Maiden and Spell/Sun Priestess

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MnS Priest.png

Profile

A priestess hailing from the Kingdom of Sand, to the south. With mysterious powers and secretive past, she supports the other adventurers in their travels.

​Her style focuses on bullets that teleport directly to the opponent's position, having a number of attacks with long charge times and powerful effects.

Overview

this is the zoning character. when playing her, you wanna not be near your opponent. but if you can't help it then you wanna be RIGHT on them because that way its way harder to dodge sunburst and lat holy combos

Move Speed: 10.5px
Focus Speed: 4px

Movelist

Basic Shot (Unfocused)

MnS Priest Basic i.png Sunburst
Combo
MnS Priest Basic 1.pngMnS Priest Basic 2.png
Shot Type Startup Cooldown
Major 780ms + (distance to target) * .55ms
Radius Speed Angle
240px 0
Move Speed Multiplier Move Lock Direction Lock
1-2: 70%, 600ms
3: 70%, 1300ms
1-2: 30%, 500ms
3: 30%, 1200ms
Action Lock Combo Time Invincibility Time
1-2: Attack, 500ms
3: Attack, 1300ms
2000
"Pancake." An AoE targeted directly on top of where your targeting arrow is currently tracking your opponent to. Forces movement and snipes people trying to hide in holes in your patterns. Sunburst and Shortened Sunburst can be mixed in a combo, and you can do up to 3 in a row.

Basic Shot (Focused)

MnS Priest Basic i.png Shortened Sunburst
Combo
MnS Priest Basic2 1.pngMnS Priest Basic2 2.png
Shot Type Startup Cooldown
Major 780ms + (distance to target) * .55ms
Radius Speed Angle
240px 0
Move Speed Multiplier Move Lock Direction Lock
1-2: 70%, 600ms
3: 70%, 1300ms
1-2: 30%, 500ms
3: 30%, 1200ms
Action Lock Combo Time Invincibility Time
1-2: Attack, 500ms
3: Attack, 1300ms
2000
Variant of Sunburst targeted in the direction of where Sunburst would go but at a point 200px closer to you (or on top of you if closer than 200px), such that vs a standing opponent only the furthest 40px of sunburst's radius catches them. Good for striking at people trying to make forward progress at you or otherwise dodge other things moving in your direction. Sunburst and Shortened Sunburst can be mixed in a combo, and you can do up to 3 in a row. If the opponent is reasonably close to you, its shortened state leads to a drastically faster startup, making for an effective melee ranged attack, especially when followed by a min-cast wide shot; this is especially true when within 200px of the opponent, which will shorten it to being directly on top of you for the minimum possible startup.

Wide Shot

MnS Priest Wide i.png Lat Holy
Cast
MnS Priest Wide 1.pngMnS Priest Wide 2.png
MnS Priest Wide 3.png
Shot Type Startup Cooldown
Minor Casting (min 60ms)
500ms short cast, 400ms long cast
Radius Speed Angle
150px + 90px/100ms Cast(Ring)
55px (Crosses)
2.5px (360 / BulletCount)N + (180 / BulletCount)
Move Speed Multiplier Move Lock Direction Lock
0.08% Casting
Action Lock Combo Time Invincibility Time
Action, 1060 - cast time (min 300ms)
"Waffles." An expanding circle cast with a lot of circled crosses along it. Bullet count is based on cast time, with the distance between them along the circle always being about the same. Good for pressure up far and for a quick set of stuff that's hard to chase through at midrange.

At minimum cast, the distance between each cross is notably thinner than at other cast times due to the way the function that tries to ensure an even spacing betwen bullets works. Because of that, minimum cast makes a great get-off-me tool when cast out of a Sunburst or Shortened Sunburst, as it's very difficult to get the exact angle of movement to get through it correct while dodging anything else.

The cutoff between short and long cast is 250ms and it's a bit before the circle line reaches your unfocused outer character circle.

Offensive Special

MnS Priest OS i.png Novi Holy
Cast
MnS Priest OS 1.pngMnS Priest OS 2.png
MnS Priest OS 3.png
Shot Type Startup Cooldown
Major Casting (min 60ms)
400ms
5s
Radius Speed Angle
150px + 90px/100ms Cast(Ring)
30px (Diamonds)
8px [(360 / BulletCount)N + (180 / BulletCount)] ± 90
(Wide Targeting)
Move Speed Multiplier Move Lock Direction Lock
0.08% Casting
120%, 900ms (short cast) / 60%, 900ms (long cast)
Action Lock Combo Time / Cooldown Hold Invincibility Time
Action, 1000 - cast time (min 300ms) 1200 (long cast only)
"Namak para." An expanding circle cast with a lot of criss-crossing diamonds along it. Circle the diamonds spawn along expands at a speed of 15 while casting. Bullet count is based on cast time, with the distance between them along the circle always being about the same. Diamonds spawn in sets of two overlayed on top of each other, moving in opposite directions on a tangent line to the circle cast.

The diamonds are quite threatening and hard to pierce when the radius is large since many more will stay tightly intersecting as space along the casting circle increases; however, up close it doesn't have the same melee utility as Lat Holy as the bullets are both faster and smaller, quickly moving apart and getting out of the opponent's way. The speed cast that it gives you after a short cast can make it worthwhile just the same, but for a very different purpose than its use at higher ranges.

Cutoff between short and long cast is 250ms and it's a bit before the circle line reaches your unfocused outer character circle. Unlike with Lat Holy, with Novi Holy you also can see the glyph behind Sunny pulse as you pass the breakpoint.

Defensive Special

MnS Priest DS i.png Novi Dispel
Cast
MnS Priest DS.png
Shot Type Startup Cooldown
Intangible 0 15s
Radius Speed Angle
480px Self-Target
Move Speed Multiplier Move Lock Direction Lock
500ms
Action Lock Combo Time Invincibility Time
Variable*
Instantly creates a barrier lasting 1.5 seconds that destroys all minor projectiles within and cures you of any status ailments on you. As the barrier goes up and every 150 ms thereafter, you are set to 500ms Major Invincibility and anyone else within is set to 500ms Minor Invincibility. Staying within the field the entire time will grant a total of 2 seconds of invincibility.

If an opponent is within the barrier as it spawns, they are instantly afflicted with 25% 1500ms movespeed mult, allowing you to escape or, if they can't shake it, press a melee offense to force them out of their desired position.

Because it destroys your combo and it doesn't have any action lock beyond the default, you can use novi dispel to extend your sunburst combo by doing three sunbursts into novi dispel into three more sunbursts. This is rarely the best way to spend your 15s cooldown, but if your opponent is cornered and you need just a bit more to seal it, go for it.

Strategy

it's pretty cool to just stay mobile and get a lot of tiny lat holies coming from a bunch of different directions. it's not ideal to just let your opponent roam free as you wander around but if they're chasing you and you're forced to move, remember that stuff you set awhile ago can catch back up and be pretty fortuitious as lat holy moves pretty slow.

shortened sunburst is really good at keeping people from approaching so easily. if close enough up so it's spawning in faster, if you do it while retreating some slower characters actually can't get to the side of it in time and will be forced to detour, giving you changes to set up. even faster characters can be shaken if it's done in concert with other stuff. mixing up your shortened and normal sunbursts can make you really hard to approach, and if you can force someone out it's diamond time.


General
Controls
Basics
System
Patch Notes
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