, making close chases easy for opponents.

Redhood can alternate between focus and unfocused knife juggle to change wave timings.

Vanish transitions from major to minor invincibility after 400ms. Stun, slowness, and debuffs can apply once Redhood is in minor. Defensive Special also resets OS' cooldown, giving the opportunity to have 6 knives on screen. Redhood's basic has 700ms of attack lock. This stop any attempts to DS until the duration is over.



General
Controls
Basics
System
Patch Notes
Vocab
Characters
Hero of Frost
Hero of Frost      
Royal Arcanist
Royal Arcanist      
Silent Redhood
Silent Redhood      
Sun Priestess
Sun Priestess      
Dreadwyrm Heir
Dreadwyrm Heir      
Lich of Flowers
Lich of Flowers      
Depth's Secret
Depth's Secret      
Stormbeast
Stormbeast